Leap_Slam

Old: airxul4 2021-08-17 20:09:44

New: airxul4 2021-08-17 20:17:16

OldNewDifferences
55 ## Skill functions and interactions
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77 - Leap Slam has an instant startup when not used continuously. The cooldown between regaining its instant startup time seems to be based on attack speed.
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89 - Accuracy: Accuracy is a factor despite the nature of the skill. Leap Slam can miss.
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911 - Attack speed: Leap Slam has an attack time of your weapon's base attack time plus .55 seconds. Local attack speed modifiers apply to the base attack time of your weapon before the addition of .55 seconds. Global modifiers to attack speed will modify the speed at which Leap Slam performs. Leap Slam may seem slow when jumping small distances, but in reality, Leap Slam is simply always performed at the same modified speed regardless of the distance jumped.
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1214 Attack speed can be calculated with this formula:<img src="https://wikimedia.org/api/rest_v1/media/math/render/png/de50af7a19c365015bf8d0ce9fd537d3d270d88f" class="mwe-math-fallback-image-inline" style="vertical-align: -4.005ex; width:24.989ex; height:7.343ex;" aria-hidden="true" alt="\color [rgb]{0.6392156862745098,0.5529411764705883,0.42745098039215684}(1+G)\times {1 \over {1 \over B\times (1+L)}+.55}">, where B is the base attack speed of your weapon, L is the local attack speed modifier, and G is the total global attack speed modifier applicable to your weapon type. Since weapons already list the locally modified attack speed, you can use this formula instead:<img src="https://wikimedia.org/api/rest_v1/media/math/render/png/0202aab772e0301c536ca57862b9609d4ac84125" class="mwe-math-fallback-image-inline" style="vertical-align: -3.505ex; width:19.686ex; height:6.843ex;" aria-hidden="true" alt="\color [rgb]{0.6392156862745098,0.5529411764705883,0.42745098039215684}(1+G)\times {1 \over {1 \over W}+.55}">, where W is the weapon's attack speed after local modifiers have been taken into account.
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1416 - Dual wielding: While dual wielding, hits are dealt with either the main or off-hand weapon. If one of your weapons is not compatible with leap slam, you will be unable to use leap slam.
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1518 - [[Multistrike Support]]: Leap Slam cannot be supported by Multistrike.
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1620 - The maximum jumping distance of Leap Slam is confined by a square rectangle centered around the attacker. This means that the actual maximum distance will be √2 times as long, roughly 41% longer, jumping diagonally as it would be jumping straight up, down, left or right. Since the duration of the jump is the same regardless of distance, you will also end up travelling about 41% faster that way. [[Flame Dash]] and Leap Slam seem to be the only two skills that work this way, all other skills have their max-range defined by a circle as one would expect.
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1822 ### Strategy