Морозный волк
Зверь
Группа: Псовые
Семейство: Леса
Дарует 100% от физического урона в виде дополнительного урона от холода
Freezing Wolf
SpectreY
AreaСпуск, Лаборатория вечных, Карта устья реки
Tagsanimal_claw_weapon, beast, canine_beast, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Packs
  • Спуск: Снежный волк, Морозный волк
  • Лаборатория вечных: Морозный волк, Снежный волк
  • Здоровье
    180%
    Уклонение
    +10%
    Ailment Threshold
    180%
    Сопротивление
    0 40 0 0
    Damage
    101%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    130%
    Type
    LionWolfChampion
    Metadata
    LionWolf3Champion
    Уровень
    73
    Здоровье
    19,534
    Броня
    42,661
    Уклонение
    6,196
    Энергетический щит
    0
    Damage
    509
    Урон от чар
    509
    Точность
    352
    Attack Time
    1.5
    Опыт
    17,082
    Ailment Threshold
    19,534
    Chill
    62
    Shock
    62
    Brittle
    349
    Scorch
    62
    Sap
    171
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 407–610
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterLeapSlamFoothills
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 407–610
    Шанс критического удара: 5%
    Урон от атаки: 150%
    Урон от атаки: 150%
    Attack Time: 1.5 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
    Наносит на 50% больше урона атаками
    Базовый радиус равен 1.5 м
    cast time overrides attack duration [1]
    is area damage [1]
    leapslam overshoot distance [10]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Lion/LionWolf3Champion"] = {
        name = "Freezing Wolf",
        life = 1.8,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.01,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "MonsterLeapSlamFoothills",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLeapSlamFoothills"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leapslam_overshoot_distance",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {10, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    
    Дарует 100% от физического урона в виде дополнительного урона от холода
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Морозный волк
    Зверь
    Freezing Wolf
    SpectreY
    Spectre OverrideMetadata/Monsters/Lion/LionWolfChampionDelveSpectre
    AreaЗамёрзшая впадина, Замёрзшая впадина, Замёрзшая впадина, Замёрзшая впадина, Замёрзшая впадина, Замёрзшая впадина, Замёрзшая впадина, Замёрзшая впадина
    Tagsanimal_claw_weapon, beast, canine_beast, delve_monster, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, medium_movement, melee, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood
    Здоровье
    180%
    Уклонение
    +10%
    Ailment Threshold
    180%
    Сопротивление
    0 40 0 0
    Damage
    101%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    130%
    Type
    LionWolfChampionDelve
    Metadata
    LionWolfChampionDelve
    Уровень
    68
    Здоровье
    11,580
    Броня
    28,790
    Уклонение
    5,213
    Энергетический щит
    0
    Damage
    377
    Урон от чар
    377
    Точность
    290
    Attack Time
    1.5
    Опыт
    15,383
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 302–453
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterLeapSlamFoothills
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 302–453
    Шанс критического удара: 5%
    Урон от атаки: 150%
    Урон от атаки: 150%
    Attack Time: 1.5 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
    Наносит на 50% больше урона атаками
    Базовый радиус равен 1.5 м
    cast time overrides attack duration [1]
    is area damage [1]
    leapslam overshoot distance [10]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Lion/LionWolfChampionDelve"] = {
        name = "Freezing Wolf",
        life = 1.8,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.01,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "MonsterLeapSlamFoothills",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLeapSlamFoothills"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leapslam_overshoot_distance",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {10, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    
    Морозный волк
    Зверь
    Freezing Wolf
    SpectreY
    Tagsanimal_claw_weapon, beast, canine_beast, delve_monster, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_movement, melee, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood
    Здоровье
    180%
    Уклонение
    +10%
    Ailment Threshold
    180%
    Сопротивление
    0 40 0 0
    Damage
    101%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    130%
    Type
    LionWolfChampionDelve
    Metadata
    LionWolfChampionDelveSpectre
    Уровень
    68
    Здоровье
    11,580
    Броня
    28,790
    Уклонение
    5,213
    Энергетический щит
    0
    Damage
    377
    Урон от чар
    377
    Точность
    290
    Attack Time
    1.5
    Опыт
    15,383
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 302–453
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterLeapSlamFoothills
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 302–453
    Шанс критического удара: 5%
    Урон от атаки: 150%
    Урон от атаки: 150%
    Attack Time: 1.5 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
    Наносит на 50% больше урона атаками
    Базовый радиус равен 1.5 м
    cast time overrides attack duration [1]
    is area damage [1]
    leapslam overshoot distance [10]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Lion/LionWolfChampionDelveSpectre"] = {
        name = "Freezing Wolf",
        life = 1.8,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.01,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "MonsterLeapSlamFoothills",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLeapSlamFoothills"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leapslam_overshoot_distance",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {10, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    
    Морозный волк
    Зверь
    Freezing Wolf
    SpectreY
    Spectre OverrideMetadata/Monsters/Lion/LionWolfChampionDelveSpectre
    Tagsanimal_claw_weapon, beast, canine_beast, delve_monster, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, medium_movement, melee, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood
    Здоровье
    180%
    Уклонение
    +10%
    Ailment Threshold
    180%
    Сопротивление
    0 40 0 0
    Damage
    101%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    130%
    Type
    LionWolfChampionDelve
    Metadata
    LionWolfChampionDelveCaveEncounter
    Уровень
    68
    Здоровье
    11,580
    Броня
    28,790
    Уклонение
    5,213
    Энергетический щит
    0
    Damage
    377
    Урон от чар
    377
    Точность
    290
    Attack Time
    1.5
    Опыт
    15,383
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 302–453
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterLeapSlamFoothills
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 302–453
    Шанс критического удара: 5%
    Урон от атаки: 150%
    Урон от атаки: 150%
    Attack Time: 1.5 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
    Наносит на 50% больше урона атаками
    Базовый радиус равен 1.5 м
    cast time overrides attack duration [1]
    is area damage [1]
    leapslam overshoot distance [10]
    WalkEmergeWolfDelve
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Lion/LionWolfChampionDelveCaveEncounter"] = {
        name = "Freezing Wolf",
        life = 1.8,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.01,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "MonsterLeapSlamFoothills",
            "WalkEmergeWolfDelve",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLeapSlamFoothills"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leapslam_overshoot_distance",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {10, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeWolfDelve"] = {
        name = "WalkEmergeWolfDelve",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.55,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Морозный волк
    Зверь
    Freezing Wolf
    SpectreY
    Spectre OverrideMetadata/Monsters/Lion/LionWolfChampionDelveSpectre
    Tagsanimal_claw_weapon, beast, canine_beast, delve_monster, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, medium_movement, melee, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood
    Packs
  • Снежный волк, Молодой волк, Снежный детёныш, Морозный волк
  • Здоровье
    180%
    Уклонение
    +10%
    Ailment Threshold
    180%
    Сопротивление
    0 40 0 0
    Damage
    101%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    130%
    Type
    LionWolfChampionDelve
    Metadata
    LionWolfChampionDelveEncounter
    Уровень
    68
    Здоровье
    11,580
    Броня
    28,790
    Уклонение
    5,213
    Энергетический щит
    0
    Damage
    377
    Урон от чар
    377
    Точность
    290
    Attack Time
    1.5
    Опыт
    15,383
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 302–453
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterLeapSlamFoothills
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 302–453
    Шанс критического удара: 5%
    Урон от атаки: 150%
    Урон от атаки: 150%
    Attack Time: 1.5 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
    Наносит на 50% больше урона атаками
    Базовый радиус равен 1.5 м
    cast time overrides attack duration [1]
    is area damage [1]
    leapslam overshoot distance [10]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Lion/LionWolfChampionDelveEncounter"] = {
        name = "Freezing Wolf",
        life = 1.8,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.01,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "MonsterLeapSlamFoothills",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLeapSlamFoothills"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leapslam_overshoot_distance",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {10, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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