Evasion

Old: Yueren 2021-08-24 20:59:54

New: ChuanHsing 2021-11-16 15:50:59

OldNewDifferences
88 ## Mechanics
99 Evading an attack prevents all damage and other harmful effects including status [[ailment]]s and [[stun]]. Only melee and ranged attacks can be evaded; spells automatically hit. The chance to evade an attack is based on the defender's evasion rating compared to the attacker's accuracy.
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11-![](https://wikimedia.org/api/rest_v1/media/math/render/png/5e7c17bd1516852f59cddb2a91ff182b20e5b0ca)
11+![](https://wikimedia.org/api/rest_v1/media/math/render/png/473a3160fd9e628b7d4dba7be2ce26b630ae2943)
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1313 The Chance to Evade is limited to between 0% and 95% (directly affected by the limits of Chance to Hit).
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