Warcry

Old: Yueren 2021-09-21 00:20:37

New: horsepowerhsu 2021-09-26 21:40:23

OldNewDifferences
11 # 戰吼
22
3-**戰吼** are **active skill**s that provide situational benefits to players and are typically aligned with melee characters because they only affect nearby enemies and [allies](Ally). In addition to the bonuses, warcry skills naturally [[taunt]] enemies within their range to attack the player instead of his allies, allowing one [party member](Partying) to act as a "tank". Warcries also Exert the next few attacks with additional properties.
3+**戰吼**是一種主動技能,通常用於近戰腳色,因為它們只影響附近的敵人與友方。戰吼技能會[[嘲諷]]範圍內的敵人來攻擊自身。
44
5-Warcries aren't considered [[Spell]]s and therefore cannot be supported by [support gems](Support_Skill_Gems) such as [[Cast when Damage Taken Support]] or other spell-specific support gems. Warcries can be supported by [[Second Wind Support]] to lower their [[cooldown]].
5+戰吼不是[[法術]],不能被[[觸發]]標籤輔助寶石輔助,例如[[受傷時施放輔助]]或其他特定於法術的輔助寶石。
6+
67
78 ## 機制
89
9-Players can be under the effect of multiple Warcries at once. Each Warcry has its own cooldown unless the [[Call to Arms]] keystone is allocated.
10+玩家可以同時被多個戰吼影響。除非使用[[武裝召喚]],否則每個戰吼都有自己的冷卻時間。
1011
11-### Power
12+### 強度
1213
13-Warcries are enhanced proportionate to the power of nearby enemies, calculated at the time they are cast. Normal monsters are counted as 1, magic monsters as 2, rare as 10, unique as 20, and players as 5.
14+戰吼施放時計算的強度與附近敵人數成正比。<span class="normal">普通</span>怪物計為1,<span class="magic">魔法</span>怪物計為5,<span class="rare">稀有</span>怪物計為10,<span class="unique">傳奇</span>怪物計為20,玩家計為5。
1415
15-The following count power differently:
16+以下不同的計算方式:
1617
17-- [[Rallying Cry]] gains power based on nearby [Allies](Ally) and enemies
18-- [[General's Cry]] gains power based on nearby enemies and corpses
18+- [[Rallying Cry]]根據附近的友方和敵人獲得強度
19+- [[General's Cry]]根據附近的敵人和屍體獲得強度
20+
21+[[Redblade Banner]]會使戰吼有無限強度,因此無論附近的敵人數量多少,總是套用最大戰吼效果。
22+
23+### 竭盡攻擊
24+
25+只對攻擊有效,戰吼會在使用技能後竭盡接下來的攻擊數。攻擊可以透過發動多個戰吼並獲得各個戰吼的增益。
26+
27+剩餘竭盡攻擊次數顯示在[[技能欄]]圖示上。
28+
29+[[引導]]技能無法被竭盡。
30+
31+被[[多重打擊輔助]]的技能無法被竭盡,即使天生會多次攻擊的技能,例如[[雙重打擊]],每次使用技能只會附加一次竭盡攻擊。
1932
2033
21-[[Redblade Banner]] causes Warcries to have infinite power, so they always apply the maximum possible benefit, regardless of nearby enemies.
22-
23-### Exerted Attacks
24-
25-Warcries cause a certain number of attacks to become Exerted after the Warcry is used, as long as the attack type is valid. Attacks can be Exerted by multiple Warcries and receive the benefits of each.
26-
27-The number of Exerted attacks remaining is shown on the Skill bar icon.
28-
29-Channelling skills cannot be exerted.
30-
31-Multistrike and Exerted attacks: [[Multistrike Support]] supported skills cannot be exerted, although skills that inherently strikes multiple times, like [[Double Strike]], consume one exerted attack per use of the skill.
34+