Часовой каруи
Гуманоид
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Невозможно получать заряды
monster no map drops [1]
Karui Sentry
SpectreY
Spectre OverrideMetadata/Monsters/LegionLeague/LegionKaruiMeleeSpectre_
Tagscleaving_weapon, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood
Здоровье
276%
Броня
+100%
Ailment Threshold
276%
Сопротивление
20 20 20 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
LegionKaruiMelee
Metadata
LegionKaruiMelee
Уровень
68
Здоровье
17,756
Броня
57,580
Уклонение
4,739
Энерг. щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.17
Опыт
10,255
Ailment Threshold
17,756
Chill
56
Shock
56
Brittle
318
Scorch
56
Sap
155
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 299–448
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionKaruiHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Тяжёлый удар
Base Damage: 299–448
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Перезарядка: 3 сек.
Герой сильно бьёт врагов и отбрасывает их. Умение требует булаву, скипетр, топор, меч или двуручное оружие.
Наносит на 50% больше урона
30% снижение порога оглушения врагов

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

Animated
{
	on_event_glow_flash = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
}

Actor
{
	on_end_HeavyStrike = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionKaruiMelee"] = {
    name = "Karui Sentry",
    life = 2.76,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "Melee",
        "LegionKaruiHeavyStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiHeavyStrike"] = {
    name = "Heavy Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Невозможно получать заряды
    IdCannotGainCharges_
    FamilyCannotGainCharges
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 Global
  • Craft Tagsendurance_charge frenzy_charge power_charge
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Часовой каруи
    Гуманоид
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Невозможно получать заряды
    monster no map drops [1]
    Karui Sentry
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionKaruiMeleeSpectre_
    Tagscleaving_weapon, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood
    Здоровье
    276%
    Броня
    +100%
    Ailment Threshold
    276%
    Сопротивление
    20 20 20 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    LegionKaruiMelee
    Metadata
    LegionKaruiMelee2
    Уровень
    68
    Здоровье
    17,756
    Броня
    57,580
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.17
    Опыт
    10,255
    Ailment Threshold
    17,756
    Chill
    56
    Shock
    56
    Brittle
    318
    Scorch
    56
    Sap
    155
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionKaruiHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Тяжёлый удар
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Перезарядка: 3 сек.
    Герой сильно бьёт врагов и отбрасывает их. Умение требует булаву, скипетр, топор, меч или двуручное оружие.
    Наносит на 50% больше урона
    30% снижение порога оглушения врагов

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    
    Animated
    {
    	on_event_glow_flash = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    
    Actor
    {
    	on_end_HeavyStrike = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiMelee2"] = {
        name = "Karui Sentry",
        life = 2.76,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "Melee",
            "LegionKaruiHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Невозможно получать заряды
    IdCannotGainCharges_
    FamilyCannotGainCharges
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 Global
  • Craft Tagsendurance_charge frenzy_charge power_charge
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Часовой каруи
    Гуманоид
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Невозможно получать заряды
    monster no map drops [1]
    Karui Sentry
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionKaruiMeleeSpectre_
    Tagscleaving_weapon, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood
    Здоровье
    276%
    Броня
    +100%
    Ailment Threshold
    276%
    Сопротивление
    20 20 20 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    LegionKaruiMelee
    Metadata
    LegionKaruiMelee3
    Уровень
    68
    Здоровье
    17,756
    Броня
    57,580
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.17
    Опыт
    10,255
    Ailment Threshold
    17,756
    Chill
    56
    Shock
    56
    Brittle
    318
    Scorch
    56
    Sap
    155
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionKaruiHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Тяжёлый удар
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Перезарядка: 3 сек.
    Герой сильно бьёт врагов и отбрасывает их. Умение требует булаву, скипетр, топор, меч или двуручное оружие.
    Наносит на 50% больше урона
    30% снижение порога оглушения врагов

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    
    Animated
    {
    	on_event_glow_flash = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    
    Actor
    {
    	on_end_HeavyStrike = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiMelee3"] = {
        name = "Karui Sentry",
        life = 2.76,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "Melee",
            "LegionKaruiHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Невозможно получать заряды
    IdCannotGainCharges_
    FamilyCannotGainCharges
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 Global
  • Craft Tagsendurance_charge frenzy_charge power_charge
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Часовой каруи
    Гуманоид
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Невозможно получать заряды
    monster no map drops [1]
    Karui Sentry
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionKaruiMeleeSpectre_
    Tagscleaving_weapon, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood
    Здоровье
    276%
    Броня
    +100%
    Ailment Threshold
    276%
    Сопротивление
    20 20 20 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    LegionKaruiMelee
    Metadata
    LegionKaruiMelee4
    Уровень
    68
    Здоровье
    17,756
    Броня
    57,580
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.17
    Опыт
    10,255
    Ailment Threshold
    17,756
    Chill
    56
    Shock
    56
    Brittle
    318
    Scorch
    56
    Sap
    155
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionKaruiHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Тяжёлый удар
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Перезарядка: 3 сек.
    Герой сильно бьёт врагов и отбрасывает их. Умение требует булаву, скипетр, топор, меч или двуручное оружие.
    Наносит на 50% больше урона
    30% снижение порога оглушения врагов

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    
    Animated
    {
    	on_event_glow_flash = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    
    Actor
    {
    	on_end_HeavyStrike = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiMelee4"] = {
        name = "Karui Sentry",
        life = 2.76,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "Melee",
            "LegionKaruiHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Невозможно получать заряды
    IdCannotGainCharges_
    FamilyCannotGainCharges
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 Global
  • Craft Tagsendurance_charge frenzy_charge power_charge
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Часовой каруи
    Гуманоид
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Невозможно получать заряды
    monster no map drops [1]
    Karui Sentry
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionKaruiMelee2HSpectre
    Tagscleaving_weapon, fast_movement, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood
    Здоровье
    276%
    Броня
    +100%
    Ailment Threshold
    276%
    Сопротивление
    20 20 20 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    LegionKaruiMelee2H
    Metadata
    LegionKaruiMelee2H
    Уровень
    68
    Здоровье
    17,756
    Броня
    57,580
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.5
    Опыт
    10,255
    Ailment Threshold
    17,756
    Chill
    56
    Shock
    56
    Brittle
    318
    Scorch
    56
    Sap
    155
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionKaruiHeavyStrike2H
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Тяжёлый удар
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 3 сек.
    Герой сильно бьёт врагов и отбрасывает их. Умение требует булаву, скипетр, топор, меч или двуручное оружие.
    Наносит на 50% больше урона
    30% снижение порога оглушения врагов

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    
    Animated
    {
    	on_event_glow_flash = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    
    Actor
    {
    	on_end_HeavyStrike = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiMelee2H"] = {
        name = "Karui Sentry",
        life = 2.76,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "LegionKaruiHeavyStrike2H",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiHeavyStrike2H"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Невозможно получать заряды
    IdCannotGainCharges_
    FamilyCannotGainCharges
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 Global
  • Craft Tagsendurance_charge frenzy_charge power_charge
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Часовой каруи
    Гуманоид
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Невозможно получать заряды
    monster no map drops [1]
    Karui Sentry
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionKaruiMeleeSpectre_
    Tagscleaving_weapon, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood
    Здоровье
    276%
    Броня
    +100%
    Ailment Threshold
    276%
    Сопротивление
    20 20 20 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    LegionKaruiMelee
    Metadata
    LegionKaruiMeleeEndless
    Уровень
    68
    Здоровье
    17,756
    Броня
    57,580
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.17
    Опыт
    10,255
    Ailment Threshold
    17,756
    Chill
    56
    Shock
    56
    Brittle
    318
    Scorch
    56
    Sap
    155
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionKaruiHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Тяжёлый удар
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Перезарядка: 3 сек.
    Герой сильно бьёт врагов и отбрасывает их. Умение требует булаву, скипетр, топор, меч или двуручное оружие.
    Наносит на 50% больше урона
    30% снижение порога оглушения врагов

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    
    Animated
    {
    	on_event_glow_flash = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    
    Actor
    {
    	on_end_HeavyStrike = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiMeleeEndless"] = {
        name = "Karui Sentry",
        life = 2.76,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "Melee",
            "LegionKaruiHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Невозможно получать заряды
    IdCannotGainCharges_
    FamilyCannotGainCharges
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 Global
  • Craft Tagsendurance_charge frenzy_charge power_charge
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Часовой каруи
    Гуманоид
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Невозможно получать заряды
    monster no map drops [1]
    Karui Sentry
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionKaruiMeleeSpectre_
    Tagscleaving_weapon, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood
    Здоровье
    276%
    Броня
    +100%
    Ailment Threshold
    276%
    Сопротивление
    20 20 20 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    LegionKaruiMelee
    Metadata
    LegionKaruiMelee2Endless
    Уровень
    68
    Здоровье
    17,756
    Броня
    57,580
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.17
    Опыт
    10,255
    Ailment Threshold
    17,756
    Chill
    56
    Shock
    56
    Brittle
    318
    Scorch
    56
    Sap
    155
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionKaruiHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Тяжёлый удар
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Перезарядка: 3 сек.
    Герой сильно бьёт врагов и отбрасывает их. Умение требует булаву, скипетр, топор, меч или двуручное оружие.
    Наносит на 50% больше урона
    30% снижение порога оглушения врагов

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    
    Animated
    {
    	on_event_glow_flash = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    
    Actor
    {
    	on_end_HeavyStrike = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiMelee2Endless"] = {
        name = "Karui Sentry",
        life = 2.76,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "Melee",
            "LegionKaruiHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Невозможно получать заряды
    IdCannotGainCharges_
    FamilyCannotGainCharges
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 Global
  • Craft Tagsendurance_charge frenzy_charge power_charge
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Часовой каруи
    Гуманоид
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Невозможно получать заряды
    monster no map drops [1]
    Karui Sentry
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionKaruiMeleeSpectre_
    Tagscleaving_weapon, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood
    Здоровье
    276%
    Броня
    +100%
    Ailment Threshold
    276%
    Сопротивление
    20 20 20 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    LegionKaruiMelee
    Metadata
    LegionKaruiMelee3Endless
    Уровень
    68
    Здоровье
    17,756
    Броня
    57,580
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.17
    Опыт
    10,255
    Ailment Threshold
    17,756
    Chill
    56
    Shock
    56
    Brittle
    318
    Scorch
    56
    Sap
    155
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionKaruiHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Тяжёлый удар
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Перезарядка: 3 сек.
    Герой сильно бьёт врагов и отбрасывает их. Умение требует булаву, скипетр, топор, меч или двуручное оружие.
    Наносит на 50% больше урона
    30% снижение порога оглушения врагов

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    
    Animated
    {
    	on_event_glow_flash = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    
    Actor
    {
    	on_end_HeavyStrike = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiMelee3Endless"] = {
        name = "Karui Sentry",
        life = 2.76,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "Melee",
            "LegionKaruiHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Невозможно получать заряды
    IdCannotGainCharges_
    FamilyCannotGainCharges
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 Global
  • Craft Tagsendurance_charge frenzy_charge power_charge
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Часовой каруи
    Гуманоид
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Невозможно получать заряды
    monster no map drops [1]
    Karui Sentry
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionKaruiMeleeSpectre_
    Tagscleaving_weapon, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood
    Здоровье
    276%
    Броня
    +100%
    Ailment Threshold
    276%
    Сопротивление
    20 20 20 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    LegionKaruiMelee
    Metadata
    LegionKaruiMelee4Endless
    Уровень
    68
    Здоровье
    17,756
    Броня
    57,580
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.17
    Опыт
    10,255
    Ailment Threshold
    17,756
    Chill
    56
    Shock
    56
    Brittle
    318
    Scorch
    56
    Sap
    155
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionKaruiHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Тяжёлый удар
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Перезарядка: 3 сек.
    Герой сильно бьёт врагов и отбрасывает их. Умение требует булаву, скипетр, топор, меч или двуручное оружие.
    Наносит на 50% больше урона
    30% снижение порога оглушения врагов

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    
    Animated
    {
    	on_event_glow_flash = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    
    Actor
    {
    	on_end_HeavyStrike = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiMelee4Endless"] = {
        name = "Karui Sentry",
        life = 2.76,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "Melee",
            "LegionKaruiHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Невозможно получать заряды
    IdCannotGainCharges_
    FamilyCannotGainCharges
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 Global
  • Craft Tagsendurance_charge frenzy_charge power_charge
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Часовой каруи
    Гуманоид
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Невозможно получать заряды
    monster no map drops [1]
    Karui Sentry
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionKaruiMelee2HSpectre
    Tagscleaving_weapon, fast_movement, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood
    Здоровье
    276%
    Броня
    +100%
    Ailment Threshold
    276%
    Сопротивление
    20 20 20 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    LegionKaruiMelee2H
    Metadata
    LegionKaruiMelee2HEndless
    Уровень
    68
    Здоровье
    17,756
    Броня
    57,580
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.5
    Опыт
    10,255
    Ailment Threshold
    17,756
    Chill
    56
    Shock
    56
    Brittle
    318
    Scorch
    56
    Sap
    155
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionKaruiHeavyStrike2H
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Тяжёлый удар
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 3 сек.
    Герой сильно бьёт врагов и отбрасывает их. Умение требует булаву, скипетр, топор, меч или двуручное оружие.
    Наносит на 50% больше урона
    30% снижение порога оглушения врагов

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    
    Animated
    {
    	on_event_glow_flash = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    
    Actor
    {
    	on_end_HeavyStrike = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiMelee2HEndless"] = {
        name = "Karui Sentry",
        life = 2.76,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "LegionKaruiHeavyStrike2H",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiHeavyStrike2H"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Невозможно получать заряды
    IdCannotGainCharges_
    FamilyCannotGainCharges
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 Global
  • Craft Tagsendurance_charge frenzy_charge power_charge
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Часовой каруи
    Гуманоид
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Karui Sentry
    SpectreY
    Tagscleaving_weapon, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, humanoid, legion_monster, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood
    Здоровье
    276%
    Броня
    +100%
    Ailment Threshold
    276%
    Сопротивление
    20 20 20 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    LegionKaruiMelee
    Metadata
    LegionKaruiMeleeSpectre_
    Уровень
    68
    Здоровье
    17,756
    Броня
    57,580
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.17
    Опыт
    10,255
    Ailment Threshold
    17,756
    Chill
    56
    Shock
    56
    Brittle
    318
    Scorch
    56
    Sap
    155
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionKaruiHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Тяжёлый удар
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Перезарядка: 3 сек.
    Герой сильно бьёт врагов и отбрасывает их. Умение требует булаву, скипетр, топор, меч или двуручное оружие.
    Наносит на 50% больше урона
    30% снижение порога оглушения врагов

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
    
    Animated
    {
    	on_event_glow_flash = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    
    Actor
    {
    	on_end_HeavyStrike = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiMeleeSpectre_"] = {
        name = "Karui Sentry",
        life = 2.76,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "Melee",
            "LegionKaruiHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Часовой каруи
    Гуманоид
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Karui Sentry
    SpectreY
    Tagscleaving_weapon, fast_movement, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, legion_monster, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood
    Здоровье
    276%
    Броня
    +100%
    Ailment Threshold
    276%
    Сопротивление
    20 20 20 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    LegionKaruiMelee2H
    Metadata
    LegionKaruiMelee2HSpectre
    Уровень
    68
    Здоровье
    17,756
    Броня
    57,580
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.5
    Опыт
    10,255
    Ailment Threshold
    17,756
    Chill
    56
    Shock
    56
    Brittle
    318
    Scorch
    56
    Sap
    155
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionKaruiHeavyStrike2H
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Тяжёлый удар
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 3 сек.
    Герой сильно бьёт врагов и отбрасывает их. Умение требует булаву, скипетр, топор, меч или двуручное оружие.
    Наносит на 50% больше урона
    30% снижение порога оглушения врагов

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
    
    Animated
    {
    	on_event_glow_flash = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    
    Actor
    {
    	on_end_HeavyStrike = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiMelee2HSpectre"] = {
        name = "Karui Sentry",
        life = 2.76,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "LegionKaruiHeavyStrike2H",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiHeavyStrike2H"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Часовой каруи
    Гуманоид
    Karui Sentry
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionKaruiMeleeSpectre_
    Tagscleaving_weapon, fast_movement, flesh_armour, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood
    Packs
  • Говорящий с огнем каруи, Часовой каруи, Часовой каруи, Поджигатель каруи
  • Здоровье
    276%
    Броня
    +100%
    Ailment Threshold
    276%
    Сопротивление
    20 20 20 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    LegionKaruiMelee
    Metadata
    LegionKaruiMeleeStandalone
    Уровень
    68
    Здоровье
    17,756
    Броня
    57,580
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.17
    Опыт
    10,255
    Ailment Threshold
    17,756
    Chill
    56
    Shock
    56
    Brittle
    318
    Scorch
    56
    Sap
    155
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionKaruiHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Тяжёлый удар
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Перезарядка: 3 сек.
    Герой сильно бьёт врагов и отбрасывает их. Умение требует булаву, скипетр, топор, меч или двуручное оружие.
    Наносит на 50% больше урона
    30% снижение порога оглушения врагов

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    Animated
    {
    	on_event_glow_flash = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    
    Actor
    {
    	on_end_HeavyStrike = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiMeleeStandalone"] = {
        name = "Karui Sentry",
        life = 2.76,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "Melee",
            "LegionKaruiHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Часовой каруи
    Гуманоид
    Karui Sentry
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionKaruiMelee2HSpectre
    Tagscleaving_weapon, fast_movement, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood
    Packs
  • Говорящий с огнем каруи, Часовой каруи, Часовой каруи, Поджигатель каруи
  • Здоровье
    276%
    Броня
    +100%
    Ailment Threshold
    276%
    Сопротивление
    20 20 20 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    LegionKaruiMelee2H
    Metadata
    LegionKaruiMelee2HStandalone
    Уровень
    68
    Здоровье
    17,756
    Броня
    57,580
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.5
    Опыт
    10,255
    Ailment Threshold
    17,756
    Chill
    56
    Shock
    56
    Brittle
    318
    Scorch
    56
    Sap
    155
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionKaruiHeavyStrike2H
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Тяжёлый удар
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 3 сек.
    Герой сильно бьёт врагов и отбрасывает их. Умение требует булаву, скипетр, топор, меч или двуручное оружие.
    Наносит на 50% больше урона
    30% снижение порога оглушения врагов

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    Animated
    {
    	on_event_glow_flash = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    
    Actor
    {
    	on_end_HeavyStrike = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/heavy_Strike_flash.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiMelee2HStandalone"] = {
        name = "Karui Sentry",
        life = 2.76,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "LegionKaruiHeavyStrike2H",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiHeavyStrike2H"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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