Заражённый снайпер
Гуманоид
monster fires caustic arrows text [1]
monster no map drops [1]
Blighted Deadeye
SpectreN
Tagsblight_monster, chaos_affinity, flesh_armour, has_bow, human, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
Здоровье
540%
Уклонение
+10%
Ailment Threshold
540%
Сопротивление
20 20 20 0
Damage
180%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 35
Attack Time
1.335 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BlightBanditBow
Metadata
BanditBowPoisonArrow
Уровень
68
Здоровье
34,740
Броня
28,790
Уклонение
5,213
Энергетический щит
0
Damage
672
Урон от чар
672
Точность
290
Attack Time
1.335
Опыт
12,306
Ailment Threshold
34,740
Chill
110
Shock
110
Brittle
621
Scorch
110
Sap
303
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 538–807
Шанс критического удара: 5%
Attack Time: 1.335 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterCausticArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Едкая стрела
Base Damage: 538–807
Шанс критического удара: 5%
Attack Time: 1.335 сек.
Герой выпускает стрелу, которая при приземлении наносит урон хаосом по области и создаёт участок едкой земли. Враги, находящиеся на едкой земле, получают постепенный урон хаосом.
Наносит 160.9 базового урона хаосом в секунду
Базовая длительность - 2.4 секунд(-ы)
Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
Добавляет 34% от вашего физического урона в виде дополнительного урона хаосом
active skill area of effect radius +% final [-33]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	main_hand_unarmed_type = "Bow"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BanditBowPoisonArrow"] = {
    name = "Blighted Deadeye",
    life = 5.4,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 35,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterCausticArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterCausticArrow"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "physical_damage_%_to_add_as_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "visual_hit_effect_chaos_is_green",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {1, 1200, 34, -25, 2, -33, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 1200, 34, -25, 2, -33, levelRequirement = 12, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 1200, 34, -25, 2, -33, levelRequirement = 26, statInterpolation = {3, 1},  cost = { }, },
        [4] = {1, 1200, 34, -25, 2, -33, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
        [5] = {1.3999999761581, 2400, 34, -25, 2, -33, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
        [6] = {1.3999999761581, 2500, 34, -25, 2, -33, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
        [7] = {1.3999999761581, 2600, 34, -25, 2, -33, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
        [8] = {1.3999999761581, 2700, 34, -25, 2, -33, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
        [9] = {1.3999999761581, 2800, 34, -25, 2, -33, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
        [10] = {1.3999999761581, 2900, 34, -25, 2, -33, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
        [11] = {1.3999999761581, 3000, 34, -25, 2, -33, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
    },
}
monster fires caustic arrows text [1]
IdMonsterFiresCausticArrowsText
FamilyMonsterFiresCausticArrowsText
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster fires caustic arrows text Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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