Evasion
Old: Yueren 2021-09-26 11:54:50
New: ChuanHsing 2021-11-16 15:50:44
| Old | New | Differences | |
|---|---|---|---|
| 8 | 8 | ## 機制 | |
| 9 | 9 | Evading an attack prevents all damage and other harmful effects including status [[ailment]]s and [[stun]]. Only melee and ranged attacks can be evaded; spells automatically hit. The chance to evade an attack is based on the defender's evasion rating compared to the attacker's accuracy. | |
| 10 | 10 | ||
| 11 | - |  | |
| 12 | 12 | ||
| 13 | 13 | The Chance to Evade is limited to between 0% and 95% (directly affected by the limits of Chance to Hit). | |
| 14 | 14 |