MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceVaalSideAreaStrongboxShrine
Version_2.3.0

Old: chuanhsing#2097 2026-03-02 16:48:05

New: chuanhsing#2097 2026-03-02 16:48:33

OldNewDifferences
1-# Version 2.4.0
1+# Version 2.3.0
22
3-<div class="content"><span style="text-decoration:underline"><strong>Path of Exile: Version 2.4.0 (Atlas of Worlds) Patch Notes</strong></span><br>
3+<div class="content"><strong><span style="text-decoration:underline">Path of Exile Version 2.3.0 Patch Notes</span></strong><span style="text-decoration:underline"></span><br>
44 <br>
5-<strong>The Atlas of Worlds:</strong><ul>
6-<li>The Atlas of Worlds lets you track your progression through Path of Exile's map endgame. You can also use it to upgrade maps and add mods to the Atlas. It indicates which maps are connected to each other.</li>
7-<li>The map drop rules have been changed so that connected maps and maps you've previously completed can drop from the area you're playing. As you progress towards the center of the Atlas from the four corners, the tier of maps increases.</li>
8-<li>There are four tier 16 maps that contain the Guardians of the Void. As you defeat them, you'll earn fragments of a key that allows you to challenge the Shaper himself.</li>
9-<li>As you complete more types of maps, you unlock a cumulative map tier bonus that is displayed on the Atlas.</li>
10-<li>You can upgrade white or yellow maps by five tiers using a Shaper's Orb, which can be earned by completing bonus objectives on specific maps.</li>
11-<li>You can add temporary mods to the Atlas itself using Cartographer's Sextants.</li>
12-<li>Your progress, upgrades and mods on the Atlas of Worlds are shared between all characters on your account in that league.</li>
13-<li>We've added thirty new maps and dozens of new map bosses.</li>
14-<li>There are thirteen new base item types that can only be found in specific areas of the Atlas.</li>
15-<li>Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.</li>
16-<li>You can trade 20 Cartographer's Chisels and 5 Orbs of Regret to a vendor for an item that allows you to respec the Shaping of a map.</li>
17-<li>You can trade 5 Cartographer's Sextants (of a specific colour) to a vendor for an item that allows you to respec the completion of a map of that colour.</li>
18-<li>You can find out more detailed information about how the Atlas works here: <a href="https://www.pathofexile.com/forum/view-thread/1714099">https://www.pathofexile.com/forum/view-thread/1714099</a></li>
5+<strong>The Prophecy Challenge Leagues:</strong><br>
6+<br>
7+Challenge leagues are a great opportunity for a fresh start in a new economy. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!<br>
8+<br>
9+<ul>
10+<li>With 2.3.0, there are Standard and Hardcore variations of the Prophecy challenge league available. They have the same core mechanics and items.</li>
11+<li>In the Prophecy leagues, you'll encounter Navali, a Karui Soothsayer, in each town you visit.</li>
12+<li>Approximately one monster per area drops a Silver Coin. Navali will exchange one coin for a vision of your future. This Prophecy, along with up to six others, is stored in your Prophecy screen.</li>
13+<li>These Prophecies influence the future of what happens to your character. Some can change areas to generate different encounters or to force various outcomes to occur. Others trigger when a condition occurs and change the result.</li>
14+<li>It's possible for Navali to Seal Prophecies into items for an additional cost of silver. These can then be stored for later or traded with other players.</li>
15+<li>For more information about Prophecy, check out www.pathofexile.com/prophecy</li>
16+<li>Nine of the new Unique Items in this update are exclusive to the Prophecy challenge leagues. They are all rewards for completing specific Prophecy chains or objectives.</li>
17+<li>There are also more than a dozen upgraded (Fated) versions of existing Uniques that can be earned by completing specific Prophecies.</li>
18+<li>More Prophecies and Fated Uniques will be enabled throughout the league's duration.</li>
19+<li>The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you receive the Prophecy Footprints Effect. At 24, you receive the Prophecy Weapon Effect. When you complete your 36th challenge, you receive Navali's Monkey Pet, Yama the White. These microtransactions are only obtainable in this league.</li>
20+<li>From the 19th challenge onwards and for every third challenge after that, you receive pieces of a Prophecy Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Prophecy challenges you completed during the league.</li>
1921 </ul><br>
20-<strong>The Essence Challenge Leagues:</strong><br>
21-Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!<br>
22+<strong>The Endgame Labyrinth:</strong><br>
2223 <ul>
23-<li>With 2.4.0, there are Standard and Hardcore variations of the Essence challenge league available. They have the same core mechanics and items.</li>
24-<li>In the Essence league, you'll occasionally encounter groups of monsters trapped by mysterious essences. Each type of essence imbues the monsters with different powers, which you'll have to face upon freeing the monsters from their prison. If you are strong enough to defeat these foes, you can claim an essence for yourself.</li>
25-<li>These items aren't just a trophy - their effect is similar to that of the Orb of Alchemy. Using one on a normal item will upgrade it to a rare item but with one predecided property. Each of the 25 essences types guarantees a different power, some of which have never been possible on items before.</li>
26-<li>The top two essences of each type also act like a Chaos Orb.</li>
27-<li>While it's tempting to use your essences to craft items, you can also upgrade your spare essences to their next power level by combining a group of three identical ones at the vendor. The 25 types of essences have between three and seven tiers of power level depending on when they occur in the game.</li>
28-<li>One special type of essence called the Remnant of Corruption isn't used on items, but on the trapped monsters themselves. Its Vaal influence can create many possible outcomes, including special types of essences that can't be created any other way.</li>
29-<li>Each additional player in your party adds a chance for an additional random essence to drop when the monster is killed.</li>
30-<li>Essences ignore master metamods when crafting items.</li>
31-<li>The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you receive the Essence Footprints Effect. At 24, you receive the Essence Back Attachment. When you complete your 36th challenge, you receive the Essence Portal Effect. These microtransactions are only obtainable in this league.</li>
32-<li>From the 19th challenge onwards and for every third challenge after that, you receive pieces of the Essence Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Essence challenges you completed during the league.</li>
24+<li>There are six new Trials of Ascendancy that can be found in non-unique maps. These trials are more complex and random than the ones in the regular game. Completing a Trial rewards you with an <em>Offering to the Goddess</em> item.</li>
25+<li>Once you have completed all six Trials, you are able to use your <em>Offering to the Goddess</em> items in a Map Device to access the Endgame Labyrinth. These items are not technically maps, so you cannot use Sacrifice Fragments or Chisels on them.</li>
26+<li>The Endgame Trials and Labyrinth include a new trap type - <em>Sentinel Traps</em>: These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them.</li>
27+<li>Upon completing the Endgame Labyrinth for the first time, you're rewarded with two additional Ascendancy points, raising the total available to eight.</li>
28+<li>Each time you complete the Endgame Labyrinth, you may enchant one item with a fourth-tier item enchantment. For more information about this system, please see the 2.2.0 patch notes.</li>
29+<li>Emperor's Mastery, a Unique Prismatic Jewel, is awarded to the person who completes the Endgame Labyrinth most quickly each day in each league.</li>
3330 </ul><br>
34-<strong>Engine Multithreading:</strong><ul>
35-<li>This patch introduces the new multithreaded engine features that should significantly improve game performance for most users. They were previously an opt-in beta test.</li>
36-<li>To disable this feature, change "Engine Multithreading" in the Graphics Options to "Disabled". It is automatically disabled if your CPU has less than four hardware cores.</li>
37-<li>Frame rate increases are most significant when there are a lot of entities in the scene. This means situations with large amounts of combat should have much more stable frame rates. Do not expect significant increases in frame rate in non-combat situations.</li>
38-<li>If you are GPU-bound, you shouldn't expect significant increases in frame rate.</li>
31+<strong>New Skills:</strong><br>
32+<ul>
33+<li>Added a new Intelligence Skill Gem - <em>Frostbolt</em>: Fires a slow-moving projectile that pierces through enemies, dealing cold damage. This skill interacts in special ways with Ice Nova and Vortex. While a Frostbolt is in flight, those other skills can target its location rather than the caster's location.</li>
34+<li>Added a new Intelligence Skill Gem - <em>Vortex</em>: An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex that continues to deal cold damage over time and chill enemies caught in it. If the caster has any Frostbolts in the air, it will explode around one of the projectiles instead.</li>
35+<li>Added a new Intelligence Skill Gem - <em>Spirit Offering</em>: Consumes a corpse, granting energy shield, extra chaos damage and elemental resistances to your minions. The new energy shield is recovered as it's granted. The skill consumes other nearby corpses, increasing the duration and amount of energy shield granted for each corpse consumed.</li>
36+<li>Added a new Strength Skill Gem - <em>Ancestral Warchief</em>: Summons an Ancestor Totem that will attack enemies with a powerful main hand slam while you stand close to it. Being near it grants you more melee damage.</li>
37+<li>Added a new Dexterity/Strength Skill Gem - <em>Lacerate</em>: Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.</li>
3938 </ul><br>
40-<strong>Other Technical Improvements:</strong><ul>
41-<li>The particle effects system has been optimised, especially for CPUs with AVX capabilities. Particle simulation is now up to four times faster if you're using a modern CPU. This can translate to double frame rate in high-particle situations such as Burning Ground.</li>
42-<li>We've added new texture compression which will improve loading speed and download size.</li>
43-<li>More assets have been added to the preloading system to prevent micro-stutters.</li>
44-<li>Reduced memory usage (and hence background loading times) by a further 300mb.</li>
39+<strong>Technical Improvements:</strong><br>
40+<ul>
41+<li>We've replaced Path of Exile's audio engine. The new one not only dramatically helps with memory usage but provides many other benefits that our audio engineers will take advantage of in the future.</li>
42+<li>If you were previously playing with sound disabled for performance reasons, please strongly consider turning it back on again!</li>
43+<li>We've made substantial improvements to when and how various assets are preloaded. There should be much less stuttering that occurs when certain assets appear. For example, Rogue Exiles inside strongboxes are preloaded as they are rolled.</li>
44+<li>Game assets are now loaded in the background as you play, making loading screens faster. You can now load to the login screen in less than a second on an SSD drive (two seconds on a non-SSD hard drive).</li>
45+<li>Because of the memory usage improvements in 2.3.0, there should be no more Out of Memory crashes. This is especially relevant to 32-bit Windows users.</li>
4546 </ul><br>
46-<strong>Major New Features/Content:</strong><ul>
47-<li>Added 22 new Unique items, including nine designed by supporters of Path of Exile. Eight of these new uniques can only drop from the Guardians of the Void, and four can only drop from the Shaper himself.</li>
48-<li>Added four new Divination Cards, including one designed by our Russian Path of Exile community.</li>
49-<li>Added a new type of Strongbox: Diviner's Strongbox.</li>
50-<li>Updated the Hall of Grandmasters with about a dozen additional Grandmasters and some replacements.</li>
47+<strong>New Features:</strong><br>
48+<ul>
49+<li>In maps, the count of monsters remaining is now shown when you press tab to see map information.</li>
50+<li>The most recent global or trade channel that you manually joined is now remembered and used by default.</li>
51+<li>You now cannot delete characters from disabled leagues, other than The Void. This is to protect against people deleting characters before the race prize awarder for that league has finished.</li>
52+<li>Rewards in stash tabs are now available instantly. You don't have to log in again to see them.</li>
53+<li>When you hover over a socketed Support Gem, it now shows what Skill Gems it affects by making them glow. The same is true for Skill Gems showing what Support Gems affect them. This currently does not properly handle the case of Support Gems that change a Skill Gem so that it enables or disables other Support Gems.</li>
54+<li>There are now icons to the right of quests in the quest tracker. Clicking these icons opens the World screen with the appropriate quest selected.</li>
55+<li>The tutorials have been improved in subtle ways.</li>
5156 </ul><br>
52-<strong>Minor New Features/Content:</strong><ul>
53-<li>Friends and guild members now display the last time they were online, so that you can more easily manage your friends list and guild roster.</li>
54-<li>Medium-size hideouts can now hold four Forsaken Masters rather than three. Large-size hideouts can now hold seven Forsaken Masters rather than four. Navali and Leo both bypass these limits.</li>
55-<li>The party user interface now shows what area your party members are in if they're not in the current area. Players who have recently disconnected are shown greyed out for a few seconds so that you can see that it occurred.</li>
56-<li>Added 3d art for Vis Mortis, Widowmaker, Frostbreath and the Alternate Art Demigod's Stride.</li>
57-<li>The "Create" button is now disabled on the character selection screen if you have no available character slots. This prevents the situation where you only find out after attempting to name a character.</li>
58-<li>Currency Stash Tabs now have dedicated slots for Silver Coins and Cartographer's Sextants.</li>
59-<li>Flask buff icons have been remade in a consistent way.</li>
60-<li>The spirit standing next to Haku now flies upwards when you complete the mission and get your reward.</li>
61-<li>The "Intruders in Black" quest in Cruel now also offers a Bismuth Flask as a reward. "Mercy Mission" in Cruel now also offers Stibnite and Silver Flasks as rewards. "Mercy Mission" in Merciless now also offers Basalt, Aquamarine and Sulphur Flasks as rewards.</li>
62-<li>The Rock Elemental pet now sometimes rolls when it moves.</li>
63-<li>Zana, Master Cartographer has a new voice actor.</li>
64-<li>Forsaken Masters that point to their objective now also have an arrow on the ground in that direction.</li>
65-<li>You now automatically receive the next waypoint when you kill the Vaal Oversoul (like other act bosses).</li>
66-<li>Significantly improved the Alien Grass in the Belly of the Beast.</li>
67-<li>Flicker Strike no longer causes you to drop Haku's spirit.</li>
68-<li>Added some additional dialogue to Maramoa.</li>
69-<li>Renamed the Labyrinth item "Orb of Elemental Essence" to "Orb of Elemental Dispersion" to avoid confusion.</li>
70-<li>Cut-throat leagues now have their own league flag art.</li>
71-<li>Descriptions of damage ranges have been changed from "x-y" to "x to y" so that it's more clear when examining the ranges of mods that an Essence can add.</li>
72-<li>Emerging spiders now emerge more quickly.</li>
57+<strong>Other New Content:</strong><br>
58+<ul>
59+<li>Added 32 new Unique Items. Many of these have been designed by our supporters. This total includes Prophecy-specific and Labyrinth-specific ones.</li>
60+<li>Added a new Tier 14 Map: <em>Plaza Map</em>. The Goddess of Justice is its boss encounter.</li>
61+<li>Added nine new Divination Cards: <em>The Web</em>, <em>The Harvester</em>, <em>The Lunaris Priestess</em>, <em>Emperor of Purity</em>, <em>The Cursed King</em>, <em>The Stormcaller</em>, <em>Lysah's Respite</em>, <em>Cartographer's Delight</em> and <em>The Jester</em>.</li>
62+<li>Added three new types of Unique Strongboxes.</li>
63+<li>Added 3D art for the following Unique Items: <em>Heretic's Veil</em>, <em>Gang's Momentum</em>, <em>Hezmana's Bloodlust</em>, <em>The Tempestuous Steel</em>, <em>Thunderfist</em>, <em>Surgebinders</em>, <em>Skyforth</em>, <em>Windripper</em>, <em>Redblade Banner</em> and <em>Midnight Bargain</em>.</li>
64+<li>Added 3D art for the following Alternate Art Unique Items: <em>Cloak of Flame</em>, <em>The Blood Thorn</em>, <em>Shadows and Dust</em>, <em>The Blood Dance</em> and <em>Heatshiver</em>.</li>
65+<li>Added a few more Grandmasters to the Hall of Grandmasters and replaced some that had been resubmitted. Changes to chaos damage conversion do not affect already submitted Grandmasters, even though it is retroactive in other cases.</li>
66+<li>Oyun now has a white tiger.</li>
7367 <li>Continued to incrementally improve the sound, art, effects and environments.</li>
7468 </ul><br>
75-<strong>Channelled Skill System:</strong><br>
69+<strong>Labyrinth Improvements:</strong><br>
7670 <ul>
77-<li>Added a channelled skill system. Incinerate, Flameblast and Wither are now channelled skills.</li>
78-<li>Unlike other skills, which are used once and quickly finish, when you use a channelled skill, it doesn't finish until you release the relevant button/key. You continue performing the same skill.</li>
79-<li>You need to pay mana repeatedly to keep the skill going. The channelled skill's mana cost must be paid again to maintain it with a frequency determined by the cast time. If you can't pay, the skill will end, just as if you'd lifted the button.</li>
80-<li>Dying, being stunned, and other game mechanics that interrupt the use of skills will cause channelling to end as well.</li>
81-<li>Effects which trigger when you use a skill will only trigger when you initially start channelling - regardless of how long you maintain a channelled skill, it's still the same use of the skill. You need to stop channelling if you want to use it again.</li>
71+<li>Progress through the Trials of Ascendancy is now shared between all your characters in the league.</li>
72+<li>In addition to the introduction of the Endgame Labyrinth, a lot of work has been done on the regular Labyrinth in the normal game.</li>
73+<li>The Lord's Labyrinth in all difficulties has been upgraded with a new gauntlet type where you push an object through the encounter.</li>
74+<li>There have been countless improvements to rooms and puzzles throughout the Labyrinths.</li>
75+<li>Emperor Izaro has been made easier on Cruel Difficulty. See the monster balance section below for more information.</li>
76+<li>Environmental traps in the labyrinth now calculate a player's life differently for determining damage. This was previously the total of a player's maximum life and Energy Shield. Now Energy Shield counts as 60% of its value for this purpose. Only Energy Shield covering life is counted. This was determined to be the best ratio applicable to the wide variety of Energy Shield based builds that exist.</li>
77+<li>Most Darkshrines in the Labyrinth now offer double the item rarity bonus than they did before.</li>
78+<li>Chests in Labyrinth secret areas now drop substantially more items.</li>
8279 </ul><br>
83-<strong>Prophecy Changes</strong><ul>
84-<li>The Prophecy system (previously a challenge league) has been added to the core game. You can now find and rescue Navali in The Climb.</li>
85-<li>Navali can now be invited to your hideout and she doesn't consume a slot that would be used by a Forsaken Master.</li>
86-<li>When seeking Prophecies from Navali in your hideout, the difficulty used is now the latest difficulty in which your character has ever accessed the Twilight Strand.</li>
87-<li>Silver Coins now drop less often than before, as Prophecy is not the main league mechanic now.</li>
88-<li>The sealing cost for most Prophecies has been slightly reduced.</li>
89-<li>The highest level that some Prophecies can spawn at has been reduced.</li>
90-<li>The Normal difficulty version of the "The Forgotten Soldiers" prophecy has been made easier.</li>
91-<li>Reduced the maximum level for some Prophecies that require you to hunt for certain rare monsters.</li>
80+<strong>Enchantments:</strong><br>
81+<ul>
82+<li>Added two new glove enchantments: <em>Word of Ire</em> and <em>Word of the Grave</em>.</li>
83+<li><em>Word of Ire</em> creates a spinning copy of your weapon at an enemy's location when you are hit, converting a portion of the damage to Lightning.</li>
84+<li><em>Word of the Grave</em> summons icy skull minions that attack enemies and explode at the end of their duration. They are summoned when you or your minions, totems, traps or mines kill an enemy.</li>
85+<li>There is a new Shield Charge helmet enchantment available.</li>
86+<li>Word of Thunder (and its later versions) now have a 40% larger area of effect.</li>
87+<li>The Merciless Labyrinth Helmet enchantment for Earthquake duration is now 20% reduced duration.</li>
88+<li>The Merciless Labyrinth Helmet enchantment for additional targets hit by Lightning Arrow is now +1 rather than +2.</li>
9289 </ul><br>
93-<strong>Immunity Improvements:</strong><ul>
94-<li>Immunity to debuffs has been reworked to be consistent. In all cases where a player gains immunity to a debuff, they now also have that debuff removed (as opposed to just not allowing further application). </li>
95-<li>"Cannot be" stats do not work as immunity. For example, Fairgraves Tricorne prevents you being shocked, but does not remove shock.</li>
96-<li>In most cases, this change will not change how existing game elements behave. However some game elements have been reworded to clarify how they work.</li>
90+<strong>Taunt Improvements:</strong><br>
91+<ul>
92+<li>Taunted enemies now have an effect to indicate they are taunted.</li>
93+<li>Enemies you Taunt deal 10% less damage to targets that aren't you (including in PVP).</li>
94+<li>Your Taunt effects can't be overwritten by other taunt effects. You can replace your own taunts. Where multiple players are taunting, the first person to taunt gets the effect.</li>
9795 </ul><br>
98-<strong>Triggered Skill Improvements:</strong><br>
99-<em>Since we introduced trigger gems, players have been able to trigger their skills faster and faster with each update. The performance and gameplay consequences of this extreme skill spam have finally justified a redesign of how some trigger gems work.</em><br>
96+<strong>Hexproof:</strong><br>
10097 <ul>
101-<li>For Cast on Critical Strike, Cast on Melee Kill, Mjölner and Cospri's Malice, only one skill can be triggered per trigger event. The damage of Cast on Critical Strike and Cast on Melee Kill has been increased, as described in "Active Skill Gem Balance" below.</li>
102-<li>The spell that is triggered is determined based on the order in which it is socketed, and will cast supported spells in sequence, even across multiple attacks. These items and skills also have cooldowns which limit how often a skill is cast.</li>
103-<li>These cooldowns apply per-triggered-skill, rather than applying to the trigger gem itself.</li>
104-<li>All unique items that trigger skills, now and going forward, follow the rule that if a skill is triggered, it can only be used by that trigger and cannot be directly cast by the player as well.</li>
105-<li>Previously, only the trigger support gems limited the use of the triggered skills this way, while skills triggered by unique item properties could be self-cast.</li>
106-<li>Null's Inclination will not be affected by the Cast on Crit changes and will still trigger all minion spells on kill.</li>
98+<li>Monsters and maps with the Hexproof prefix now grant the <em>Hexproof</em> keyword. </li>
99+<li>Hexproof prevents curses applying, but can be bypassed under certain conditions.</li>
100+<li>Currently only one unique item being added in 2.3.0 will bypass Hexproof, but this power may show up from other sources in the future.</li>
101+<li>Hexproof does not affect curse reduction that unique monsters can have, and will allow for potential Curse Immunity in the future that is absolute and not keyworded as Hexproof.</li>
107102 </ul><br>
108-<strong>Active Skill Gem Balance:</strong><ul>
109-<li>Frost Walls created by you or your allies are now no longer considered enemies for the purposes of projectile collision detection (your projectiles will not collide with your own Frost Wall). <em>This intentionally fixes the exploit case where a player stacks many Frost Walls around a boss and uses a skill like Piercing Lightning Arrow to trigger an excessive amount of hits.</em></li>
110-<li>Cast on Critical Strike now has a 500ms cooldown, and will now only trigger one spell per frame when you critically strike. It now has 100% chance to trigger casts when you critically strike. It now has 20% more spell damage at level 1, tapered up to 39% at level 20 (1% per level). <em>Note that the changes described above in "Triggered Skill Improvements" affect Cast on Critical Strike - spells are chosen in the order of their sockets.</em></li>
111-<li>Cast on Melee Kill now has a 250ms cooldown. Cast on Melee Kill's increases to spell damage have been replaced with 20% more spell damage at level 1, up to 39% at level 20 (1% per level).</li>
112-<li>Many skills have had their damage increased. The increases start out low at lower levels and taper upwards. Here are the increases at gem level 20:</li>
113-<li>Fireball: 50% more damage.</li>
114-<li>Ice Spear: 70% more damage.</li>
115-<li>Arctic Breath: 35% more damage.</li>
116-<li>Cleave: 19% more damage.</li>
117-<li>Sweep: 15% more damage.</li>
118-<li>Ground Slam: 15% more damage.</li>
119-<li>Sunder: 9% more damage.</li>
120-<li>Viper Strike: 11% more damage.</li>
121-<li>Double Strike: 13% more damage.</li>
122-<li>Heavy Strike: 5% more damage.</li>
123-<li>Glacial Hammer: 6% more damage.</li>
124-<li>Dominating Blow: 6% more attack damage (not minion damage).</li>
125-<li>Frost Blades: 15% more damage.</li>
126-<li>Lightning Strike: 9% more damage.</li>
127-<li>Wild Strike: 19% more damage. It now also gains 1% increased area of effect per level.</li>
128-<li>Static Strike: 16% more damage.</li>
129-<li>Reave: 12% more damage. Reave's base area of effect has been increased by 21%. Its per-stage area of effect has been reduced from 30% to 20%. It still has the same area of effect at the fourth stage.</li>
130-<li>Vaal Reave's area of effect has been updated to match changes to Reave.</li>
131-<li>Lacerate's 30% Less Attack Speed drawback has been reduced to 25% Less Attack Speed. <em>This is a buff.</em></li>
132-<li>Ice Crash's attack speed penalty is now 20% less (down from 25% less). Its secondary stage damage penalty is now 15% less (down from 20% less). Its third stage damage penalty is now 30% less (down from 40% less). <em>This is a buff.</em></li>
133-<li>Static Strike now gains 1% increased area of effect per level.</li>
134-<li>Earthquake's aftershock damage has been reduced from 60% more (at level 1, tapered upwards) to 50% more at all Levels. Its mana cost has been increased from 6 to 10. Its aftershock area of effect has been reduced by 12%. <em>With the wide-ranging melee buffs and adjustment to Earthquake, we expect to see a much more balanced use of melee skills.</em></li>
135-<li>Blade Vortex now has a stack limit of 20 (down from 50). It now deals 63% more damage at level 20. <em>The number of hits per second causes substantial performance problems. The skill was also deemed too strong against bosses.</em></li>
136-<li>Magma Orb can now be affected by projectile speed modifications.</li>
137-<li>Discharge now deals 35% less damage when triggered.</li>
138-<li>Vaal Molten Shell now causes an explosion when it prevents any physical damage, rather than when it takes any hit.</li>
139-<li>The trap/mine behaviour of Bladefall has been made more consistent with other traps/mines. The blades fall from the mine itself, not targeting the location where the monster is. (They will fall in the direction of the monster though).</li>
140-<li>PvP T-values have been set for Contagion, Essence Drain and Vortex.</li>
103+<strong>General Balance Changes:</strong><br>
104+<ul>
105+<li>Elemental to chaos conversion has been reduced in effectiveness. This only appears on a few items, but is a system change rather than just a change to those items. As such the items affected will not have legacy versions with old values. We have made sure these items display the correct new effective value. The values of chaos conversion on Voltaxic Rift, Infernal Mantle and The Consuming Dark uniques have been reduced to be 60% of their prior value.</li>
106+<li>Doubled the chance to find a Unique Strongbox.</li>
107+<li>The experience penalty for higher levels is now slightly higher. The penalty starts taking effect a few levels earlier than it previously did.</li>
108+<li>Tormented Spirits now more strongly want to possess monsters rather than flee from you.</li>
141109 </ul><br>
142-<strong>Support Gem Balance:</strong><ul>
143-<li>Melee Splash now only has 35% Less Damage to Other Targets at level 1 (down from 50% Less). It now has 26% less at level 20 (from 31%). <em>This is a buff</em>.</li>
144-<li>The damage bonus of the Less Duration support gem has been reduced. At level 1, it has been reduced from 20% to 10%. At level 20, it has been reduced from 29% to 19%. <em>Given the strong utility of this gem, it doesn't need a damage bonus that high</em>.</li>
145-<li>Pierce's mana multiplier has been increased from 110% to 130%. Its damage at high levels only has been reduced. Its damage at level 20 has been reduced from +29% to +19%. <em>Given the strong utility of this gem, it doesn't need a damage bonus that high</em>.</li>
146-<li>Cast when Stunned now also triggers when blocking a hit that would stun.</li>
147-<li>Remote Mine's damage modifier no longer affects damage over time.</li>
148-<li>Trap's damage modifier no longer affects damage over time.</li>
110+<strong>Skill Gem Balance:</strong><br>
111+<ul>
112+<li>Ancestor Totems now emerge 40% faster when first placed, have 50% more totem life, and remain active 40% further away from the owner.</li>
113+<li>Animate Weapon and Animate Guardian have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.</li>
114+<li>Enfeeble now causes monsters to only lose 21% Critical Multiplier at Level 1 (down from 40%). This goes up by 1% every 2 gem levels, to -30% at gem level 20. A monster's base Critical Multiplier is +30%, so at level 20 this bonus is nullified. This makes it less effective when the monster has additional Critical Multiplier (through map or monster mods).</li>
115+<li>Shield Charge is now an Area of Effect skill. It deals damage to enemies you collide with as you charge, then deals a larger aoe at the end of the charge. It no longer always stuns. It gains more damage and stun threshold reduction the further you travel, up to a certain distance.</li>
116+<li>The cast time for Ice Nova and Vaal Ice Nova have been reduced from 900ms to 800ms.</li>
117+<li>Warlord's Mark now has an additional 10% chance to stun at all gem levels, rather than scaling up to 15% by level 20. This was to fix a situation where any hit could stun an enemy.</li>
118+<li>Vaal Molten Shell's duration has been reduced from 10 seconds to 5 seconds at all gem levels. Its damage has been reduced at high levels. It does the same damage at gem level 1, up to half the damage it previously did at gem level 20.</li>
119+<li>Spark and Vaal Spark projectiles (including those from monster Sparks) are now 20% slower. Quality on Spark and Vaal Spark is now worth 1% projectile speed per point of quality (rather than 2%). The time that Sparks must travel before they re-arm has been increased from 500ms to 1000ms. Spark projectiles now destroy themselves after travelling 150 units, which is in-line with other projectiles.</li>
120+<li>Increased the attack time of Whirling Blades by 18%. Its previous default attack time was 2.2 seconds. It is now 2.6 seconds.</li>
121+<li>Ancestral Protector's damage has been increased at all gem levels. At gem level 1, it has been increased from 60% to 80% of your weapon damage. The damage at gem level 20 has been increased from 75.2% to 133.2% of your weapon damage.</li>
149122 </ul><br>
150-<strong>Unique Item Balance:</strong><ul>
151-<li>Rigwald's Crest: The damage of the spectral summoned wolves has been increased by 50%. Their life has been increased by 66%. <em>You know you want to.</em></li>
152-<li>The following changes do not affect existing versions of these items, unless you use a Divine Orb to reroll them.</li>
153-<li>Reach of the Council: Its added damage has been lowered from (25-40 to 100-115) to (15-30 to 70-95). Its local increased physical damage has been reduced from (50%-70%) to (40%-50%). <em>Given the large number of additional projectiles this bow provides, it doesn't need the incredibly large damage bonus. It essentially has a built-in GMP which you could use a damage support in place of.</em></li>
154-<li>Voidheart: Its Chance on Melee Hit to Bleed has been lowered from 100% to (30% to 50%). Its Chance to Poison on Melee Hit has been lowered from 100% to (20% to 40%). <em>We feel that this ring provided too much of a damage bonus for one non-weapon item slot.</em></li>
155-<li>Mjölner: Its chance to cast socketed lightning skills on hit has been increased from 30% to 100%. Use a Divine Orb if you want your legacy one to change.</li>
123+<strong>Support Gem Balance:</strong><br>
124+<ul>
125+<li>All Support Gems now have Support as part of their name.</li>
126+<li>Elemental Proliferation Support's radius has been increased from 12 units to 16.</li>
127+<li>Spell Totem Support now has a smaller damage penalty. At level 1 it has changed from 50% less to 35% less. At level 20 it has changed from 31% less to 26% less.</li>
156128 </ul><br>
157-<strong>Ascendancy Skill Balance Changes:</strong><ul>
158-<li>Unrelenting now has a 25% chance to gain maximum charges on generating an endurance charge (rather than 100%).<em>While we do want the Juggernaut to be effective at generating endurance charges, this made it far too easy and low-effort. It's still very good.</em></li>
159-<li>Headsman now grants 15% increased area of effect if you have killed an enemy recently (down from 20%).</li>
160-<li>Impact now grants 10% increased area of effect (down from 15%).<em>These two skills are still the best way to get area of effect for Duelists.</em></li>
161-<li>Shaper of Desolation now grants different Confluxes over a fourteen-second cycle: Chilling Conflux for four seconds, Shocking Conflux for four seconds, Igniting Conflux for four seconds and then all three together for two seconds. Each Conflux means that any damage causes that Status Ailment. <em>Elemental Conflux was too powerful. The new version requires more strategy (and doesn't need a kill to get started).</em></li>
162-<li>Inevitable Judgement no longer works against other players.</li>
129+<strong>Item Balance:</strong><br>
130+<ul>
131+<li>Unique Jewels now have a separate sequence of rarities within the unique items. Unique jewels will now have three tiers of rarity, all of which are rarer than the normal base rarity tier. </li>
132+<li>Various changes have been made to the rarity of unique items. Many have been made more common. However a small selection of items have been made rarer.</li>
133+<li>Weapons that can roll both caster and attack mods have been changed in how they determine their mods. When these items only have caster or attack mods, they are less likely to get mods of the other type. This also affects the items on creation, so they are more likely to have only caster, or only attack mods. This has a subtle effect but will improve the average weapon of this type.</li>
134+<li>The implicits on Sceptres and Wands have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.</li>
163135 </ul><br>
164-<strong>Monster Balance Changes:</strong><ul>
165-<li>Monster life has been increased in tier 4-12 maps.</li>
166-<li>The Life Regeneration mod (and aura) for rare monsters can no longer appear until level 8, to prevent unkillable monsters early where you don't have the tools to deal with their high life regeneration</li>
167-<li>The Allies Cannot Die aura and the Allies Deal Substantial Extra Physical Damage auras now first appear at level 12 and 8 respectively.</li>
168-<li>The Allies have Energy Shield aura now first appears at level 12.</li>
169-<li>Bosses that had a reduced effect of curses on them now have a multiplier rather than a reduction. Over time, more and more curse effect has been made available to players. With the boss curse effect reduction being additive, the increased curse effect available to players overwhelmed it. Temporal Chains and Enfeeble arguably still trivialise most bosses.</li>
136+<strong>Zana League Mods Available During 2.3.0:</strong><br>
137+<ul>
138+<li>Level 2: Rampage (Cost: 2 Chaos Orbs, +20% IIQ, Grants player Rampage)</li>
139+<li>Level 3: Bloodlines (Cost: 3 Chaos Orbs, +20% IIQ, 50% more magic monsters, allmagic packs have a Bloodline)</li>
140+<li>Level 4: Torment (Cost: 4 Chaos Orbs, +20% IIQ, adds three Tormented Spirits)</li>
141+<li>Level 5: Tempest (Cost: 4 Chaos Orbs: +20% IIQ, Tempests)</li>
142+<li>Level 6: Domination (Cost: 5 Chaos Orbs, adds three Shrines (down from five))</li>
143+<li>Level 7: Ambush (Cost: 6 Chaos Orbs (down from 8), adds three Strongboxes)</li>
144+<li>Level 8: Nemesis (Cost: 8 Chaos Orbs (down from 1 Exalted Orb), 50% more rare monsters, all rare monsters have Nemesis)</li>
170145 </ul><br>
171-<strong>Other Balance Changes:</strong><ul>
172-<li>Players at very high levels (95 and higher) now incur an additional experience penalty equal to 1 - ( 1 / ( 1 + 0.1 * ( level - 94 ) ) ). For example, a level 96 player receives 16.67% less experience than before.</li>
173-<li>Tier 1 maps now drop from level 58 onwards in Merciless.</li>
174-<li>Poison now deals 8% of Physical and Chaos damage as Chaos Damage for 2 seconds (down from 10%). While we have future plans to fix Poison (addressing double dipping), this nerf brings it slightly more in line until we can make those changes.</li>
175-<li>Labyrinth Item Enchantments for Storm Call Duration have been weakened. In Merciless, the duration is 20% lower (rather than 30%). In the Endgame Labyrinth, the duration is 30% lower (rather than 45%). Nearly-instant Storm Calls were a problem. It has its delay for a reason. There are still legacy versions of this Enchantment.</li>
176-<li>The extra map drop chance that occurs at the map boss is now on the final map boss you kill, rather than the first one.</li>
177-<li>The cost for Vorici to guarantee three specific colours of sockets has been reduced to 120 Chromatic Orbs.</li>
178-<li>The chance of finding a Unique Strongbox has been doubled again.</li>
179-<li>Tormented Spirits can now only touch up to 50 monsters each. The technical issues caused by "vacuum farming" are causing too many problems for us and we have unfortunately had to disable this playstyle. This will improve server performance for everyone.</li>
180-<li>Tormented Spirits can no longer possess Vagan, because sometimes he cannot die.</li>
146+<strong>Monster Balance:</strong><br>
147+<ul>
148+<li>Hailrake and Glace now use a weak version of Arctic Armour.</li>
149+<li>Added a new boss, Q'uru, to The Caverns in act 2. This ancient Vaal Plummeting Ursa horror uses Earthquake and Enrages periodically.</li>
150+<li>Enrage increases attack speed, movement speed and damage for the duration of the enrage.</li>
151+<li>Cruel Izaro has had his life reduced by 20% and the damage of his various skills reduced: His Leap Slam and Shield Charge damage values have been reduced by 12.5%. His Ground Slam, Reave and Goddess Spirit Mortar Barrage damage have been reduced by 10%.</li>
152+<li>Perpetus, the Reaver and Excellis Aurafix can now only use Bear Trap once every 8 seconds.</li>
181153 </ul><br>
182-<strong>Zana League Mods Available During 2.4.0:</strong><ul>
183-<li>There's now explanatory hover text on the map mods that Zana offers, so that you can see this data in the game client.</li>
184-<li>Level 2: Invasion (Cost: 2 Chaos Orbs, +20% IIQ, adds one Invasion Boss/Pack) </li>
185-<li>Level 3: Beyond (Cost: 3 Chaos Orbs, +20% IIQ, Beyond) </li>
186-<li>Level 4: Anarchy (Cost: 3 Chaos Orbs, +20% IIQ, adds three Rogue Exiles) </li>
187-<li>Level 5: Torment (Cost: 3 Chaos Orbs, +20% IIQ, adds three Tormented Spirits) </li>
188-<li>Level 6: Perandus (Cost: 4 Chaos Orbs, adds three Perandus Chests, chance for Cadiro to spawn) </li>
189-<li>Level 7: Domination (Cost: 4 Chaos Orbs, adds three Shrines) </li>
190-<li>Level 8: Ambush (Cost: 4 Chaos Orbs, adds three Strongboxes)</li>
154+<strong>New Monster Variations:</strong><br>
155+<ul>
156+<li>A variation of Sand Leapers from Act Four has been added as a guest monster to some areas in Act Two.</li>
157+<li>A variation of Mine Bats from Act Four has been added as a guest monster to some areas in Act Two.</li>
158+<li>Due to the power creep from Ascendancy, Cruel, Merciless and Map content requires various rebalances. Rather than apply arbitrary buffs to life and damage, we have instead added monsters with new skills to higher difficulties, and have applied various corrections to specific monster skills.</li>
159+<li>Oak's Brute has been added to The Wetlands. This monster uses an Enrage skill periodically.</li>
160+<li>Cannibal Fire-eater has been added to The Coast. This monster breathes fire.</li>
161+<li>Kraityn's Sentry has been added to Broken Bridge. This monster uses Blast Rain.</li>
162+<li>Spectral Swashbuckler has been added to The Ship Graveyard. This monster uses Spectral Throw</li>
163+<li>Goatman Fire-raiser has been added to The Climb. This monster uses Magma Orb.</li>
164+<li>Each of these monsters has also been added to the pool of random monsters in maps. They usually only spawn alone, or in a pair.</li>
191165 </ul><br>
192-<strong>One-time Passive Skill Reset:</strong><ul>
166+<strong>Map-only Monster Changes:</strong><br>
167+<ul>
168+<li>Goatman Shamans no longer spawn entirely as Shaman packs. They are now combined with regular Goatman monsters as well.</li>
169+<li>Porcupine Goliaths in Maps now grant approximately 20% more experience and items.</li>
170+<li>Croaking Chimerals in Maps now grant approximately 30% more experience and items.</li>
171+<li>Packs of Scum Crawlers combined with Soulless Watchers in Maps now contain 25% more monsters.</li>
172+<li>Blood Elementals that use Gore Earthquake have been added to Maps.</li>
173+<li>Some of the Water Elemental packs in Maps now contain ones that use Vortex.</li>
174+<li>Some of the Sea Witch packs in Maps now contain ones that use Frostbolt.</li>
175+<li>Some of the Ghost Pirate packs in Maps now contain ones that use Blade Vortex.</li>
176+<li>Some of the Demon Packs in Maps now contain ones that use Demonic Blade Vortex.</li>
177+<li>Some of the Ruined Titan packs in Maps now contain ones that use Earthquake.</li>
178+<li>Some of the Goatman Shaman (Lightning) packs in Maps now contain ones that use Orb of Storms.</li>
179+<li>Numerical improvements to several monster skills have been made. These are generally buffs to the spells cast by monsters.</li>
180+<li>Some monsters appear alone in the core game but in packs in Maps. The life of the Map versions of these monsters has been lowered.</li>
181+<li>There is now greater monster density in the Core map. The average experience of this map has been increased by around 40% due to the additional monsters.</li>
182+<li>Rebalanced the Graveyard Map Boss (Merveil, the Reflection, who is only present in her first form) to be easier.</li>
183+<li>Rebalanced the first form of the Necropolis Map Boss (Merveil, the Reflection) to be harder.</li>
184+</ul><br>
185+<strong>Other Map Changes:</strong><br>
186+<ul>
187+<li>Removed Village Ruin as a possible Map type for Zana Missions.</li>
188+<li>Added Canyon and Plateau as possible Map types for Zana Missions.</li>
189+<li>Added Caer Blaidd, Wolfpack's Den as a possible Unique Map type for Zana Missions. This has not reduced the odds of Untainted Paradise occurring as a Zana map.</li>
190+</ul><br>
191+<strong>One-time Passive Skill Reset:</strong><br>
192+<ul>
193193 <li>Due to balance changes, every existing character has been granted an optional full passive skill reset.</li>
194194 <li>This process will also reset your allocated Ascendancy points.</li>
195195 <li>To perform this operation, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.</li>
196196 </ul><br>
197-<strong>Bug Fixes:</strong><ul>
198-<li>Fixed a bug where the Headsman Ascendancy skill prevented Poacher's Mark from awarding players with the correct number of charges. </li>
199-<li>Fixed a bug that could occur if players managed to get -100% increased cast speed.</li>
200-<li>Fixed a bug related to returning projectiles. They can now hit on the way out and on the way back but can't shotgun (where more than one hit the same target) in either direction.</li>
201-<li>Fixed a bug related to how Bear Trap visually fades away.</li>
202-<li>Strongboxes that explode corpses now do so in a wave that emanates outwards from the Strongbox, rather than using Vaal Detonate Dead. This prevents some negative situations that would previously occur.</li>
203-<li>Fixed various problems accessing the Sarn Arena.</li>
204-<li>Fixed a bug where the Tora mission that involves the Infected Beast would complete too early.</li>
205-<li>Fixed a bug where Izaro couldn't be cursed by the same types of curses that his pylons could apply to him as an aura.</li>
206-<li>Fixed a bug where Zana's Tempest mod would sometimes not actually generate a Tempest.</li>
207-<li>Fixed a bug where having "Local Life Leech is Instant" on a weapon would also make mana leech instant with that weapon.</li>
208-<li>Fixed a bug where the Pathfinder's "Flasks gain a Charge every 3 seconds" skill would cancel your attempt to reclaim a microtransaction every 3 seconds.</li>
209-<li>Fixed a bug where the player light sometimes wouldn't be shown (in favour of a much dimmer arbitrary environmental light).</li>
210-<li>Fixed a problem where Elreon's missions could fail to spawn in some areas.</li>
211-<li>Fixed a problem that would cause the ocean water to stutter on AMD graphics cards.</li>
212-<li>Fixed the attack speed calculation for Lacerate when dual wielding.</li>
213-<li>Fixed a bug where you couldn't swap Sealed Prophecies around by clicking one onto the other.</li>
214-<li>Fixed a bug where Leap Slam would do nothing if the target location was obstructed.</li>
215-<li>Fixed a bug where the spinning active aura indicator would either stand still or only spin slowly when at extremely high frame rates.</li>
216-<li>Fixed a bug where a Molten Shell would sometimes not disappear when its owner dies.</li>
217-<li>Fixed a case where players with slow load times could fail Zana's limited portals mission during the load screen while in a party.</li>
218-<li>The storms summoned by the Bloodlines mod Herald of the Obelisk now visually resume playing correctly if you go away and come back.</li>
219-<li>Fixed an issue where some traps (specifically Rigwald's ones) would always spawn on top of each other.</li>
220-<li>Fixed a client crash that could occur in predictive mode related to Molten Shell.</li>
221-<li>Fixed a bug where Frost Bomb Spell Totems would persist even after the Spell Totem support gem was removed.</li>
222-<li>Fixed a bug where Lacerate could hit with invalid weapon types if they're equipped in the off-hand.</li>
223-<li>Fixed two instance crashes.</li>
224-<li>Fixed a bug where multiple Offering Wards could be present at once.</li>
225-<li>Fixed a bug where Tormented Spirits could still drop items when they expire or when they possess monsters (without being directly killed).</li>
226-<li>Fixed a client crash that could occur when rapidly socketing/unsocketing a triggered skill at the moment it is being triggered.</li>
227-<li>Fixed a bug where swapping out certain support gems would not update Blade Vortex's visual effects.</li>
228-<li>Fixed a bug where completing multiple instances of the same cumulative challenge very close together would not count them correctly.</li>
229-<li>Fixed a bug where you could gain permanent Blade Vortex stacks if you had superhuman timing. Or a macro.</li>
230-<li>Fixed a client crash that could occur with Dominus' chilling bond totems.</li>
231-<li>Fixed a bug where the "Kalandra's Craft" Prophecy triggered on chests when it states that it only triggers on monsters.</li>
232-<li>Fixed a bug where you could only have one Frenzy Charge generated from Terminus Est at a time.</li>
233-<li>Fixed a bug where minimap quest icons would reappear when they shouldn't.</li>
234-<li>Fixed a bug where the Dweller of the Deep would leave a phantom glow effect behind after its first form died.</li>
235-<li>Fixed a bug where Tora could spawn blocked away from the player in the Crematorium.</li>
236-<li>Fixed a bug where Voll would drop a Deshret's Banner while still having one visually attached to his body. Now his copy is hidden. The illusion is complete.</li>
237-<li>Fixed a bug where some Grandmasters did not use Shield Charge correctly.</li>
238-<li>Fixed a bug where Scaeva's global critical strike mod applied like a local one (effectively granting an 80% multiplicative crit increase).</li>
239-<li>Fixed a bug where the effect of Blade Vortex would not play correctly if you didn't see it being cast.</li>
240-<li>Fixed a bug where the Bone Roil effect from Bonespire Talisman would be invisible if you returned to the area after it was cast.</li>
241-<li>Fixed a bug where the tracking of several internal states (mostly related to Ascendancies) were incorrectly counted as additional buffs on the player for effects which count or increase buffs.</li>
197+<strong>Functional Bug Fixes:</strong><br>
198+<ul>
199+<li>Fixed some problems that could cause Dart Traps in the Labyrinth to point in the wrong direction.</li>
200+<li>Fixed a bug where flasks could still be used if you equipped them then de-levelled below their required level.</li>
201+<li>Fixed a bug where you'd drop the Haku spirit when using Totem/Trap/Mine versions of movement skills.</li>
202+<li>Fixed an issue where Essence Drain healing stacks could stick to the player without being removed.</li>
203+<li>Fixed an issue where traps could be placed on unwalkable terrain.</li>
204+<li>Fixed an issue where beams could continue to deal damage to enemies after the initiator of the skill has gone out of range.</li>
205+<li>You can no longer chain projectiles from Sawblades.</li>
206+<li>Fixed desync that could occur around specific tiles in Library tilesets (such as the stairs down to the Archives). This also improves the Academy map.</li>
207+<li>Fixed a bug where monsters could spawn in inaccessible areas of the Imperial Gardens.</li>
208+<li>Fixed a bug where Writhing Worms created by the Writhing Jar unique flask counted towards /remaining.</li>
209+<li>Fixed a bug where Piety's eye spawners count for /remaining before they emerge.</li>
210+<li>Fixed an issue where having Detonate Mines bound with the Detonate Mines skill gem could result in skill slots being replaced/unset when moving to a new instance.</li>
211+<li>Fixed a bug where you could get stuck in the terrain while using Illusory Warp.</li>
212+<li>Fixed an issue where players could keep buffs active without the appropriate gem equipped.</li>
213+<li>Fixed an issue where being frozen while Lightning Warp goes off could cause the delay on Lightning Warp to last forever.</li>
214+<li>Fixed a bug where respeccing into CI could rarely kill you.</li>
215+<li>Fixed a bug where supporting Righteous Fire with the Spell Totem Support after Righteous Fire is cast allows you to deal damage despite having Ancestral Bond allocated.</li>
216+<li>Fixed a bug where Animate Weapon and Animate Guardian could bypass range checks if you hold Shift. The range is being increased also.</li>
217+<li>Fixed a bug where you could cast Lightning Warp through walls by using mines/traps or by targeting your own location.</li>
218+<li>Fixed a bug where walkable space sometimes spawned on the edges of areas such as The Old Fields.</li>
219+<li>Fixed a bug where Arohongui, Moon's Presence interfered with other totems using auras.</li>
220+<li>The Goddess Unleashed now only grants Her Blessing when you ignite enemies, not yourself.</li>
221+<li>Fixed a bug where certain unwalkable tiles would not block projectiles.</li>
222+<li>Fixed a bug where the Vaal Oversoul's skills didn't work properly if you were inside him.</li>
223+<li>Fixed an issue where the normal spiders in the Jungle Valley map boss fight would only emerge once you enter their proximity shield. They should now emerge as soon as they spawn, since you are in an enclosed area with them.</li>
224+<li>Fixed bugs related to Grandmasters using Ice Nova properly.</li>
225+<li>Fixed various walkability issues related to Sarn buildings.</li>
226+<li>Fixed a bug where 50% of Pocked Lanternbearers were doing 16% of the damage they should 50% of the time.</li>
227+<li>Fixed a bug where a helmet Enchantment stat for Phase Run was increasing the base duration where it should have been increasing the duration by a percentage amount.</li>
228+<li>Fixed a bug where Cluster Trap and Minefield were only reducing trap or mine damage respectively when they should have been reducing all damage.</li>
229+<li>Fixed a bug where the Beast's hearts could kill Malachai if his life was too large. He wouldn't drop items in this case.</li>
230+<li>Labyrinth ladders now correctly disallow people who have visited the next difficulty level.</li>
231+<li>Fixed a bug where purchasing items from Act 4 NPCs caused items to be removed from the shops of Act 1 NPCs in the next difficulty level.</li>
232+<li>Fixed an issue where Rudiarius Felix, Avatar of the Huntress' Caustic Arrow Trap had a very short duration.</li>
233+<li>Fixed a bug where Maelström monsters could get Soul Conduit and other mods which did not work with them.</li>
234+<li>Fixed a bug where a player was unable to leech life while on full life.</li>
235+<li>If you use Rain of Arrow, Blast Rain and Bladefall to target a blocked location then they will now be used on the nearest valid location.</li>
236+<li>Fixed nine instance crashes and one client crash.</li>
242237 </ul><br>
243-<strong>Updates since the initial post</strong><br>
244-<strong>Channelled Skill System:</strong><ul>
245-<li>Added a channelled skill system. Incinerate, Flameblast and Wither are now channelled skills.</li>
246-<li>Unlike other skills, which are used once and quickly finish, when you use a channelled skill, it doesn't finish until you release the relevant button/key. You continue performing the same skill.</li>
247-<li>You need to pay mana repeatedly to keep the skill going. The channelled skill's mana cost must be paid again to maintain it with a frequency determined by the cast time. If you can't pay, the skill will end, just as if you'd lifted the button.</li>
248-<li>Dying, being stunned, and other game mechanics that interrupt the use of skills will cause channelling to end as well.</li>
249-<li>Effects which trigger when you use a skill will only trigger when you initially start channelling - regardless of how long you maintain a channelled skill, it's still the same use of the skill. You need to stop channelling if you want to use it again.</li></ul><br>
250-<strong>Bug Fixes:</strong><ul>
251-<li>Fixed a bug where the tracking of several internal states (mostly related to Ascendancies) were incorrectly counted as additional buffs on the player for effects which count or increase buffs.</li>
238+<strong>Visual Bug Fixes:</strong><br>
239+<ul>
240+<li>Fixed a bug that could occur in predictive mode where duplicate copies of monsters would appear in the T-pose.</li>
241+<li>Fixed a rare bug where patches of ground effects could be invisible.</li>
242+<li>Fixed a bug where setting a Premium Stash Tab to the default brown colour would cause it to appear black in the drop-down list of tabs.</li>
243+<li>Fixed a rare bug where categories can be missing from the in-game Microtransaction Store.</li>
244+<li>Fixed a bug where entering an area with multiple golems resulted in it looking like you had multiple copies of their buff on you.</li>
245+<li>Fixed a bug where Freeze Mine didn't have a random rotation on its effects.</li>
246+<li>Fixed a bug with the Dweller of the Deep where he could leave behind a phantom glow effect in the shape of a sandspitter when dying in his first form.</li>
247+<li>Fixed an issue where the character panel didn't show the cooldown speed for skill-specific stats.</li>
248+<li>Various character panel and skill description changes have occurred to show information that was previously hidden (for example, base cold damage per second, Vaal Power Siphon and Vaal Ground Slam stats and Poison Support stats).</li>
249+<li>Fixed a bug where the life bar of an Animated Guardian (and curses on it) would display too low on him.</li>
252250 </ul><br>
253-<strong>Active Skill Gem Balance:</strong><ul>
254-<li>Reave: 12% more damage. Reave's base area of effect has been increased by 21%. Its per-stage area of effect has been reduced from 30% to 20%. It still has the same area of effect at <strong>the fourth stage.</strong></li></ul><br>
255-<strong>Triggered Skill Improvements:</strong><ul>
256-<li>Null's Inclination will not be affected by the Cast on Crit changes and will still trigger all minion spells on kill.</li>
257-<li>These cooldowns apply per-triggered-skill, rather than applying to the trigger gem itself.</li>
258-</ul><br>
259-<strong>Monster Balance Changes:</strong><ul>
260-<li>The Allies Cannot Die aura and the Allies Deal Substantial Extra Physical Damage auras now first appear at level 12 and 8 respectively.</li>
261-<li>The Allies have Energy Shield aura now first appears at level 12.</li>
262-</ul><br>
263-<strong>Minor New Features/Content:</strong><ul>
264-<li>Currency Stash Tabs now have dedicated slots for Silver Coins and Cartographer's Sextants.</li>
265-<li>Friends and guild members now display the last time they were online, so that you can more easily manage your friends list and guild roster.</li>
266-</ul><br>
267-<strong>Support Gem Balance:</strong><ul>
268-<li>Remote Mine's damage modifier no longer affects damage over time.</li>
269-<li>Trap's damage modifier no longer affects damage over time.</li>
270-</ul><br>
271-<strong>Unique Item Balance:</strong><ul>
272-<li>Mjölner: Its chance to cast socketed lightning skills on hit has been increased from 30% to 100%. Use a Divine orb if you want your legacy one to change.</li>
273-</ul><br>
274-<strong>Ascendancy Skill Balance Changes:</strong><ul>
275-<li>Unrelenting now has a <strong>25%</strong> chance to gain maximum charges on generating an endurance charge (rather than 100%).<em>While we do want the Juggernaut to be effective at generating endurance charges, this made it far too easy and low-effort. It's still very good.</em></li>
276-<li>Shaper of Desolation now grants different Confluxes over a <strong>fourteen-second cycle:</strong> Chilling Conflux for <strong>four</strong> seconds, Shocking Conflux for <strong>four</strong> seconds, Igniting Conflux for <strong>four </strong>seconds and then all three together for <strong>two </strong>seconds. Each Conflux means that any damage causes that Status Ailment. <em>Elemental Conflux was too powerful. The new version requires more strategy (and doesn't need a kill to get started).</em></li>
277-<li>Inevitable Judgement no longer works against other players.</li>
278-</ul><br>
279-<strong>Other Balance Changes:</strong><ul>
280-<li>Players at very high levels (95 and higher) now incur an additional experience penalty equal to 1 - ( 1 / ( 1 + 0.1 * ( level - 94 ) ) ). For example, a level 96 player receives 16.67% less experience than before.</li>
281-</ul><br>
282-<strong>Prophecy Changes</strong><ul>
283-<li>Reduced the maximum level for some Prophecies that require you to hunt for certain rare monsters.</li>
284-</ul><br>
285-Thanks for your <a href="http://www.pathofexile.com/purchase">continued and generous support</a>. We're greatly looking forward to exploring the Atlas of Worlds with you this weekend!</div>
251+If you enjoy Content Update 2.3.0 and Prophecy, please consider <a href="http://www.pathofexile.com/purchase">upgrading your supporter pack</a>! Thanks for your ongoing support.</div>