Эхо Дарессо
Демон
Монстры дают повышенный на 250% опыт
5500% увеличение редкости выпадающих предметов
monster base type attack cast speed +% and damage -% final [33]
drop additional rare items [3]
Echo of Daresso
SpectreN
Tagscold_affinity, demon, fast_movement, ghost_armour, ghost_blood, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, melee, not_int, physical_affinity, slashing_weapon
Здоровье
600%
Броня
+75%
Уклонение
+50%
Ailment Threshold
600%
Сопротивление
0 85 0 0
Damage
200%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±30%
Опыт
200%
Model Size
90%
Type
DaressoProphecy
Metadata
DaressoProphecy
Уровень
68
Здоровье
38,600
Броня
50,383
Уклонение
7,109
Энергетический щит
0
Damage
747
Урон от чар
747
Точность
290
Attack Time
1.305
Опыт
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
DaressoAttackCombo
Attack, Melee, MeleeSingleTarget
Base Damage: 523–971
Шанс критического удара: 5%
Attack Time: 1.305 сек.
Перезарядка: 4 сек.
Наносит на 40% меньше физического урона
Скорость атаки на 60% меньше
daresso attack combo physical damage % to add as cold [200]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 523–971
Шанс критического удара: 5%
Attack Time: 1.305 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DaressoReave
Attack
Base Damage: 523–971
Шанс критического удара: 5%
Attack Time: 1.305 сек.
Перезарядка: 3 сек.
Наносит на 20% больше урона
100% физического урона становится уроном от холода
Скорость атаки на 67% меньше
is area damage [1]
DaressoCharge
Attack, Movement
Base Damage: 523–971
Шанс критического удара: 5%
Attack Time: 1.305 сек.
Перезарядка: 5.5 сек.
Наносит на 20% меньше урона
DaressoDodgeBack
Перезарядка: 2.5 сек.
monster dodge direction [3]
monster dodge distance [39]
DaressoEnrage
Базовая длительность - 6 секунд(-ы)
75% повышение скорости атаки
DaressoDodgeRight
Перезарядка: 2.5 сек.
monster dodge direction [1]
monster dodge distance [25]
DaressoDodgeLeft
Перезарядка: 2.5 сек.
monster dodge distance [25]
EmptyActionAttackDaressoReave
Attack
Base Damage: 523–971
Шанс критического удара: 5%
Attack Time: 1.305 сек.
Перезарядка: 3 сек.
+2.5 м к дальности ударов ближнего боя
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DaressoReaveGeometryAttack1
Triggerable, Attack
Base Damage: 523–971
Шанс критического удара: 5%
Attack Time: 1.305 сек.
Наносит на 20% больше урона
100% физического урона становится уроном от холода
Скорость атаки на 67% меньше
is area damage [1]
DaressoReaveGeometryAttack2
Triggerable, Attack
Base Damage: 523–971
Шанс критического удара: 5%
Attack Time: 1.305 сек.
Наносит на 20% больше урона
100% физического урона становится уроном от холода
Скорость атаки на 67% меньше
is area damage [1]
DaressoReaveGeometryAttack3
Triggerable, Attack
Base Damage: 523–971
Шанс критического удара: 5%
Attack Time: 1.305 сек.
Наносит на 20% больше урона
100% физического урона становится уроном от холода
Скорость атаки на 67% меньше
is area damage [1]
DaressoReaveGeometryAttack4
Triggerable, Attack
Base Damage: 523–971
Шанс критического удара: 5%
Attack Time: 1.305 сек.
Наносит на 20% больше урона
100% физического урона становится уроном от холода
Скорость атаки на 67% меньше
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "Shield"
}

Stats
{
	set_mana_regeneration_rate_per_minute_% = 1500
	set_base_maximum_mana = 600
}

Transitionable
{
}

NPC
{
	marker_enabled = false
}

StateMachine
{
	define_shared_state = "reave = 1;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.4
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
}

Transitionable
{
	on_transition = "PlayAnimation( spellbuff ); FaceNearestPlayer();"
}

Actor
{
	on_start_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
}

StateMachine
{
	on_state_reave_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/daresso/darresso/sword_reave_epk.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daresso/DaressoProphecy"] = {
    name = "Echo of Daresso",
    life = 6,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.3,
    attackTime = 1.305,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "DaressoDodgeLeft",
        "DaressoDodgeRight",
        "DaressoDodgeBack",
        "DaressoEnrage",
        "DaressoAttackCombo",
        "DaressoReave",
        "EmptyActionAttackDaressoReave",
        "DaressoReaveGeometryAttack1",
        "DaressoReaveGeometryAttack2",
        "DaressoReaveGeometryAttack3",
        "DaressoReaveGeometryAttack4",
        "DaressoCharge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoDodgeLeft"] = {
    name = "DaressoDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoDodgeRight"] = {
    name = "DaressoDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoDodgeBack"] = {
    name = "DaressoDodgeBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 39, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoEnrage"] = {
    name = "DaressoEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.77,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {60, 6000, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        [2] = {75, 6000, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoAttackCombo"] = {
    name = "DaressoAttackCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "daresso_attack_combo_physical_damage_%_to_add_as_cold",
        "active_skill_physical_damage_+%_final",
    },
    levels = {
        [1] = {-60, 200, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReave"] = {
    name = "DaressoReave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackDaressoReave"] = {
    name = "EmptyActionAttackDaressoReave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReaveGeometryAttack1"] = {
    name = "DaressoReaveGeometryAttack1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReaveGeometryAttack2"] = {
    name = "DaressoReaveGeometryAttack2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReaveGeometryAttack3"] = {
    name = "DaressoReaveGeometryAttack3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoReaveGeometryAttack4"] = {
    name = "DaressoReaveGeometryAttack4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, 100, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DaressoCharge"] = {
    name = "DaressoCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Монстры дают повышенный на 250% опыт
5500% увеличение редкости выпадающих предметов
IdMonsterQuestBossAct4__
FamilyMonsterActBoss
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 5500 Max: 5500 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    drop additional rare items [3]
    IdProphecyAdditionalRareItemsBoss
    FamilyMonsterDropAdditionalRareItems
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • drop additional rare items Min: 3 Max: 3 Global
  • Edit

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