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Charge

Old: Yueren 2021-08-23 17:21:04

New: Yueren 2021-08-25 21:33:18

OldNewDifferences
1-# Unwavering Stance
2-**Unwavering Stance** is a [Keystone ](https://poedb.tw/us/Keystone) [[passive skill]] that grants guaranteed [[stun]] avoidance, but prevents the character from evading attacks.
1+# Charge
2+**Charges** are counters that are represented as glowing orbs around the creature. Charges can also be identified by having a specific silver border around the icon.
3+
4+There are three types of charge every character can have, each corresponding to a different core [[attribute]]:
5+
6+- [[Endurance Charge]] are associated with [[strength]].
7+- [[Frenzy Charge]] are associated with [[dexterity]].
8+- [[Power Charge]] are associated with [[intelligence]].
9+
10+Other charges in the game are:
11+
12+- [[Spirit Charges]] from items like [[Lightpoacher]] and [[Hale Negator]]
13+- Divinity Charges from [[Garb of the Ephemeral]]
14+- Void Charges from [[Voidfletcher]]
15+- Siphoning Charges from [[Disintegrator]]
16+- [[Challenger Charge]]s from the [[Arena Challenger]] keystone on the [[Gladiator]] ascendency.
17+- [[Blitz Charge]]s from [[Blitz]] keystone on the [[Berserker]] ascendency.
18+- [[Inspiration Charge]]s from [[Inspiration Support]]
19+
20+Three alternative charges from belts dropped from Maven
21+
22+- [[Absorption charge]] (replaces power charge)
23+- [[Brutal charge]] (replaces endurance charge)
24+- [[Affliction charge]] (replaces frenzy charge)
25+
26+Each type of charge grants different bonuses. Charge bonuses increase proportional to the number of accumulated charges of that type.
327
428 ## Mechanics
5-Unwavering Stance sets chance to avoid being stunned to 100% and sets evasion chance to 0%. It does not affect dodge chance.
29+Charges are accumulated by the use of certain skills and equipment, and have a duration of ten seconds by default. This duration can be increased or decreased with specific passive skills and unique items. Gaining a charge resets the duration of all accumulated charges of the same type.
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7-The character cannot evade attacks, which means enemies will always hit regardless of their accuracy rating or chance to hit.
31+### Maximum charges
32+By default, characters can accumulate a maximum of three charges of each type. This limit can be raised or lowered with certain passive skills and equipment. If the character would gain a charge while already at the limit for that type of charge, no additional charge will be gained; however, the duration of all charges of that type will still be reset.
833
9-Unwavering Stance does not modify evasion rating. This is significant mainly because of the [[Iron Reflexes]] keystone, which converts evasion rating to armour rating. It is therefore possible to utilize the effects of both keystones simultaneously.
34+Maximum number of charges can also be lowered by the following sources:
1035
11-## Location
12-Unwavering Stance is located close to the Marauder's starting area, just to the north of it.
36+- [[Fragility]]
1337
14-<div><table style="text-align: center">
15-<thead><tr>
16-<th>Class
17-</th>
18-<th>Distance from start
19-</th></tr></thead><tbody>
20-<tr>
21-<td>[[Marauder]]</td>
22-<td>7
23-</td></tr>
24-<tr>
25-<td>[[Templar]]</td>
26-<td>10
27-</td></tr>
28-<tr>
29-<td>[[Scion]]</td>
30-<td>14
31-</td></tr>
32-<tr>
33-<td>[[Duelist]]</td>
34-<td>15
35-</td></tr>
36-<tr>
37-<td>[[Witch]]</td>
38-<td>19
39-</td></tr>
40-<tr>
41-<td>[[Ranger]]</td>
42-<td>24
43-</td></tr>
44-<tr>
45-<td>[[Shadow]]</td>
46-<td>24
47-</td></tr></tbody><tfoot></tfoot></table></div>
38+- [[Pacifism]]
4839
49-## Related unique items
40+- [[Powerlessness]]
5041
51-- [[Skin of the Lords]] <span class="explicitMod">Random Keystone</span>
42+- [[Ahn's Heritage]]
5243
53-- [[Kaom's Roots]]
44+- [[Ahn's Might]]
45+
46+- [[Ahn's Contempt]]
47+
48+With 0 maximum charges, modifiers with "at maximum charge" will be permanently active, since 0/0 charge is technically considered to be at maximum charges. However, 0/0 charge would not trigger "reaching maximum charge" effect.
49+
50+### Minimum charges
51+Certain mods grant <span class="explicitMod">+X to Minimum Endurance/Frenzy/Power Charges</span>, causing your character to always have that amount of charges.
52+
53+Skills and effects that consume charges to activate an effect cannot use these minimum charges. For example, using [[Flicker Strike]] with <span class="explicitMod">+1 to Minimum Frenzy Charges</span> at 1 Frenzy charge will never use that charge to remove its cooldown.
54+
55+Maximum charges will take priority over minimum charges (Ex. With -2 to maximum charges and +2 to minimum charges, you will have 1 charge).
56+
57+### Totems
58+Totems are able to gain Endurance charges but not Frenzy and Power charges. Since these charges would not have any effect on totems, the maximum Frenzy and Power charges on totems is zero. However, Frenzy and Power charges on the owner of the totems can affect the skills used by totems since their values are based on the user's stats.
59+
60+## Effects on Characters
61+**Endurance charges:**
62+
63+- +4% to all Elemental Resistances per Endurance Charge
64+- 4% additional Physical Damage Reduction per Endurance Charge
65+
66+**Frenzy charges:**
67+
68+- 4% increased Attack Speed per Frenzy Charge
69+- 4% increased Cast Speed per Frenzy Charge
70+- 4% more Damage per Frenzy Charge
71+
72+**Power charges:**
73+
74+- 40% increased Critical Strike Chance per Power Charge
75+
76+## Effects on Monsters and Minions
77+The effects of charges on monsters and minions differ from their effects on players.
78+
79+**Endurance charges:**
80+
81+- +15% to all Elemental Resistances per Endurance Charge
82+- 15% additional Physical Damage Reduction per Endurance Charge
83+
84+**Frenzy charges:**
85+
86+- 15% increased Attack Speed per Frenzy Charge
87+- 15% increased Cast Speed per Frenzy Charge
88+- 4% more Damage per Frenzy Charge
89+- 5% increased Movement Speed per Frenzy Charge
90+
91+**Power charges:**
92+
93+- 200% increased Critical Strike Chance per Power Charge