Cooldown

Old: ChuanHsing 2021-08-22 15:19:40

New: horsepowerhsu 2021-08-24 20:14:19

OldNewDifferences
22 Cooldown is a keyword and means an interval to the next use, and is counted in seconds. The next use can be performed after cooldown time passes, except when there are stored uses.
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44 ## Mechanic
5-Cooldown usually starts after first action of using skill known as cast time, but there could be exceptions. If cast time is 1 second and cooldown is 4 seconds the next use of skill can be started after 5 seconds.
5+Cooldown usually starts after first [action](Action_speed) of using skill known as cast time, but there could be exceptions. If cast time is 1 second and cooldown is 4 seconds the next use of skill can be started after 5 seconds.
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77 Certain skills will begin its cooldown when the effect expires instead of after cast time end (Ex. all Guard skills, [[Withering Step]]).
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1313 Cooldown time can be changed with different sources of Cooldown Recovery Rate. Cooldown Recovery Rate changes the rate of cooldowns recovering, not the cooldown timer. For example, a 50% increased Cooldown Recovery Speed on a skill on a 6 second cooldown will change the cooldown period to 4 seconds (6 / (1 + 0.5)), not 3 seconds (6 * (1 - 0.5)).
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15-Vaal skills have a property where changes to duration (for Vaal skills with the "Duration" tag) also changes the cooldown period of the skill.
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17-## Gems that alter cooldown
18-[[Second Wind Support]]
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20-## Cooldown Recovery Sources
21-### Modifiers
22-Abyss Jewels can give 2-3% increased cooldown recovery rate per abyss jewel.
15+[[Vaal skill]]s have a property where changes to duration (for Vaal skills with the "Duration" tag) also changes the cooldown period of the skill.
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