Grandmasters: Sylveils /132
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
200 регенерации маны в секунду
100% увеличение максимального итогового восстановления здоровья в секунду от похищения
100% увеличение максимального итогового восстановления маны в секунду от похищения
level72
main hand weapon type9
off hand weapon type14
local extra max charges21
block while dual wielding %15
damage +%13
spell damage +%12
physical damage +%124
local physical damage +%155
attack minimum added physical damage1
attack maximum added physical damage4
physical bow damage +%219
local minimum added fire damage25
local maximum added fire damage50
attack speed +%33
local attack speed +%12
bow attack speed +%25
accuracy rating333
accuracy rating +%40
bow accuracy rating +%10
base critical strike multiplier +81
old do not use life leech from physical damage %8
old do not use mana leech from physical damage %2
base life gained on enemy death5
maximum physical damage reduction %90
base physical damage reduction rating480
local physical damage reduction rating +%165
base evasion rating1433
local evasion rating +%260
base maximum life184
maximum life +%97
base maximum mana88
mana regeneration rate per minute %105
mana regeneration rate +%20
base maximum energy shield25
maximum energy shield +%-25
energy shield recharge rate per minute %2000
base resist all elements %93
resist all elements % per endurance charge4
base fire damage resistance %30
base cold damage resistance %34
base lightning damage resistance %30
base item found rarity +%15
projectiles pierce 1 additional target per 10 stat value30
arrows pierce 1 additional target per 10 stat value10
base projectile speed +%30
base arrow speed +%20
base movement velocity +%39
max endurance charges3
max frenzy charges3
max power charges3
base cast speed +%6
main hand base weapon attack duration ms800
main hand base maximum attack distance120
main hand quality20
weapon elemental damage +%12
bow stun duration +%20
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local charges added +%38
physical damage reduction % per endurance charge4
knockback on crit with bow1
elemental damage +%20
maximum block %75
projectile damage +%91
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%250
critical strike chance +% per power charge50
bow critical strike chance +%190
accuracy rating per level2
evasion rating per level300
base strength54
additional strength29
base intelligence64
base dexterity272
additional dexterity42
additional all attributes71
base critical strike multiplier150
bow critical strike multiplier +30
avoid all elemental status %8
from armour movement speed +%-3
keystone acrobatics1
main hand local physical damage +%155
main hand local minimum added physical damage29
main hand local maximum added physical damage87
main hand local minimum added fire damage25
main hand local maximum added fire damage50
main hand local attack speed +%12
main hand local critical strike chance500
keystone projectile evasion1
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
extra gore2
unique chin sol close range bow damage +% final100
unique chin sol close range knockback1
evasion and physical damage reduction rating +%24
melee damage +%12
footstep effect variation3
number of equipped uniques10
map spawn two bosses20
base spell suppression chance %14
damage over time +%45
unique fire damage shocks1
unique cold damage ignites1
unique lightning damage freezes1
unique gain power charge on non crit1
unique lose all power charges on crit1
old do not use base life leech from physical damage permyriad100
arrow damage +50% vs pierced targets1
attack minimum added physical damage with bow14
attack maximum added physical damage with bow20
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
bow stun threshold reduction +%10
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20