Fenumus, Erste der Nacht Einzigartig /4 ⍟
+(30–40) zu Intelligenz
(120–140)% erhöhter Energieschild
Regeneriert (80–100) Energieschild pro Sekunde
Gegner, die von Euren Spinnennetzen bedeckt sind, verursachen 10% verringerten Schaden
Gegner, die von Euren Spinnennetzen bedeckt sind, haben -10% zu allen Widerständen
(50–70)% vergrößerter Wirkungsbereich von 'Aspekt der Spinne'
(160–200)% erhöhter Energieschild und Ausweichen
+(20–30)% zu Blitzwiderstand
+(17–23)% zu Chaoswiderstand
25% erhöhte Bewegungsgeschwindigkeit
'Aspekt der Spinne' kann Gegner ein zusätzliches Mal mit einem Spinnennetz bedecken
Erhaltet (15–20) Energieschild für jeden getroffenen Gegner, der von einem Spinnennetz bedeckt ist
(40–50)% verlängerte Schwächungsdauer von 'Aspekt der Spinne'
Fügt Zaubern (16–21) bis (31–36) Chaosschaden hinzu
(220–250)% erhöhter Energieschild
10% Chance auf eine Energie-Ladung beim Treffen eines Gegners, der von einem Spinnennetz bedeckt ist
(6–10)% Chance auf Vergiften pro Energie-Ladung
(15–20)% erhöhter Schaden mit Gift pro Energie-Ladung
'Aspekt der Spinne' bedeckt stattdessen mit Spinnennetzen und lähmt alle 0.5 Sekunden
Gewährt die Fertigkeit 'Aspekt der Spinne' Stufe 20
(120–170)% erhöhter Energieschild und Ausweichen
+(40–50) zu maximalem Leben
(6–9)% erhöhte Angriffs- und Zaubergeschwindigkeit
(40–60)% erhöhter Schaden mit Treffern und Beeinträchtigungen gegen Gegner, die von 3 Spinnennetzen bedeckt sind
Fügt (8–10) bis (13–15) Chaosschaden für jedes Spinnennetz auf dem Gegner hinzu
(Beeinträchtigungen, die Schaden verursachen, sind: blutend, entzündet und vergiftet)
Bestiarium-Rezept /2 ⍟
NameRecipe
Ergänzt einen Gegenstand durch eine Aspekt-Fertigkeit : Fertigkeit 'Aspekt der Spinne'
Aspekt der Spinne
Ergänzt einen Gegenstand durch eine Aspekt-Fertigkeit : Fertigkeit 'Aspekt der Spinne', Stufe 30
Fenumus, Erste der Nacht
Bestie
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
Aktionsgeschwindigkeit kann nicht unter 70% des Basiswerts modifiziert werden
200% verlängerte Giftdauer
Vergiftet bei Treffer
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops [1]
Fenumus, First of the Night
SpectreN
AreaFenumus Versteck
Tagsanimal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, Zauberer, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider
Packs
  • Fenumus, Erste der Nacht
  • Leben
    2100%
    Ailment Threshold
    2100%
    Widerstand
    40 40 40 25
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    Erfahrung
    250%
    Model Size
    90%
    Type
    SpiderPlatedBestiarySpiritBoss
    Metadata
    SpiderPlatedBestiarySpiritBoss
    Stufe
    77
    Leben
    13,469,477
    Rüstung
    58,245
    Ausweichen
    6,448
    Energieschild
    0
    Damage
    907
    Zauberschaden
    1,354
    Genauigkeit
    412
    Attack Time
    1.3065
    Erfahrung
    167,640
    Ailment Threshold
    6,734,739
    Chill
    21,295
    Shock
    21,295
    Brittle
    120,478
    Scorch
    21,295
    Sap
    58,835
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1440–2160
    Kritische Trefferchance: 5%
    Attack Time: 1.95 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BestiarySpiderBossSpitMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Zauberzeit: 2 Sek.
    Abklingzeit: 6 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 1331 bis 1996 physischen Schaden
    Eure Treffer können Gegner nicht betäuben
    25% des physischen Schadens werden in Chaosschaden umgewandelt
    Vergiftet Gegner bei Treffer
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [4]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderBossSpitMortarLong
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Zauberzeit: 2 Sek.
    Abklingzeit: 6 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 1331 bis 1996 physischen Schaden
    Eure Treffer können Gegner nicht betäuben
    25% des physischen Schadens werden in Chaosschaden umgewandelt
    Vergiftet Gegner bei Treffer
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [5]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderSpiritBossTailSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1440–2160
    Kritische Trefferchance: 5%
    Attack Time: 1.95 Sek.
    Abklingzeit: 0.5 Sek.
    Projektile durchbohren alle Ziele
    Blutroter Tanz
    25% verringerte Projektilgeschwindigkeit
    Verursacht Bluten
    base is projectile [1]
    monster projectile variation [30]
    BestiarySpiderHallucinate
    Abklingzeit: 20 Sek.
    Basisdauer beträgt 5 Sekunden
    BestiarySpiderSpiritBossTailSpikeSwing
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1440–2160
    Kritische Trefferchance: 5%
    Attack Time: 1.95 Sek.
    Abklingzeit: 7.5 Sek.
    Projektile durchbohren alle Ziele
    Blutroter Tanz
    25% verringerte Projektilgeschwindigkeit
    22% weniger Angriffsgeschwindigkeit
    Verursacht Bluten
    base is projectile [1]
    monster projectile variation [30]
    monster reverse point blank damage -% at minimum range [33]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    BestiarySpiderGroundStab
    Spell
    Zauberzeit: 1.4 Sek.
    Abklingzeit: 18 Sek.
    Verursacht 1770.5 Basis-Chaosschaden pro Sekunde
    Basisdauer beträgt 3 Sekunden
    Die sekundäre Basisdauer beträgt 12 Sekunden
    80% verkleinerter Wirkungsbereich
    50% verringerte Bewegungsgeschwindigkeit
    29% weniger Angriffsgeschwindigkeit
    monster penalty against minions damage +% final vs player minions [-50]
    BestiarySpiderPlateSpiritBossSummon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Zauberzeit: 1.3 Sek.
    Abklingzeit: 10 Sek.
    alternate minion [335]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [6]
    summon specific monsters radius +% [40]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }
    
    Actor
    {
        basic_action = "ChangeToStance1"
        basic_action = "ChangeToStance2"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	
    }
    
    Transitionable
    {
        on_transition = "PauseAnimation(); RemoveCollidability();"
    }
    
    MinimapIcon
    {
    	icon = "BestiaryLegendaryBeast" 
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Transitionable
    {
        on_transition = "DisableRendering(); HideMinimapIcon(  );"
        create_transitioned = "DisableRendering(); RemoveCollidability(); HideMinimapIcon(  );"
    }
    
    Animated
    {
        on_event_teleport_for_burrow_emerge_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/ambush/groundchurn.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBoss"] = {
        name = "Fenumus, First of the Night",
        life = 21,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "BestiarySpiderBossSpitMortar",
            "BestiarySpiderBossSpitMortarLong",
            "BestiarySpiderSpiritBossTailSpike",
            "BestiarySpiderSpiritBossTailSpikeSwing",
            "BestiarySpiderPlateSpiritBossSummon",
            "BestiarySpiderGroundStab",
            "BestiarySpiderHallucinate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortar"] = {
        name = "BestiarySpiderBossSpitMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortarLong"] = {
        name = "BestiarySpiderBossSpitMortarLong",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpike"] = {
        name = "BestiarySpiderSpiritBossTailSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpikeSwing"] = {
        name = "BestiarySpiderSpiritBossTailSpikeSwing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderPlateSpiritBossSummon"] = {
        name = "BestiarySpiderPlateSpiritBossSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderGroundStab"] = {
        name = "BestiarySpiderGroundStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "base_skill_area_of_effect_+%",
            "base_movement_velocity_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderHallucinate"] = {
        name = "BestiarySpiderHallucinate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 70% des Basiswerts modifiziert werden
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    200% verlängerte Giftdauer
    Vergiftet bei Treffer
    IdBestiarySpiderSpiritBossPoisonOnHit
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 200 Max: 200 Global
  • Craft Tagspoison chaos ailment
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • monster no drops [1]
    IdMonsterNoDrops
    FamilyMonsterNoDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops Min: 1 Max: 1 Global
  • Fenumus, Erste der Nacht
    Bestie
    Gattung: Seehexen
    Gruppe: Arachniden
    Familie: Höhlen
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    Aktionsgeschwindigkeit kann nicht unter 70% des Basiswerts modifiziert werden
    200% verlängerte Giftdauer
    Vergiftet bei Treffer
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Fenumus, First of the Night
    SpectreN
    AreaFenumus Versteck
    Tagsanimal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, Zauberer, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider
    Leben
    2100%
    Ailment Threshold
    2100%
    Widerstand
    40 40 40 25
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    Erfahrung
    250%
    Model Size
    90%
    Type
    SpiderPlatedBestiarySpiritBoss
    Metadata
    SpiderPlatedBestiarySpiritBossMine
    Stufe
    77
    Leben
    13,469,477
    Rüstung
    58,245
    Ausweichen
    6,448
    Energieschild
    0
    Damage
    907
    Zauberschaden
    1,354
    Genauigkeit
    412
    Attack Time
    1.3065
    Erfahrung
    167,640
    Ailment Threshold
    6,734,739
    Chill
    21,295
    Shock
    21,295
    Brittle
    120,478
    Scorch
    21,295
    Sap
    58,835
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1440–2160
    Kritische Trefferchance: 5%
    Attack Time: 1.95 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BestiarySpiderBossSpitMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Zauberzeit: 2 Sek.
    Abklingzeit: 6 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 1331 bis 1996 physischen Schaden
    Eure Treffer können Gegner nicht betäuben
    25% des physischen Schadens werden in Chaosschaden umgewandelt
    Vergiftet Gegner bei Treffer
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [4]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderBossSpitMortarLong
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Zauberzeit: 2 Sek.
    Abklingzeit: 6 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 1331 bis 1996 physischen Schaden
    Eure Treffer können Gegner nicht betäuben
    25% des physischen Schadens werden in Chaosschaden umgewandelt
    Vergiftet Gegner bei Treffer
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [5]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderSpiritBossTailSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1440–2160
    Kritische Trefferchance: 5%
    Attack Time: 1.95 Sek.
    Abklingzeit: 0.5 Sek.
    Projektile durchbohren alle Ziele
    Blutroter Tanz
    25% verringerte Projektilgeschwindigkeit
    Verursacht Bluten
    base is projectile [1]
    monster projectile variation [30]
    BestiarySpiderHallucinate
    Abklingzeit: 20 Sek.
    Basisdauer beträgt 5 Sekunden
    BestiarySpiderSpiritBossTailSpikeSwing
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1440–2160
    Kritische Trefferchance: 5%
    Attack Time: 1.95 Sek.
    Abklingzeit: 7.5 Sek.
    Projektile durchbohren alle Ziele
    Blutroter Tanz
    25% verringerte Projektilgeschwindigkeit
    22% weniger Angriffsgeschwindigkeit
    Verursacht Bluten
    base is projectile [1]
    monster projectile variation [30]
    monster reverse point blank damage -% at minimum range [33]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    BestiarySpiderGroundStab
    Spell
    Zauberzeit: 1.4 Sek.
    Abklingzeit: 18 Sek.
    Verursacht 1770.5 Basis-Chaosschaden pro Sekunde
    Basisdauer beträgt 3 Sekunden
    Die sekundäre Basisdauer beträgt 12 Sekunden
    80% verkleinerter Wirkungsbereich
    50% verringerte Bewegungsgeschwindigkeit
    29% weniger Angriffsgeschwindigkeit
    monster penalty against minions damage +% final vs player minions [-50]
    BestiarySpiderPlateSpiritBossSummon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Zauberzeit: 1.3 Sek.
    Abklingzeit: 10 Sek.
    alternate minion [335]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [6]
    summon specific monsters radius +% [40]
    summoned monsters are minions [1]
    BestiarySpiderTeleportSlam
    Damage, Area, Attack
    Base Damage: 1440–2160
    Kritische Trefferchance: 5%
    Attack Time: 1.95 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 100% mehr Schaden
    50% weniger Angriffsgeschwindigkeit
    active skill area of effect radius +% final [-33]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }
    
    Life
    {
    	initial_life_percentage = 50
    }
    
    Transitionable
    {
    }
    
    MinimapIcon
    {
    	icon = "BestiaryLegendaryBeast" 
    }
    
    Stats
    {
    	set_corpse_cannot_be_destroyed = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Animated
    {
    	on_event_contact_for_attack_groundstrike_v1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/SpiderPlated/tail_impact.ao, default, inherit, inherit, inherit, inherit, 60, 0, inherit );"
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBossMine"] = {
        name = "Fenumus, First of the Night",
        life = 21,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "BestiarySpiderBossSpitMortar",
            "BestiarySpiderBossSpitMortarLong",
            "BestiarySpiderSpiritBossTailSpike",
            "BestiarySpiderSpiritBossTailSpikeSwing",
            "BestiarySpiderPlateSpiritBossSummon",
            "BestiarySpiderGroundStab",
            "BestiarySpiderHallucinate",
            "BestiarySpiderTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortar"] = {
        name = "BestiarySpiderBossSpitMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortarLong"] = {
        name = "BestiarySpiderBossSpitMortarLong",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpike"] = {
        name = "BestiarySpiderSpiritBossTailSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpikeSwing"] = {
        name = "BestiarySpiderSpiritBossTailSpikeSwing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderPlateSpiritBossSummon"] = {
        name = "BestiarySpiderPlateSpiritBossSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderGroundStab"] = {
        name = "BestiarySpiderGroundStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "base_skill_area_of_effect_+%",
            "base_movement_velocity_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderHallucinate"] = {
        name = "BestiarySpiderHallucinate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderTeleportSlam"] = {
        name = "BestiarySpiderTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 70% des Basiswerts modifiziert werden
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    200% verlängerte Giftdauer
    Vergiftet bei Treffer
    IdBestiarySpiderSpiritBossPoisonOnHit
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 200 Max: 200 Global
  • Craft Tagspoison chaos ailment
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Fenumus, Erste der Nacht
    Bestie
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    Aktionsgeschwindigkeit kann nicht unter 70% des Basiswerts modifiziert werden
    200% verlängerte Giftdauer
    Vergiftet bei Treffer
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Fenumus, First of the Night
    SpectreN
    Tagsanimal_claw_weapon, beast, bestiary_beast_boss, Zauberer, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider
    Leben
    2100%
    Ailment Threshold
    2100%
    Widerstand
    40 40 40 25
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    Erfahrung
    250%
    Model Size
    90%
    Type
    SpiderPlatedBestiarySpiritBoss
    Metadata
    SpiderPlatedBestiarySpiritBossMenagerie
    Stufe
    68
    Leben
    2,926,274
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    532
    Zauberschaden
    794
    Genauigkeit
    290
    Attack Time
    1.3065
    Erfahrung
    141,006
    Ailment Threshold
    1,843,552
    Chill
    5,829
    Shock
    5,829
    Brittle
    32,979
    Scorch
    5,829
    Sap
    16,105
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 845–1267
    Kritische Trefferchance: 5%
    Attack Time: 1.95 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BestiarySpiderBossSpitMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Zauberzeit: 2 Sek.
    Abklingzeit: 6 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    BestiarySpiderBossSpitMortarLong
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Zauberzeit: 2 Sek.
    Abklingzeit: 6 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    BestiarySpiderSpiritBossTailSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 845–1267
    Kritische Trefferchance: 5%
    Attack Time: 1.95 Sek.
    Abklingzeit: 0.5 Sek.
    Projektile durchbohren alle Ziele
    Blutroter Tanz
    25% verringerte Projektilgeschwindigkeit
    Verursacht Bluten
    base is projectile [1]
    monster projectile variation [30]
    BestiarySpiderSpiritBossTailSpikeSwing
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 845–1267
    Kritische Trefferchance: 5%
    Attack Time: 1.95 Sek.
    Abklingzeit: 7.5 Sek.
    Projektile durchbohren alle Ziele
    Blutroter Tanz
    25% verringerte Projektilgeschwindigkeit
    22% weniger Angriffsgeschwindigkeit
    Verursacht Bluten
    base is projectile [1]
    monster projectile variation [30]
    monster reverse point blank damage -% at minimum range [33]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    BestiarySpiderGroundStab
    Spell
    Zauberzeit: 1.4 Sek.
    Abklingzeit: 18 Sek.
    BestiarySpiderPlateSpiritBossSummon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Zauberzeit: 1.3 Sek.
    Abklingzeit: 10 Sek.
    alternate minion [335]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [6]
    summon specific monsters radius +% [40]
    summoned monsters are minions [1]
    BestiarySpiderTeleportSlam
    Damage, Area, Attack
    Base Damage: 845–1267
    Kritische Trefferchance: 5%
    Attack Time: 1.95 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 100% mehr Schaden
    50% weniger Angriffsgeschwindigkeit
    active skill area of effect radius +% final [-33]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
        on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
        on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
        on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Render
    {
        //turn_duration = 0.35
    }
    
    Animated
    {
        on_event_contact_for_attack_groundstrike_v1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/SpiderPlated/tail_impact.ao, default, inherit, inherit, inherit, inherit, 60, 0, inherit );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBossMenagerie"] = {
        name = "Fenumus, First of the Night",
        life = 21,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "BestiarySpiderBossSpitMortar",
            "BestiarySpiderBossSpitMortarLong",
            "BestiarySpiderSpiritBossTailSpike",
            "BestiarySpiderSpiritBossTailSpikeSwing",
            "BestiarySpiderPlateSpiritBossSummon",
            "BestiarySpiderGroundStab",
            "BestiarySpiderTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortar"] = {
        name = "BestiarySpiderBossSpitMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortarLong"] = {
        name = "BestiarySpiderBossSpitMortarLong",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpike"] = {
        name = "BestiarySpiderSpiritBossTailSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpikeSwing"] = {
        name = "BestiarySpiderSpiritBossTailSpikeSwing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderPlateSpiritBossSummon"] = {
        name = "BestiarySpiderPlateSpiritBossSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderGroundStab"] = {
        name = "BestiarySpiderGroundStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "base_skill_area_of_effect_+%",
            "base_movement_velocity_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderTeleportSlam"] = {
        name = "BestiarySpiderTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 70% des Basiswerts modifiziert werden
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    200% verlängerte Giftdauer
    Vergiftet bei Treffer
    IdBestiarySpiderSpiritBossPoisonOnHit
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 200 Max: 200 Global
  • Craft Tagspoison chaos ailment
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Fenumus, Erste der Nacht Topic /1 ⍟
    NPCName
    Einhar, Meister der BestienEinhar ist ein mutiger Entdecker. Das Geheimnis meiner Tapferkeit? Ich denke nicht. Eines Tages dachte ich nicht nach, als ich in eine Höhle ging. Es war sehr mutig. Aber dann habe ich mich verirrt. Es war dunkel. Ich habe nicht nachgedacht, also habe ich nicht daran gedacht, eine Fackel mitzubringen.

    Ich tastete mich in völliger Dunkelheit voran, bis ... ein Licht. Dann zwei. Dann viele! So viele Lichter! Ich kam immer näher und näher. Die Lichter wurden immer heller und heller. Dann ... Ich bin ausgerutscht. Ich bin sehr tief gefallen. Einhar war sicher, dass er tot war. Aber dann verfing ich mich ... in einem Netz. Die Lichter bewegten sich und schwirrten. Insekten. Und vor ihnen war der Schatten einer Spinne. Fenumus ... Eine Inkarnation der Ersten.

    Ihr Netz war stark, aber Einhars Klinge war stärker. Ich habe mich selbst befreit. Fiel in den Fluss unterhalb. Wurde an Land gespült. Ein lustiges Abenteuer.

    Der Weg zu Fenumus liegt im Blut der Käfer. Spinnen. Insekten. Aas-Königinnen. Holt sie euch, und Fenumus wird folgen.
    Edit

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