Range
Old: horsepowerhsu 2021-09-06 20:05:54
New: Yueren 2021-09-12 21:31:45
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # 範圍 | |
| 1 | + | # 範圍 | |
| 2 | + | The **範圍** of a skill or effect is the maximum [[Distance]] it can influence anything from its point of origin. | |
| 3 | + | ||
| 4 | + | ## Mechanics | |
| 5 | + | [[Melee]] attacks have a relatively short range determined by adding weapon range to the radius of a character's hitbox (which is 2), though it can be greatly extended by utilizing certain passives and items. Maximum travel [[distance]] for projectiles is 120 units, although many projectiles in the game dissipate before reaching it, which limits their effective range. | |
| 6 | + | ||
| 7 | + | Range of melee attacks can be improved by taking either of the [[Master of the Arena]] or [[Razor's Edge]] notables, socketing the [[Warlord's Reach]] jewel, or using [[Daresso's Salute]] amulet. Range bonuses provided by passive tree, jewels and non-weapon equipment are global, meaning they will apply to both weapons if dual-wielding. However, range bonuses on weapons, including corrupted implicits, crafted bonuses or ones on uniques like [[Wideswing]] or [[Atziri's Disfavour]] are local and will extend the range only for the weapon they are located on, with the notable exception of [[Prismatic Eclipse]], which offers a global bonus. | |
| 8 | + | ||
| 9 | + | ### Dual Wielding | |
| 10 | + | When dual-wielding weapons with different range, all attacks will use the lower value. | |
| 11 | + | ||
| 12 | + | ### Attack Range and Area of Effect Radius | |
| 13 | + | Attack skills that create an AoE anchored on your character, like [[Cleave]], [[Sweep]] or [[Ground Slam]] are completely unaffected by attack range, except for a few skills specifically basing their AoE radius on it, namely [[Cyclone]] and [[Vengeance]]. Radius of skills that create an area of effect on the point of impact, like [[Molten Strike]] or single target skills supported by [[Melee Splash Support]] is also unaffected by attack range, however it does allow you to attack from a greater distance, pushing the AoE further from you, potentially affecting more enemies. | |
| 14 | + | ||
| 15 | + | ### Theoretical Maximum Melee Weapon Range | |
| 16 | + | The maximum default attack range with a melee weapon is 41 units, achieved with: | |
| 17 | + | ||
| 18 | + | - [[Varunastra]] (11 base). | |
| 19 | + | ||
| 20 | + | - [[Prismatic Eclipse]] with three white sockets (+6). | |
| 21 | + | ||
| 22 | + | - [[Master of the Arena]] (+2), [[Blade Master]] (+1), [[Bladedancer]] wheel (+2), [[Claws of the Pride]] (+1), [[Flaying]] (+1), [[Bone Breaker]] (+2), [[Cleaving]] (+1), [[Tribal Fury]] wheel (+2), [[Brinkmanship]] (+2), and [[Splitting Strikes]] (+1). | |
| 23 | + | ||
| 24 | + | - Elder-influenced Gloves with the +4 elevated melee strike range modifier, [[Warlord's Reach]] (+1), [[Replica Pure Talent]] (+2), and [[Daresso's Salute]] (+2). | |
| 25 | + | ||
| 26 | + | Total: 11 + 6 + (2 x 5 + 1 x 5) + (4 + 1 + 2 + 2) = 41. | |
| 27 | + | ||
| 28 | + | Using a level 21+ [[Frost Blades]] adds another 22 units for a total of 63. | |
| 29 | + | ||
| 30 | + | ## Weapon Range | |
| 31 | + | Weapons have the following base ranges: | |
| 32 | + | ||
| 33 | + | <div style="max-width: 100%; overflow-x: auto;"><table class="cargoTable noMerge sortable jquery-tablesorter" style="max-width: 100%;"><thead><tr><th class="field_Item_class headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Item class</th> | |
| 34 | + | <th class="field_weapon_range headerSort" tabindex="0" role="columnheader button" title="Sort ascending">weapon range</th> | |
| 35 | + | </tr></thead> | |
| 36 | + | <tbody><tr> | |
| 37 | + | <td class="field_Item_class">Rune Daggers</td> | |
| 38 | + | <td class="field_weapon_range">10</td> | |
| 39 | + | </tr> | |
| 40 | + | <tr> | |
| 41 | + | <td class="field_Item_class">Daggers</td> | |
| 42 | + | <td class="field_weapon_range">10</td> | |
| 43 | + | </tr> | |
| 44 | + | <tr> | |
| 45 | + | <td class="field_Item_class">One Hand Swords</td> | |
| 46 | + | <td class="field_weapon_range">11</td> | |
| 47 | + | </tr> | |
| 48 | + | <tr> | |
| 49 | + | <td class="field_Item_class">Claws</td> | |
| 50 | + | <td class="field_weapon_range">11</td> | |
| 51 | + | </tr> | |
| 52 | + | <tr> | |
| 53 | + | <td class="field_Item_class">Sceptres</td> | |
| 54 | + | <td class="field_weapon_range">11</td> | |
| 55 | + | </tr> | |
| 56 | + | <tr> | |
| 57 | + | <td class="field_Item_class">One Hand Maces</td> | |
| 58 | + | <td class="field_weapon_range">11</td> | |
| 59 | + | </tr> | |
| 60 | + | <tr> | |
| 61 | + | <td class="field_Item_class">One Hand Axes</td> | |
| 62 | + | <td class="field_weapon_range">11</td> | |
| 63 | + | </tr> | |
| 64 | + | <tr> | |
| 65 | + | <td class="field_Item_class">Fishing Rods</td> | |
| 66 | + | <td class="field_weapon_range">13</td> | |
| 67 | + | </tr> | |
| 68 | + | <tr> | |
| 69 | + | <td class="field_Item_class">Warstaves</td> | |
| 70 | + | <td class="field_weapon_range">13</td> | |
| 71 | + | </tr> | |
| 72 | + | <tr> | |
| 73 | + | <td class="field_Item_class">Two Hand Maces</td> | |
| 74 | + | <td class="field_weapon_range">13</td> | |
| 75 | + | </tr> | |
| 76 | + | <tr> | |
| 77 | + | <td class="field_Item_class">Two Hand Axes</td> | |
| 78 | + | <td class="field_weapon_range">13</td> | |
| 79 | + | </tr> | |
| 80 | + | <tr> | |
| 81 | + | <td class="field_Item_class">Two Hand Swords</td> | |
| 82 | + | <td class="field_weapon_range">13</td> | |
| 83 | + | </tr> | |
| 84 | + | <tr> | |
| 85 | + | <td class="field_Item_class">Staves</td> | |
| 86 | + | <td class="field_weapon_range">13</td> | |
| 87 | + | </tr> | |
| 88 | + | <tr> | |
| 89 | + | <td class="field_Item_class">Wands</td> | |
| 90 | + | <td class="field_weapon_range">120</td> | |
| 91 | + | </tr> | |
| 92 | + | <tr> | |
| 93 | + | <td class="field_Item_class">Bows</td> | |
| 94 | + | <td class="field_weapon_range">120</td> | |
| 95 | + | </tr> | |
| 96 | + | </tbody></table></div> |