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Breach_league

Old: chuanhsing#2097 2026-03-05 00:03:14

New: chuanhsing#2097 2026-03-05 00:26:47

OldNewDifferences
1-# Settlers of Kalguur
1+# Breach league
22
33 ## Mirage Patch Notes
44
5-<ul><li>Kingsmarch has opened a shipping trade route to a new Karui port: Mota Aro.</li>
6-<li>Shipping ores and bars in Kingsmarch will now return Currency items, while shipping crops will return Equipment items.</li>
7-<li>Favoured Resources can now be rerolled at Ports for 15,000 Gold.</li>
8-<li>Shipments from Kingsmarch to Karui and Kalguuran ports will now grant specific Tattoos or specific Runegrafts. For example, shipments to Ngakanu will now only reward Tattoos that replace Strength passives.</li>
9-<li>Ports no longer have a bias towards a specific type of currency while shipping.</li>
10-<li>The guild of Kingsmarch smelters have devised new technologies for more efficient smelting. As a result they can smelt ores into bars twice as fast, but will charge more Gold for their services</li>
11-<li>Due to reduced global demand for crops, Kingsmarch farmer's Gold wage costs have decreased by 50%.</li>
12-<li>Due to heightening danger within the Atlas, Kingsmarch mapper's Gold wage costs have increased by 25%.</li>
13-<li>Kingsmarch Mappers can no longer return Cluster Jewels over item level 83.</li>
14-<li>Lowered how much Modifier Tier Rating is granted to Rare items generated from Kingsmarch Shipping, Kingsmarch Mapping, Gambling and the Genesis Tree.</li>
5+<em>Thanks to your help, Ailith and the Order of the Keepers of the Flame have managed to curb the onslaught of the Breachlords, but the fight is not yet over. Ailith and the Order have solidified their position, and will continue to offer assistance and rewards as you drive back the Hiveborn across Wraeclast.</em>
6+<ul><li>You now encounter Ailith for the first time at the Mud Flats entrance in the Coast in Act 6, where she will enlist your aid in the fight against the Hiveborn.</li>
7+<li>Breach Hives and Unstable Breaches now spawn in areas from Act 6 Mud Flats onwards.</li>
8+<li>Multiple Unstable Breaches can spawn in areas. However, Breach Hives and Unstable Breaches cannot both be present in areas. Areas also cannot contain more than one Breach Hive.</li>
9+<li>Breach Hives in areas have approximately 30% less radius.</li>
10+<li>Reduced the visual size of walls and other objects within Breach Hive encounters.</li>
11+<li>Walls within Breach Hives can now be instantly destroyed by damage from players and their allies. This can only be done while the encounter is not in progress.</li>
12+<li>Added a new currency, Flesh of Xesht: transforms a Breach Unique to its alternate version.</li>
13+<li>Breachstones are now non-functional. They can be traded to a vendor in exchange for a Hivebrain Gland (and not asking too many questions).</li>
14+<li>The following items have been removed, and existing items will be deleted upon logging in: Fleshgraft, Growing Wombgift, Augmentation Implant, Exalted Implant, Regal Implant, Unstable Implant, Draining Eshgraft, Jolting Eshgraft, Replicating Eshgraft, Storming Eshgraft, Aegis Tulgraft, Freezing Tulgraft, Squalling Tulgraft, Summoning Tulgraft, Battering Uulgraft, Hardening Uulgraft, Impaling Uulgraft, Spiking Uulgraft, Erupting Xophgraft, Flamecaller Xophgraft, Molten Xophgraft, and Stoking Xophgraft.</li>
15+<li>Hivebrain Glands now directly open portals to a Hive Colony, rather than being used alongside a Map to add an entrance to a Hive Colony within that area.</li>
16+<li>The Genesis Tree is now fully grown by default, meaning all wombs will be accessible from the start - you will still need to work with Ailith to unlock points to allocate and use each branch to its full potential.</li>
17+<li>Graftblood has been renamed to Hiveblood.</li>
18+<li>Grafts can no longer be grown from the Genesis Tree. The corresponding branch has been pruned.</li>
19+<li>The Graft Locker no longer stores Graft Items and has been renamed to "Wombgift Locker" as a result.</li>
20+<li>Provisioning Wombgifts can no longer grow Weapon or Quiver items on the Genesis Tree.</li>
21+<li>Generally reduced the total number of points you can earn in each Genesis Tree subtree.</li>
22+<li>Several passives on the Genesis Tree have been rebalanced to make the rewards more appropriate for a core league.</li>
23+<li>There is now more variance at endgame for the Item Level of items generated from growing Equipment Wombs on the Genesis Tree, and removed most sources of guaranted additional Item Levels.</li>
24+<li>The Breachlord Achievement now requires you to kill It That Was Tul and It That Was Esh.</li>
25+<li>Ailith no longer sells Fleshgrafts.</li>
26+<li>Hiveblood no longer requires Grafts to store, and has a maximum capacity of 100,000. Hiveblood is shared across all characters within a League.</li>
27+<li>Added several Breach clusters to the Atlas Passive Tree.</li>
28+<li>Added a new Atlas Keystone, Dimensional Foothold, which grants Breach encounters in your Maps are always Hives.</li>
29+<li>Added a new Atlas Keystone, Enemy at the Gates, which grants Breach encounters in your Maps are always unstable Breaches.</li>
30+<li>Existing Valdo Maps with "Area contains the Hidden" instead now grant "Area contains the Remembered".</li>
31+<li>Existing Valdo Maps with "Area contains a Breachlord and Area contains additional Breaches" instead now have "Area contains additional Unstable Breaches". All Unstable Breaches must be Stabilised and Closed in order to claim the reward from the area.</li>
32+<li>All Breach Scarabs have been reworked, the Breach Scarab has been renamed to Breach Scarab of the Hive and has Area contains a Breach Hive.</li>
33+<li>Breach Scarab of Snares has been renamed to Breach Scarab of Instability and has Area contains 2 additional Unstable Breaches.</li>
34+<li>Breach Scarab of Lordship has been renamed to Breach Scarab of the Marshal and has Unstable Breaches in Area contain a Boss, and Breach Hives in Area lead to a Hive Fortress.</li>
35+<li>Breach Scarab of Splintering has been renamed to Breach Scarab of the Incensed Swarm and has Ailith's skills in Area instead enrage the Hive, increasing the Difficulty and Reward of subsequent waves.</li>
36+<li>Breach Scarab of Resonant Cascade now has Unstable Breaches in Areas are 10% faster for each Unstable Breach already opened, and Monsters from Unstable Breaches in Areas have increased Difficulty and Reward for each Unstable Breach already opened.</li>
37+<li>All Breach Scarabs have a limit of 1, except for Breach Scarab of the Instability which has a limit of 2.</li>
38+<li>The Breach sub-stash in the Fragment Stash Tab is now Remove-Only.</li>
39+<li>The following Divination Cards have been temporarily disabled: The Bargain, The Eye of Terror, The Obscured, and The Puzzle. Existing Divination Cards cannot be turned in currently.</li>
40+<li>Foulborn Berek's Respite can no longer roll Ignited Enemies you Kill Explode, dealing 5% of their Life as Fire Damage which cannot Ignite.</li>
41+<li>Foulborn The Embalmer can no longer roll on Killing a Poisoned Enemy, nearby Enemies are Poisoned.</li>
42+<li>Foulborn Reverberation Rod now has Socketed Gems are Supported by Level 1 Greater Spell Cascade (instead of Awakened Spell Cascade).</li>
43+<li>The below changes can be applied to existing items with a Divine Orb and a side of regret.</li>
44+<li>Foulborn Tulborn now has +2-3 to Level of all Cold Spell Skill Gems (previously +2-4)</li>
45+<li>Foulborn The Red Dream now has Passives granting Fire Resistance or all Elemental Resistances in Radius also grant increased Maximum Life at 50% of its value (previously 75%).</li>
46+<li>Foulborn The Green Dream now has Passives granting Cold Resistance or all Elemental Resistances in Radius also grant increased Maximum Mana at 75% of its value (previously 100%).</li>
47+<li>Foulborn The Blue Dream now has Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant increased Maximum Energy Shield at 75% of its value (previously 100%).</li>
48+<li>Foulborn Hand of Thought and Motion now has 3% increased Accuracy Rating per 25 Intelligence (previously 5% increased Accuracy Rating).</li>
49+<li>Foulborn Choir of the Storm now has Mana is increased by 1% per 4% Overcapped Lightning Resistance (previously 50% of Overcapped Lightning Resistance, or in other words 1% per 2%).</li>
50+<li>Foulborn Deidbell now has 20-35% increased Warcry Buff Effect (previously 25-50%).</li>
51+<li>Foulborn Ghostwrithe has your Maximum Energy Shield is equal to 40% of your Maximum Life (previously 50%).</li>
52+<li>Foulborn Doon Cuebiyari now has 1% increased maximum Energy Shield per 25 Strength when in Off Hand (previously per 16 Strength).</li>
53+<li>Foulborn Doon Cuebiyari now has 1% increased maximum Mana per 18 Strength when in Main Hand (previously per 12 Strength).</li>
1554 </ul>
1655
17-## Mercenaries Patch Notes
56+## Crucible Patch Notes
1857
19-Settlers Added to the Core Game
20-* After almost a year of building, Johan is finally satisfied with the upgrades made to Kingsmarch, and now its services can be used to their full effect. Settlers of Kalguur has been added to the core game, but there will be no more town-building.
21-* Gold can drop from slain monsters which will be used for paying workers' wages, as well as Passive Skill Tree Respecialisation and purchasing items from the Black Market at a number of NPCs throughout Wraeclast.
22-* The Currency Exchange will also be returning; you'll first encounter Faustus in Lioneye's Watch in Act 6 who can help facilitate trades.
23-* Upon reaching the Endgame, Johan will invite you to Kingsmarch. In Maps you'll start to find different ore veins, which Kalguuran workers can mine for you. Send this ore, or crops grown in the town, to Karui and Kalguuran ports in return for rewards.
24-* By shipping items to Karui ports you can receive Tattoos, which can be used on your Passive Skill Tree to change what they provide you.
25-* By shipping items to Kalguuran ports you can receive Runegrafts, a new Passive Skill Tree mechanic that replaces the Runesmithing service previously provided in the town. These are similar to Tattoos, but instead of applying to a Passive Skill they apply to an allocated Passive Mastery Skill.
26-* Isla has continued to make modifications on the Recombinator. You are able to decide which modifiers on the two items you input into the Recombinator you would like to try to merge together (with a chance of success displayed to you). This new method of Recombinating can result in the items being destroyed.
27-* Isla's previous method of Recombinating is still available if you'd prefer to leave it up to fate, combining two items randomly (with no risk of destroying your items), though this is the less predictable method.
28-* Introduced the Kalguuran Scarab of Abundance, which causes an area to contain an additional Ore Deposit.
29-* Introduced the Kalguuran Scarab of Guarded Riches, which causes Monsters guarding Ore Deposits in an area to be at least Magic.
30-* Introduced the Kalguuran Scarab of Refinement, which causes Ore Deposits in Area to grant Smelted Bars instead of Marking Ore.
31-* Added 4 Settlers of Kalguur clusters to the Atlas Passive Tree, including the following Notable Passive Skills:
32-* Prospector's Luck: Your Maps have +20% chance to contain Ore Deposits.
33-* Yield Upon Yield: Your Maps with Ore Deposits have 50% increased chance to contain two Ore Deposits.
34-* Fortune's Favour: Ore Deposits in your Maps are more likely to be rarer varieties.
35-* Lost in Transit: 10% chance for Ore Deposits in your Maps to be replaced by Lost Shipments.
36-* Crimson Infusion: Crimson Iron Ore Deposits in your Maps are guarded by 2 additional Corrupted Growths. 100% increased chance for Ore Deposits found in your Maps to be Crimson Iron.
37-* Amber Infusion: Petrified Amber Ore Deposits in your Maps take 25% reduced Damage. 100% increased chance for Ore Deposits found in your Maps to be Petrified Amber.
38-* Verisium Infusion: Verisium Ore Deposits in your Maps can be channelled on for 30% longer. 100% increased chance for Ore Deposits found in your Maps to be Verisium.
39-* Orichalcum Infusion: Buffs granted by Orichalcum Ore Deposits in your Maps have 100% increased Duration. 100% increased chance for Ore Deposits found in your Maps to be Orichalcum.
40-* Bismuth Infusion: Bismuth Ore Deposits in your Maps have 30% chance to add an additional Modifier to Monsters they affect. 100% increased chance for Ore Deposits found in your Maps to be Bismuth.
41-* Added a new Atlas Passive Keystone - Refiner's Bargain: Equipment Items with Rarity dropped by Possessed Monsters in your Maps have 25% chance to be converted to Thaumaturgic Dust. Sulphite found in your Maps is granted as a random Ore instead at 25% of the value. Lifeforce found in your Maps is granted as a random Crop instead at 300% of the value.
42-* Some other Atlas Passive Skills have moved location to make space for the new Clusters and Keystone added.
43-* There are now 5 job rankings for Kingsmarch workers (previously 10).
44-* Adjusted Banana to more closely match the size of the Kalguuran version.
45-* Moved a lamppost in Kingsmarch.
58+* The pacing of Breach encounters has been improved. They now feel dense with monsters throughout the Breach, leaning more on the side of it feeling overwhelming towards the end. We've also reduced the duration of Breaches so that there is constant monster pressure and you can get on with your mapping sooner.
59+* The number of Breach Splinters dropped are now affected by increases and reductions to item quantity.
60+* The experience gained from killing Breach Monsters in your Maps has been reduced and the number of Breach Splinters dropped from Monsters has been rebalanced, as you're now encountering more of them.
61+* The number of Breach Splinters dropped by Breach Bosses in your Map has been reduced.
62+* Charged, Enriched and Pure Breachstones have been removed. Existing items will be converted to regular Breachstones upon logging in after the launch of 3.21.0.
63+* Xoph's, Tul's and Esh's Breachstones now have a Monster Level of 81 (previously 70). Uul-Netol's Breachstone now has a Monster Level of 82 (previously 75), with Chayula's Breachstone having a Monster Level of 83 (previously 80).
64+* Breach Blessings can now be used to upgrade a regular Breachstone into the Flawless version of that Breachstone. Breach Blessings are now rarer as a result.
65+* Flawless Breachstone Bosses can no longer drop Breach Blessings or un-upgraded Breach Uniques. They now have a chance to drop upgraded Breach Uniques.
66+* Flawless Breachstones no longer drop from Maven Invitations.
67+* Normal Breachstones are now the only kind of Breachstones offered by Kirac upon using an Otherworldly Scouting Report, and are only offered as a red Kirac Mission.
68+* The Harvest Crafting Option for Breach Splinters and Breachstones has been updated to "Change a stack of Breach Splinters or a normal or Flawless Breachstone into Splinters or a Breachstone of another type".
69+* Breachstones now have their own item class. It's Breachstone, who would have guessed!
70+* It that Fled's Betrayal Research Safehouse rewards are now Map Device Crafting Options that can be used on Breachstones.
71+* The Enchanted Map modifier for defeating It that Fled on Fortification duty in Mastermind's Lair now has "Map contains 4 additional Breaches" (previously 5).
72+* The number of Breach Splinters obtained from other league content, such as Incursion or Heist, has been reduced.
73+* The rate at which Breaches open and close in the Breach Containment Chamber and House of the Others Incursion rooms has been reduced.
74+* The rate at which Breaches open and close in Niko's Memory of Grasping Hands has been reduced.
75+* The Otherworldly Artefacts Notable Atlas Passive no longer has "Rare Breach Monsters in your Maps have 0.5% chance to drop an additional Breach Blessing". Instead, it now has "Breaches in your Maps have 20% increased Monster density". It also now causes Breach Monsters in your Maps to have 50% increased chance to drop a Breach Unique item (previously 100%).
76+* The Within Their Grasp Notable Atlas Passive no longer provides chances for Breachstones dropped by Breach Bosses in your Maps to be Charged, Enriched or Pure. Instead, it now causes Breachstones dropped by Breach Bosses in your Maps to have a 5% chance to be Flawless. It also now causes Breach Bosses Defeated in your Maps to have 4% chance to drop a Breachstone (previously 12%).
77+* The Flash Breach Notable Atlas Passive no longer causes Breaches in your Maps to have increased Monster density or Area of Effect. It now causes Breaches in your maps to open and close 10% faster (previously 50%).
78+* We've also added a new Heavy Breach Notable Atlas Passive next to Flash Breach. Heavy Breach causes Breaches in your maps to open and close 30% slower.
79+* The two small Atlas Passives between Probing for Weakness and Evolving Hives now cause Breaches in your Maps to open and close 4% faster (previously 8%).
80+* The Gatekeepers Notable Atlas Passive now causes Breaches in your Maps to have 20% increased chance to contain a Boss (previously 70%), and Breach Boss in your Maps to have 20% chance to drop double Breach Splinters (previously 100%).
81+* The Power Struggle Notable Atlas Passive no longer causes Breaches in your maps to contain 2 additional Breach Boss' Clasped Hands. Instead, it now causes Breaches in your Maps to have 100% increased chance to contain a Breach Boss' Clasped Hand. It also now causes Breach Boss' Clasped Hands in your Maps to have 4% chance to spawn a Breach Boss when opened (previously 5%).
82+* The Tortured Dreams Notable Atlas Passive now causes Chayula, Who Dreamt in your Maps to have a 50% chance to be Duplicated (previously 100%).
83+* The Freed from the Flesh Notable Atlas Passive now causes Uul-Netol, Unburdened Flesh in your Maps to have a 50% chance to be Duplicated (previously 100%).
84+* The Quartered Thoughts Notable Atlas Passive now causes Esh, Forked Thought in your Maps to have a 50% chance to be Duplicated (previously 100%).
85+* The Flaring Embers Notable Atlas Passive now causes Xoph, Dark Embers in your Maps to have a 50% chance to be Duplicated (previously 100%).
86+* The Unstoppable Avalanche Notable Atlas Passive now causes Tul, Creeping Avalanche in your Maps to have a 50% chance to be Duplicated (previously 100%).
87+* The Bargain and The Eye of Terror Divination Cards have been temporarily disabled, and existing cards cannot be turned in currently.
88+* Breach Scarabs have been reviewed to account for these changes, here's what they now provide:
89+* Rusted Breach Scarabs cause an Area to contain an additional Breach.
90+* Polished Breach Scarabs cause an Area to contain an additional Breach, and cause Breaches in the Area to contain an additional Breach Boss' Clasped Hand.
91+* Gilded Breach Scarabs cause an Area to contain an additional Breach, cause Breaches in Area to contain an additional Breach Boss' Clasped Hand, and Breach Hands in Area to drop double Breach Splinters.
92+* Winged Breach Scarabs cause an Area to contain 2 additional Breaches, cause Breaches in Area to contain an additional Breach Boss' Clasped Hand, and Breach Hands in Area to drop double Breach Splinters.
4693
47-<a href='#' class="js-modal-btn" data-video-id="QFVLcNTXtxM"></a>
94+We've also revamped many Breach Uniques:
95+* The Red Dream Unique Jewel now has "Gain 6-10% of Fire Damage as Extra Chaos Damage" (previously 5%). Existing versions of this Unique can be updated using a Divine Orb.
96+* The Red Nightmare Unique Jewel now has "Gain 6-10% of Fire Damage as Extra Chaos Damage" (previously 5%), and "Passives granting Fire Resistance or all Elemental Resistances in Radius also grant chance to to Block Attack Damage at 50% of its value (previously 35%). It no longer has "Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill". Existing versions of this Unique can be updated using a Divine Orb.
97+* The Green Dream Unique Jewel now has "Gain 6-10% of Cold Damage as Extra Chaos Damage" (previously 5%). Existing versions of this Unique can be updated using a Divine Orb.
98+* The Green Nightmare Unique Jewel now has "Gain 6-10% of Cold Damage as Extra Chaos Damage" (previously 5%), and "Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value" (previously 50%). It no longer has "Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill". Existing versions of this Unique can be updated using a Divine Orb.
99+* The Blue Dream Unique Jewel now has "Gain 6-10% of Lightning Damage as Extra Chaos Damage" (previously 5%). Existing versions of this Unique can be updated using a Divine Orb.
100+* The Blue Nightmare Unique Jewel now has "Gain 6-10% of Lightning Damage as Extra Chaos Damage", and "Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value" (previously 35%). It no longer has "Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill". Existing versions of this Unique can be updated using a Divine Orb.
101+* The Severed in Sleep Unique Sword no longer has +10-20 to all Attributes, Minions Deal 20-30% increased Damage, Minions have 60% chance to Poison Enemies on Hit, or Minions Recover 20% of Life on Killing a Poisoned Enemy. It now provides Minions have +29% Chaos Resistance, Grants level 25 Envy Skill, Minions have 60% chance to inflict Withered on Hit, and Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy.
102+* The United in Dream Unique Sword no longer has Minions deal 60-80% increased Damage, or Minions Leech 5% of Damage as Life against Poisoned Enemies. Instead, it now has Minions Recover 10% of Life on Killing a Poisoned Enemy.
103+* The Anticipation Unique Shield now has 100% increased Armour (previously 120-160%), and +1500-3000 Armour if you've Blocked Recently (previously +1000). Existing versions of this Unique can be updated using a Divine Orb.
104+* The Surrender Unique Shield now has 165-205% increased Armour (previously 130-170%), and Recover 250-500 Life when you Block (previously 250). It no longer provides +1500 Armour if you've Blocked Recently. Existing versions of this Unique can be updated using a Divine Orb.
105+* The Infinite Pursuit Unique Boots are now found on the Titan Greaves basetype (previously Goliath Greaves). It no longer has +30-60 to Maximum Life, and now provides 20% increased Movement Speed while Bleeding (previously 15%). It now provides "Bleeding on you expires 75% slower while Moving", "Cannot be Stunned while Bleeding", and "Cannot be Poisoned while Bleeding".
106+* The Red Trail Unique Boots now have 60-100% increased Armour (previously 60-80%) and +60-100 to Maximum Life (previously +60-70). It no longer provides 15% increased Movement Speed while Bleeding, and instead now provides 30% increased Movement Speed.
107+* The Uul-Netol's Kiss Unique Axe is now found as a Vaal Axe basetype (previously Labrys). It now provides 230-270% increased Physical Damage (previously 140-170%) and 100% chance to Curse Enemies with Vulnerability on Hit (previously 25%). It no longer has "Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies". Instead, it now provides Exerted Attacks deal 200% increased Damage, and Exerted Attacks always Knockback.
108+* The Uul-Netol's Embrace Unique Axe no longer has "Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies", and now has 25% chance to inflict Bleeding.
109+* The Xoph's Inception Unique Bow is now found as Citadel Bow basetype (previously Bone Bow). It now provides "Gain 200-300 Life per Ignited Enemy Killed" (previously 20-30) and has 160-190% increased Physical Damage (previously 70-90%). It also now has Projectiles Pierce all Burning Enemies, and Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced.
110+* The Formless Flame Unique Helmet is now found on the Royal Burgonet basetype (previously Siege Helmet). It no longer provides +40-50 to Maximum Life, or +100-120 to Armour. It now has -100 to -200 Fire Damage taken from Hits (previously -20), 80-120% increased Armour, and -30% to Fire Resistance.
111+* The Formless Inferno Unique Helmet no longer has "8% of Physical Damage from hits taken as Fire Damage", "Armour is increased by Overcapped Fire Resistance", or 80-120% increased Armour. It now has +60-100 to Maximum Life (previously 40-50), Minion Life is increased by Overcapped Fire Resistance and Socketed Skills are supported by level 30 Infernal Legion.
112+* The Xoph's Heart Unique Amulet no longer has "Cover Enemies in Ash when they Hit you". Instead, it now has "Nearby Enemies are Covered in Ash".
113+* The Tulborn Unique Wand is now found on the Opal Wand basetype (previously Spiraled Wand). It no longer has 10-15% increased Cast Speed, or Added 10 to 20 Cold Damage to Spells per Power Charge. It now adds 120-140 to 150-170 Cold Damage to Spells, and has "Cold Exposure you inflict applies an extra -12% to Cold Resistance".
114+* The Tulfall Unique Wand is now found on the Opal Wand basetype (previously Tornado Wand). It now has 10-20% increased Cast Speed (previously 10-15%). It no longer has 15-20% increased Cold Damage per Frenzy Charge. Instead, it now Adds 50-70 Cold Damage to Spells per Power Charge.
115+* The Snowblind Grace Unique Body Armour is now found as a Zodiac Leather basetype (previously Coronal Leather). It no longer has "Evasion Rating is increased by Overcapped Cold Resistance", +30-40 to Dexterity, or +20% chance to Suppress Spell Damage. Instead, it now has 10-15% increased Dexterity, 50% increased Arctic Armour Buff Effect (previously 25%), and Arctic Armour has no Reservation.
116+* The Perfect Form Unique Body Armour no longer has 10-15% increased Dexterity, Arctic Armour has no Reservation, or +70-100 to Maximum Life. It now has 150-200% increased Evasion Rating (previously 80-100%), and +50% chance to Suppress Spell Damage.
117+* The Halcyon Unique Amulet no longer has 10-20% increased Cold Damage, and instead now has "Freezes you inflict spread to other Enemies with a Radius of 12".
118+* The Hand of Thought and Motion Unique Claw is now found on the Imperial Claw basetype (previously Blinder). It no longer Adds 1 to 50-60 Lightning Damage or Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence. It also no longer has 20-25% increased Elemental Damage with Attack Skills or 10-15% increased Attack Speed. Instead, it now provides 8-12% increased Dexterity, 8-12% increased Intelligence, and Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity. It also provides 5% increased Critical Strike Chance per 25 Intelligence, and has "Recover 1% of Life on Kill".
119+* The Hand of Wisdom and Action Unique Claw no longer provides 25-30% increased Elemental Damage with Attack Skills. Instead, it now has 1% of Attack Damage Leeched as Life.
120+* The Esh's Mirror Unique Shield is now found on the Vaal Spirit Shield basetype (previously Thorium Spirit Shield). It no longer has +70-100 to Maximum Life, or provides Shock Reflection. It now has 170-230% increased Energy Shield (previously 80-100%), and "Shocks you inflict spread to other Enemies within a Radius of 12".
121+* The Voice of the Storm Unique Amulet no longer Triggers Level 12 Lightning Bolt when you deal a Critical Strike, or has "Critical Strike Chance is increased by Overcapped Lightning Resistance". Instead, it now has 50% increased Lightning Damage and "Lightning Damage with Non-Critical Strikes is Lucky".
122+* The Choir of the Storm Unique Amulet no longer has 50% increased Lightning Damage, and now Triggers Level 30 Lightning Bolt when you deal a Critical Strike.
123+
124+
125+## Ultimatum Patch Notes
126+
127+Breach Changes
128+* Blessings of Esh, Tul, Xoph, Uul-Netol and Chayula can now be used to upgrade an associated Breachstone to a higher tier version.
48129
49130 ## Introduction
131+The Breach league and Hardcore Breach league were past challenge leagues. The leagues started on 2016-12-02 along with the release of version 2.5.0, and ended on 2017-02-27. There were 40 optional challenges, and players were rewarded with Breach-themed microtransactions after finishing 12, 24, and 36 challenges.
50132
51-In Path of Exile: Settlers of Kalguur, help Kalguuran pioneers to build the town of Kingsmarch and establish trade between Wraeclast and their homeland.
133+In this league, there were breaches that appeared in zones. Approaching a breach opened a parallel realm containing otherworldly monsters. The breach continued to expand as more breach monsters were killed until it eventually collapsed. Splinters dropped from enemies within the breach, which can be combined into a Breachstone to challenge the [[Breachlord]] in their realm.
52134
53-Our July expansion introduces the Settlers of Kalguur challenge league, a new trade market system for currency, balance improvements including two Ascendancy Class changes, Endgame improvements, some further additions to the Campaign and some Quality of Life features.
135+All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues end. Characters that died in the Hardcore Breach league were immediately moved to the permanent Standard league.
54136
55-### Settlers of Kalguur Challenge League
137+## Minimap
138+These new icons are introduced to the minimap:
56139
57-In the Settlers of Kalguur Challenge League you will encounter some familiar faces from the Expedition league. Dannig, Rog, Tujen and Gwennen are seeking out resources in Wraeclast that can be used to begin town construction and establish a shipping trade route to Kalguur. They have recruited many characters from Wraeclast, including some you may recognise - but are also seeking the help of a powerful Exile, like yourself.
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58142
59-### Harness the Resources of Wraeclast
143+## Modifiers
144+All areas had:
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61-On your adventures you might find minerals such as Crimson Iron, which are veins of Iron that have been overrun with corruption, spawning dangerous foes when you approach. Or perhaps Orichalcum, which you will have to liberate from the demons worshipping it. Petrified Amber attracts mindless Blighted Enemies, while Bismuth has a strong affinity to the elements and causes the area to become unstable. If you’re lucky you might find Verisium, a material as valuable as it is dangerous, and guarded by very powerful foes.
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63-Each of these resources become available once you defeat the enemies guarding it. You’ll then be able to tag the deposit for mining. Now, who’s going to be doing the hard labour?
64-
65-* Crimson Iron
66-* Orichalcum Ore
67-* Petrified Amber
68-* Bismuth
69-* Verisium
70-
71-### Manage Kingsmarch
72-
73-Theopolis wasn't built in a day, and neither will Kingsmarch, but many hands make light work. Head to the town and hire skilled workers who will aid you in mining, smelting, disenchanting, farming and other jobs needed in Kingsmarch. You'll notice each person has their specialties, and a wage cost. It’ll be up to you to hire and fire as you please. Over the course of the league you'll be searching for your perfect employees for each job. Once you have them, you’ll have to keep them paid, safe, and alive.
74-
75-
76-### Establish Trade Routes
77-
78-Eventually you can build a Harbour and establish a shipping route between a number of different Kalguuran and Karui ports for trade. Pile your acquired resources onto these ships and send them to a port of your choosing, where your traders will haggle for the best deals! Each Port will return specific rewards based on what you send them. When your shipment has returned you’ll get notified, and you can return to the town to collect your rewards at your leisure.
79-
80-### Delegate Map Running
81-
82-Aside from shipping, the Kalguurans are big on their technology. They have hired Isla, an engineer from the Heist League. Once at Endgame, Isla can help you build a series of Kalguuran-modified Map Devices which you can put a queue of Maps into. If you’ve hired a few skilled combatants, they will put themselves to work running those maps for you one after another.
83-
84-### Benefit from Kalguuran Crafting Techniques
85-
86-Operated by Dannig himself, a Runesmithing Table is using powerful Kalguuran blacksmithing arts to engrave runic magic onto your weapons. There are many rune-types and combinations to choose from, and you can unlock new crafts that can be applied to your weapons as enchantments.
87-
88-The Kalguuran tech benefits don’t end there. We’re also bringing back a community-favourite recombination system. Isla is trying to master this, she just needs you to help her with getting resources. While recombination is not entirely the same as it used to be in the Sentinel league, it still allows you to combine two items together, hoping to get the best modifiers of each onto a single item.
89-
90-### Discover a Currency Trade Market
91-
92-In this expansion we're introducing a Currency Trade Market. The Kalguurans have recruited Faustus, another NPC from the Heist league who is proficient at Black Market trade and shady deals. He allows you to asynchronously buy and sell currency and most other stackable items with other players. All you need to do is select what currency you want, say what you have, and your ideal ratio. Faustus will make the trade happen for you, so long as there is someone selling on the other end for the same rate or less.
93-
94-### Defend What You've Built
95-
96-As your town grows, it will attract more attention, good and bad. Settlers of Kalguur features three endgame bosses that will close in on your operations, wanting a piece of the pie. They might capture and ransom your workers, even your entire ships. You’ll have to make some tough decisions - will you take them on, or pay them off?
97-
98-### Pledge Your Allegiance to Glory
99-
100-The Gladiator Ascendancy Class has received its long-awaited rework. Like before there are passive skills that allow you to invest in Bleeding, and Block. We’ve also designed new Skills replacing some of the old ones, and added a new branch which allows you to invest into Retaliation Skills, which are a new type of skill that allows you to unleash devastating damage upon meeting certain conditions in combat.
101-
102-### New Ascendancy: Warden
103-
104-We're introducing the Warden, a new Ascendancy class that replaces the Raider Ascendancy. This class is largely inspired by its predecessor from the Affliction league, with a few changes. The Warden focuses on Elemental Attacks, grants Barkskin which can be used to mitigate Physical Damage from Hits, and specialises in Tinctures which have been reworked and introduced into the game as a core item type you can find throughout Wraeclast.
105-
106-### Massive Balance Overhaul
107-
108-In Path of Exile: Settlers of Kalguur, we've done a lot of balance work including drastic alterations to Melee Skills, Block, Rage, Warcries, Banners, Bleed, Impale, added new Base Types to Endgame, buffed Modifiers on Endgame Items, buffed Critical Strike Chances on Weapons and much much more. Check out the full changes in the Path of Exile: Settlers of Kalguur Patch Notes.
109-
110-### Endgame Content Improvements
111-
112-There are a myriad of changes coming to Endgame in Settlers of Kalguur. We're changing many Scarabs, adding a 6th Map Device Slot, introducing exciting new encounters in Tier 16 and Tier 17 Maps, updating Blight and Ritual in Endgame and more. We've also added a set of new Chisel types and massively increased the drop rate of Valdo's Puzzle Boxes.
113-
114-### Console Native Ports
115-
116-We’ve been hard at work improving the Path of Exile experience on consoles. The game now takes full advantage of the console hardware: loading times have been reduced even further, pop-in has been reduced, and textures won't start unloading in heavy scenes.
117-
118-Furthermore, overall visual fidelity has been improved for all new generation consoles. Path of Exile now uses the highest available resolution textures and water effects. We’ve installed a new upscaling algorithm that improves the crispness of dynamic resolution, with an additional anti-aliasing pass on top of that.
119-
120-## Timeline
121-
122-Settlers of Kalguur predicted lasts 19 weeks (2024 Dec 13th)
123-* PoE2 Early Access expected in November
124-* PoE1 has averaged 16.5 weeks over the past two years
125-* PoE1 has never been updated in November in 11 years
126-* PoE1 will release the Core Supporter package in mid-December
127-
128-## Teaser
129-
130-https://www.pathofexile.com/forum/view-thread/3530603
131-
132-### In Path of Exile: Settlers of Kalguur we're shipping a bunch of quality of life improvements. For example, reservation effects such as Heralds and Auras, persist through death now.
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