25% more Damage with Hits and Ailments for each stage
100% increased angle per stage, up to 300%
Final wave always Ignites
8 maximum Stages
+(0.4–0.5) metres to radius per stage, up to a maximum of +(1.5–1.9) metres
Final wave deals 500% more Damage with Hits
Final wave deals 250% more Damage with Ignite
Additional Effects From Quality:
Level Effect /40
Implicit |
---|
8 maximum Stages Final wave deals 250% more Damage with Ignite Final wave deals 500% more Damage with Hits 25% more Damage with Hits and Ailments for each stage 100% increased angle per stage, up to 300% Final wave always Ignites (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Level | Requires Level | Int | Cost | Deals 3 to 5 Fire Damage | +0.4 metres to radius per stage, up to a maximum of +1.5 metres | Experience |
---|---|---|---|---|---|---|
1 | 12 | 33 | 2 | 3, 5 | 0.4, 1.5 | 15,249 |
2 | 15 | 39 | 2 | 4, 6 | 0.4, 1.5 | 41,517 |
3 | 19 | 48 | 2 | 6, 9 | 0.4, 1.5 | 81,983 |
4 | 23 | 56 | 2 | 8, 12 | 0.4, 1.5 | 147,968 |
5 | 27 | 64 | 2 | 11, 17 | 0.4, 1.6 | 250,557 |
6 | 31 | 73 | 2 | 15, 23 | 0.4, 1.6 | 405,086 |
7 | 35 | 81 | 3 | 20, 30 | 0.4, 1.6 | 447,718 |
8 | 38 | 88 | 3 | 25, 38 | 0.4, 1.6 | 615,318 |
9 | 41 | 94 | 3 | 31, 46 | 0.5, 1.7 | 834,639 |
10 | 44 | 100 | 3 | 38, 57 | 0.5, 1.7 | 1,570,760 |
11 | 47 | 106 | 3 | 47, 70 | 0.5, 1.7 | 1,633,987 |
12 | 50 | 113 | 3 | 57, 86 | 0.5, 1.7 | 2,151,030 |
13 | 53 | 119 | 4 | 70, 104 | 0.5, 1.8 | 2,812,189 |
14 | 56 | 125 | 4 | 85, 127 | 0.5, 1.8 | 5,099,360 |
15 | 59 | 132 | 4 | 103, 154 | 0.5, 1.8 | 9,400,731 |
16 | 62 | 138 | 4 | 125, 187 | 0.5, 1.8 | 15,273,366 |
17 | 64 | 142 | 4 | 142, 213 | 0.5, 1.9 | 26,286,582 |
18 | 66 | 146 | 4 | 161, 242 | 0.5, 1.9 | 62,890,590 |
19 | 68 | 151 | 4 | 183, 274 | 0.5, 1.9 | 212,046,017 |
20 | 70 | 155 | 4 | 207, 311 | 0.5, 1.9 | |
21 | 72 | 4 | 235, 352 | 0.5, 2 | ||
22 | 74 | 5 | 266, 399 | 0.5, 2 | ||
23 | 76 | 5 | 301, 451 | 0.5, 2 | ||
24 | 78 | 5 | 340, 510 | 0.5, 2 | ||
25 | 80 | 5 | 384, 577 | 0.6, 2.1 | ||
26 | 82 | 5 | 434, 651 | 0.6, 2.1 | ||
27 | 84 | 5 | 490, 736 | 0.6, 2.1 | ||
28 | 86 | 5 | 554, 830 | 0.6, 2.1 | ||
29 | 88 | 5 | 625, 937 | 0.6, 2.2 | ||
30 | 90 | 5 | 704, 1057 | 0.6, 2.2 | ||
31 | 91 | 5 | 748, 1122 | 0.6, 2.2 | ||
32 | 92 | 5 | 794, 1191 | 0.6, 2.2 | ||
33 | 93 | 5 | 843, 1265 | 0.6, 2.3 | ||
34 | 94 | 5 | 895, 1343 | 0.6, 2.3 | ||
35 | 95 | 6 | 950, 1425 | 0.6, 2.3 | ||
36 | 96 | 6 | 1008, 1512 | 0.6, 2.3 | ||
37 | 97 | 6 | 1070, 1605 | 0.6, 2.4 | ||
38 | 98 | 6 | 1136, 1703 | 0.6, 2.4 | ||
39 | 99 | 6 | 1205, 1807 | 0.6, 2.4 | ||
40 | 100 | 6 | 1278, 1917 | 0.6, 2.4 |
Attribute /10
Incinerate
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
Acronym | Hit, Ailment, Ignite |
DropLevel | 12 |
BaseType | Incinerate |
Class | Skill Gems |
TargetTypes | , , |
Type | Spell, Damage, Totemable, Fire, Channel, Area, AreaSpell, Cooldown |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemIncinerate |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /2
Weight | Desc |
---|---|
1000 (T5) | +0.2 seconds to Flameblast and Incinerate Cooldown Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 2 additional Stages Incinerate starts with 2 additional Stages |
1000 (T5) | +0.4 seconds to Flameblast and Incinerate Cooldown Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 4 additional Stages Incinerate starts with 4 additional Stages |
Attribute /6
incinerate_counter
Key | Value |
---|---|
Cost | iLvl 1: Normal: -1xScroll of Wisdom |
Acronym | Ignite |
IsCharged | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Incinerate Monster /17 ⍟
Name | Modifiers | Spectre |
---|---|---|
Ambrosia, Daughter of Merveil | Gain 25% of Physical Damage as Extra Fire Damage 20% increased Spell Damage Skills fire 2 additional Projectiles | Y |
Temple Scholar | Y | |
Cato, Scholar of Light | Y | |
Barthol, the Pure | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Cato, Defiler of Light | Y | |
Barthol, the Corruptor | Y | |
Barthol, the Corruptor | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Flame Beast | Y | |
Doven Falsetongue | monster base type attack cast speed +% and damage -% final [33] | Y |
Lael Furia | totem art variation [4] 120% increased Projectile Speed Ancestral Bond kill traps mines and totems on death [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Lael Furia | totem art variation [4] 120% increased Projectile Speed Ancestral Bond kill traps mines and totems on death [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Daemon | Y | |
Boss Daemon | Y | |
Bladeback Guardian | Ice Spears on Death 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
Charred Totem | Cannot be Damaged Cannot be Knocked Back monster penalty against minions damage +% final vs player minions [-30] monster no map drops [1] | Y |
Redblade Warmonger | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Lightborne Faithful | monster penalty against minions damage +% final vs player minions [-30] | Y |
Microtransactions /2 ⍟
Labyrinth Enchantment helmet /11 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Incinerate Damage 1 | 25% increased Incinerate Damage | 100 |
The Eternal Labyrinth | Enchantment Incinerate Damage 2 | 40% increased Incinerate Damage | 100 |
The Merciless Labyrinth | Enchantment Incinerate Damage Per Stage 1 | 16% increased Incinerate Damage | |
The Eternal Labyrinth | Enchantment Incinerate Damage Per Stage 2 | 24% increased Incinerate Damage | |
The Merciless Labyrinth | Enchantment Incinerate Projectile Speed 1 | 20% increased Incinerate Damage | |
The Eternal Labyrinth | Enchantment Incinerate Projectile Speed 2 | 30% increased Incinerate Damage | |
The Merciless Labyrinth | Enchantment Incinerate Area Of Effect 1 | Incinerate has 16% increased Area of Effect | 100 |
The Eternal Labyrinth | Enchantment Incinerate Area Of Effect 2 | Incinerate has 24% increased Area of Effect | 100 |
The Merciless Labyrinth | Enchantment Incinerate Maximum Stages 1 | Incinerate has +1 to maximum stages | 100 |
The Eternal Labyrinth | Enchantment Incinerate Maximum Stages 2 | Incinerate has +2 to maximum stages | 100 |
The Eternal Labyrinth | Enchantment Incinerate Damage Per Stage 3 | 10% increased Incinerate Damage for each stage | 100 |
Supported By /79 ⍟
Icon | Name |
---|---|
Added Fire Damage Support Supports any skill that hits enemies. | |
Added Cold Damage Support Supports any skill that hits enemies. | |
Increased Area of Effect Support Supports any skill with an area of effect. | |
Added Lightning Damage Support Supports any skill that hits enemies. | |
Increased Critical Strikes Support Supports any skill that hits enemies. | |
Increased Critical Damage Support Supports any skill that hits enemies. | |
Knockback Support Supports any skill that hits enemies. | |
Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. | |
Added Chaos Damage Support Supports any skill that hits enemies. | |
Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. | |
Item Rarity Support Supports any skill that can kill enemies. | |
Faster Casting Support Supports non-instant spell skills. | |
Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. | |
Cold to Fire Support Supports any skill that hits enemies. | |
Combustion Support Supports any skill that hits enemies. | |
Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. | |
Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. | |
Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. | |
Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. | |
Chance to Flee Support Supports any skill that hits enemies. | |
Blind Support Supports any skill that hits enemies. | |
Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. | |
Power Charge On Critical Support Supports any skill that hits enemies. | |
Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Block Chance Reduction Support Supports any skill that hits enemies. | |
Physical to Lightning Support Supports any skill that hits enemies. | |
Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Hypothermia Support Supports any skill that deals damage. | |
Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Critical Strike Affliction Support Supports any skill that hits enemies. | |
Void Manipulation Support Supports any skill that deals damage. | |
Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Cast while Channelling Support Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered. | |
Ignite Proliferation Support Supports any skill that hits enemies. | |
Chance to Poison Support Supports any skill that hits enemies. | |
Deadly Ailments Support Supports any skill that hits enemies. | |
Decay Support Supports any skill that hits enemies. | |
Efficacy Support Supports any skill that deals damage or has a duration. | |
Vile Toxins Support Supports any skill that hits enemies. | |
Immolate Support Supports any skill that hits enemies. | |
Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Brutality Support Supports any skill that deals damage. | |
Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. | |
Infused Channelling Support Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions. | |
Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. | |
Bonechill Support Supports any skill that can chill enemies or create chilling areas. | |
Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. | |
Awakened Added Fire Damage Support Supports any skill that hits enemies. | |
Awakened Brutality Support Supports any skill that deals damage. | |
Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Awakened Added Cold Damage Support Supports any skill that hits enemies. | |
Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Awakened Deadly Ailments Support Supports any skill that hits enemies. | |
Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Awakened Void Manipulation Support Supports any skill that deals damage. | |
Awakened Added Chaos Damage Support Supports any skill that hits enemies. | |
Awakened Added Lightning Damage Support Supports any skill that hits enemies. | |
Awakened Cast While Channelling Support Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered. | |
Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Awakened Increased Area of Effect Support Supports any skill with an area of effect. | |
Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. | |
Second Wind Support Supports skills with cooldowns.
Cannot support triggered skills. | |
Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. | |
Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. | |
Overcharge Support Supports any skill that hits enemies. | |
Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. | |
Devour Support Supports any skill that hits enemies. | |
Sadism Support Supports any skill that hits enemies. |
Community Wiki
Incinerate
Incinerate is a channeling fire spell that launches a torrent of fire from the user's hands, rapidly dealing fire damage. The longer the channel is held, the bigger the damage and area becomes. Releasing the channel launches a wave of fire that deals more fire and ignite damage.
Skill functions and interactions
Incinerate gains more damage when cast continuously from one spot, up to a maximum of 200% more damage (25% per stage up to 8 stages maximum, or 10 if you use the helmet enchantment). The next stage is reached after every tick (0.2s). At each stage, the flames become visibly larger and will spread out in a huge cone. If the player is stunned or interrupted in any way while casting incinerate, the spell will come back to stage 1.
Damage Effectiveness: The damage effectiveness of Incinerate is a relatively low 30%. However, at the highest stage of Incinerate, flat damage (such as from Herald of Thunder, Herald of Ice, Added Lightning Damage Support, or Added Chaos Damage Support, etc.) is added to Incinerate at 90% their normal values because of the 200% more damage modifier.[confirmation needed because of 3.3.0 change]
Incinerate cannot be supported by Spell Echo Support.
Traps and Mines : This spell can't be supported by traps or mines, because of its Channeling tag.
Spell Totem Support: Totems that use Incinerate will automatically release upon reaching maximum stacks or when the enemy they're targeting dies.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.16.0 |
|
3.11.0 |
|
3.6.0 |
|
3.3.0 |
|
2.4.0 |
|
2.1.0 |
|
2.0.0 |
|
1.0.4 |
|
0.11.4 |
|
0.11.3 |
The mana cost has been reduced at higher skill levels. |
0.11.1 |
Damage values on these skills have been updated to reflect this. |
0.10.5 |
|
0.10.3 |
|
0.10.2 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.