Угольная гончая Фаррул
Демон
% увеличение редкости выпадающих предметов
monster no map drops [1]
Farric Ember Hound
SpectreN
Tagsanimal_claw_weapon, beast, canine_beast, demon, fast_movement, has_dagger, has_one_handed_melee, large_model, light_armour, melee, not_int, not_str, physical_affinity, red_blood, small_height
Packs
  • Магмовая гончая Фаррул, Церберон Фааррул, Угольная гончая Фаррул
  • Здоровье
    720%
    Уклонение
    +10%
    Ailment Threshold
    720%
    Сопротивление
    40 0 0 0
    Damage
    162%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    180%
    Model Size
    100%
    Type
    HoundBestiaryMinion2
    Metadata
    HoundBestiaryMinion2
    Уровень
    68
    Здоровье
    46,320
    Броня
    28,790
    Уклонение
    5,213
    Энергетический щит
    0
    Damage
    605
    Урон от чар
    605
    Точность
    290
    Attack Time
    1.5
    Опыт
    18,459
    Ailment Threshold
    46,320
    Chill
    146
    Shock
    146
    Brittle
    829
    Scorch
    146
    Sap
    405
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 484–726
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    LavaHoundCharge
    Attack
    Base Damage: 484–726
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 5 сек.
    Наносит 299.3 базового урона от огня в секунду
    Базовая длительность - 6 секунд(-ы)
    cast time overrides attack duration [1]
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    Render
    {
         //turn_duration = 0.35
    	 preload_buff_visual = "hound_lava_effect"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/HoundBestiaryMinion2"] = {
        name = "Farric Ember Hound",
        life = 7.2,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.62,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "LavaHoundCharge",
            "WalkEmergeBestiaryHellion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LavaHoundCharge"] = {
        name = "LavaHoundCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.35,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {2, 6000, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    % увеличение редкости выпадающих предметов
    monster no map drops [1]
    IdMonsterBestiaryDropModifiers
    FamilyLeagueMonsterDropModifiers
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 0 Max: 0 Global