Ignite
Old: ChuanHsing 2021-08-23 21:37:11
New: Yueren 2021-08-27 11:59:43
| Old | New | Differences | |
|---|---|---|---|
| 1 | 1 | # Ignite | |
| 2 | - | Ignite is an elemental ailment associated with fire that causes the affected target to take burning damage (fire damage over time). | |
| 2 | + | ||
| 3 | + | <img align="center" valign="center" src="https://i.imgur.com/fG92Ze2.png" style="float: right; margin: 0px; width: 10%" > | |
| 4 | + | ||
| 5 | + | **Ignite** is an elemental [[ailment]] associated with [[fire]] that causes the affected target to take [[burning]] damage (fire damage over time). | |
| 6 | + | ||
| 7 | + | <br> | |
| 8 | + | <br> | |
| 3 | 9 | ||
| 4 | 10 | ## Mechanics | |
| 5 | - | A | |
| 11 | + | A [[hit]] of damage that has a chance to ignite is capable of inflicting ignite. [[Critical strike]]s inherently have a 100% chance to ignite. By default, only [[fire damage]] is able to inflict ignite, but certain equipment such as [[The Three Dragons]], [[Hrimburn]], [[Stormfire]], or the Elemental [[Conflux]] buff can change which damage types are able to inflict ignite. Damage over time effects, such as [[Searing Bond]], do not hit and therefore cannot inflict ignite. | |
| 6 | 12 | ||
| 7 | - | Resistance modifiers like | |
| 13 | + | Resistance modifiers like [penetration](Resistance_penetration) do not affect the chance to ignite. | |
| 8 | 14 | ||
| 9 | - | The base duration of ignite is 4 seconds. The burning damage over time is | |
| 15 | + | The base duration of ignite is 4 seconds. The burning damage over time is **50%** of the **base damage of the hit** of fire damage (before increased and more multipliers and resistance calculations), per second. Therefore, over the base duration the target will take **200%** of the base damage dealt. Increasing the duration of the Ignite, either via [[Temporal Chains]] or the <span class="explicitMod">% increased Ignite duration</span> modifier, causes the ignite to deal the same damage per second for a greater period of time. Linking a skill that applies an ignite with [[Increased Duration Support]] will not increase the duration of the ignite. | |
| 10 | 16 | ||
| 11 | - | The minimum effective duration of ignite is 300ms / 0.3s, if a application of ignite has a lower duration it does not apply (as of 3.13). | |
| 17 | + | The minimum effective duration of ignite is 300ms / 0.3s, if a application of ignite has a lower duration it does not apply (as of 3.13). | |
| 12 | 18 | ||
| 13 | - | Separate applications of ignite do not stack cumulatively. Each ignite effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment. | |
| 19 | + | Separate applications of ignite do not stack cumulatively. Each ignite effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment. For example, assume an enemy is inflicted with ignite for 100 damage per second, then after 2 seconds it is inflicted with ignite for 50 damage per second. The outcome will be 400 damage over 4 seconds followed by 100 damage over 2 seconds. | |
| 14 | 20 | ||
| 15 | - | An | |
| 21 | + | An **exception** to ignite stacking does, however, exist. [[Emberwake]] grants an additional ignite, and equipping two would result in three ignite stacks. | |
| 16 | 22 | ||
| 17 | 23 | As an ailment, modifiers to attack, spell, melee, and ranged damage will not apply to ignite, nor will damage modifiers that are only applicable to the skill itself. | |
| 18 | 24 | ||
| 19 | 25 | The following modifiers will directly affect the damage of ignite: | |
| 20 | - | - | |
| 21 | - | - | |
| 22 | - | - | |
| 23 | - | - | |
| 24 | - | - | |
| 25 | - | - | |
| 26 | - | - | |
| 27 | - | - | |
| 26 | + | - <span class="explicitMod">Damage</span> | |
| 27 | + | - <span class="explicitMod">Damage over Time</span> | |
| 28 | + | - <span class="explicitMod">Elemental Damage</span> | |
| 29 | + | - <span class="explicitMod">Fire Damage</span> | |
| 30 | + | - <span class="explicitMod">Burning Damage</span> | |
| 31 | + | - <span class="explicitMod">Ignite Damage</span> | |
| 32 | + | - <span class="explicitMod">Damage over Time Multiplier</span> | |
| 33 | + | - <span class="explicitMod">Fire Damage over Time Multiplier</span> |