Паквате, Архитектор осквернения
Гуманоид
Paquate, Architect of Corruption
Spectre | N |
---|---|
Tags | Чародейский, chaos_affinity, cultist, fast_movement, human, humanoid, incursion_architect_card_sharp, is_unarmed, light_armour, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_incursion |
Здоровье
500%
Energy Shield From Life
100%
Ailment Threshold
500%
Сопротивление
30 30 30 20
Damage
134%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
VaalArchitect
Metadata
VaalArchitect8
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
32,167
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
501
Урон от чар
501
Точность
290
Attack Time
1.755
Опыт
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalIncursionArchitectProjectileChaos
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 1.33 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 293.1 до 439.7 урона хаосом
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileChaos2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 1.67 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 293.1 до 439.7 урона хаосом
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileChaosCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 3 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 206.9 до 310.3 урона хаосом
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
IncursionArchitectChaosSlashLeft
Triggerable, Attack
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит на 30% меньше урона атаками
25% физического урона становится уроном хаосом
Скорость атаки на 25% меньше
is area damage [1]
25% физического урона становится уроном хаосом
Скорость атаки на 25% меньше
is area damage [1]
IncursionArchitectChaosSlashRight
Triggerable, Attack
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит на 30% меньше урона атаками
25% физического урона становится уроном хаосом
Скорость атаки на 25% меньше
is area damage [1]
25% физического урона становится уроном хаосом
Скорость атаки на 25% меньше
is area damage [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
Шанс критического удара: 5%
Attack Time: 1.755 сек.
Перезарядка: 10 сек.
Скорость атаки на 25% меньше
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectChaosStomp
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 285.3 до 428 урона хаосом
is area damage [1]
is area damage [1]
EmptyActionSpellArchitectCombo
Spell
Время применения: 3 сек.
Перезарядка: 10 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ArchitectBloodBeam
Spell, Area, Damage, AreaSpell
Время применения: 3.43 сек.
Перезарядка: 12 сек.
Наносит от 159.7 до 239.6 физического урона
Ваши удары не могут оглушать врагов
Наносит 76.3 базового физического урона в секунду
Базовая длительность - 6 секунд(-ы)
Длительность вторичного эффекта: 2.75 секунд
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Ваши удары не могут оглушать врагов
Наносит 76.3 базового физического урона в секунду
Базовая длительность - 6 секунд(-ы)
Длительность вторичного эффекта: 2.75 секунд
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TriggerCascadeIncursionChaos
Triggerable
Перезарядка: 10 сек.
trigger cascade A [20]
trigger cascade B [30]
trigger cascade angle between arms [72]
trigger cascade arm angle offset [30]
trigger cascade ms between spikes [400]
trigger cascade number of arms [8]
trigger cascade number of spikes [1]
trigger cascade B [30]
trigger cascade angle between arms [72]
trigger cascade arm angle offset [30]
trigger cascade ms between spikes [400]
trigger cascade number of arms [8]
trigger cascade number of spikes [1]
IncursionMeteorUpheavalUltimate
Spell, Damage, Fire, Triggerable
Шанс критического удара: 5%
Время применения: 2.5 сек.
Наносит от 231.9 до 347.9 физического урона
30% физического урона становится уроном хаосом
Вызывает +3 взрыва(-ов)
active skill area of effect radius +% final [-25]
cast on trigger cascade event [1]
is area damage [1]
30% физического урона становится уроном хаосом
Вызывает +3 взрыва(-ов)
active skill area of effect radius +% final [-25]
cast on trigger cascade event [1]
is area damage [1]
IncursionChaosArchitectProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
EmptyActionIncursionProjectileRuckus
Spell
Время применения: 8.13 сек.
Перезарядка: 20 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ChaosArchitectProjectileNova
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 337 до 505.6 урона хаосом
Выпускает дополнительных снарядов: 10
Выпускает снаряды по кругу
base is projectile [1]
monster projectile variation [56]
Выпускает дополнительных снарядов: 10
Выпускает снаряды по кругу
base is projectile [1]
monster projectile variation [56]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect" Actor { on_event_effect_for_EmptyActionSpell = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" on_event_effect_end_for_EmptyActionSpell = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" on_event_effect_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" on_event_effect_end_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalArchitect/VaalArchitect8"] = { name = "Paquate, Architect of Corruption", life = 5, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "IncursionChaosArchitectProjectile1", "IncursionChaosArchitectProjectile2", "IncursionChaosArchitectProjectile3", "IncursionChaosArchitectProjectile4", "IncursionChaosArchitectProjectile5", "IncursionChaosArchitectProjectile6", "IncursionMeteorUpheavalUltimate", "IncursionArchitectChaosStomp", "EmptyActionAttackArchitectCombo", "EmptyActionSpellArchitectCombo", "EmptyActionIncursionProjectileRuckus", "TriggerCascadeIncursionChaos", "ChaosArchitectProjectileNova", "VaalIncursionArchitectProjectileChaos", "VaalIncursionArchitectProjectileChaos2", "VaalIncursionArchitectProjectileChaosCombo", "IncursionArchitectChaosSlashLeft", "IncursionArchitectChaosSlashRight", "ArchitectBloodBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile1"] = { name = "IncursionChaosArchitectProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 1000, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile2"] = { name = "IncursionChaosArchitectProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -20, 750, 250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile3"] = { name = "IncursionChaosArchitectProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -15, 500, 500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile4"] = { name = "IncursionChaosArchitectProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -10, 250, 300, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile5"] = { name = "IncursionChaosArchitectProjectile5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -5, -500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile6"] = { name = "IncursionChaosArchitectProjectile6", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -250, -250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionMeteorUpheavalUltimate"] = { name = "IncursionMeteorUpheavalUltimate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_on_trigger_cascade_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 30, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectChaosStomp"] = { name = "IncursionArchitectChaosStomp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArchitectCombo"] = { name = "EmptyActionAttackArchitectCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellArchitectCombo"] = { name = "EmptyActionSpellArchitectCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionIncursionProjectileRuckus"] = { name = "EmptyActionIncursionProjectileRuckus", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 8.13, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeIncursionChaos"] = { name = "TriggerCascadeIncursionChaos", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_A", "trigger_cascade_ms_between_spikes", "trigger_cascade_B", "trigger_cascade_number_of_arms", "trigger_cascade_angle_between_arms", "trigger_cascade_arm_angle_offset", }, levels = { [1] = {1, 20, 400, 30, 8, 72, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosArchitectProjectileNova"] = { name = "ChaosArchitectProjectileNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 56, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaos"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaos2"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaosCombo"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectChaosSlashLeft"] = { name = "IncursionArchitectChaosSlashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectChaosSlashRight"] = { name = "IncursionArchitectChaosSlashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArchitectBloodBeam"] = { name = "ArchitectBloodBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.43, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_to_deal_per_minute", "base_secondary_skill_effect_duration", "base_skill_effect_duration", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cannot_stun", }, levels = { [1] = {0.63999998569489, 0.95999997854233, 0.80000001192093, 2000, 6000, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {0.63999998569489, 0.95999997854233, 0.89999997615814, 2250, 6000, levelRequirement = 20, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {0.63999998569489, 0.95999997854233, 1, 2500, 6000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [4] = {0.63999998569489, 0.95999997854233, 1.1000000238419, 2750, 6000, levelRequirement = 60, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [5] = {0.63999998569489, 0.95999997854233, 1.2000000476837, 3000, 6000, levelRequirement = 70, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, }
Paquate, Architect of Corruption
Гуманоид
monster no drops or experience [1]
Spectre | N |
---|---|
Tags | Чародейский, chaos_affinity, cultist, fast_movement, human, humanoid, incursion_architect_card_sharp, is_unarmed, light_armour, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_incursion |
Здоровье
300%
Energy Shield From Life
100%
Ailment Threshold
300%
Сопротивление
30 30 30 20
Damage
134%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
VaalArchitectGauntlet
Metadata
VaalArchitect8Gauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
19,300
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
501
Урон от чар
501
Точность
290
Attack Time
1.755
Опыт
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalIncursionArchitectProjectileChaos
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 1.33 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 293.1 до 439.7 урона хаосом
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileChaos2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 1.67 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 293.1 до 439.7 урона хаосом
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileChaosCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 3 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 206.9 до 310.3 урона хаосом
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
IncursionArchitectChaosSlashLeft
Triggerable, Attack
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит на 30% меньше урона атаками
25% физического урона становится уроном хаосом
Скорость атаки на 25% меньше
is area damage [1]
25% физического урона становится уроном хаосом
Скорость атаки на 25% меньше
is area damage [1]
IncursionArchitectChaosSlashRight
Triggerable, Attack
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит на 30% меньше урона атаками
25% физического урона становится уроном хаосом
Скорость атаки на 25% меньше
is area damage [1]
25% физического урона становится уроном хаосом
Скорость атаки на 25% меньше
is area damage [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
Шанс критического удара: 5%
Attack Time: 1.755 сек.
Перезарядка: 10 сек.
Скорость атаки на 25% меньше
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectChaosStomp
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 285.3 до 428 урона хаосом
is area damage [1]
is area damage [1]
EmptyActionSpellArchitectCombo
Spell
Время применения: 3 сек.
Перезарядка: 10 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ArchitectBloodBeam
Spell, Area, Damage, AreaSpell
Время применения: 3.43 сек.
Перезарядка: 12 сек.
Наносит от 159.7 до 239.6 физического урона
Ваши удары не могут оглушать врагов
Наносит 76.3 базового физического урона в секунду
Базовая длительность - 6 секунд(-ы)
Длительность вторичного эффекта: 2.75 секунд
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Ваши удары не могут оглушать врагов
Наносит 76.3 базового физического урона в секунду
Базовая длительность - 6 секунд(-ы)
Длительность вторичного эффекта: 2.75 секунд
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TriggerCascadeIncursionChaos
Triggerable
Перезарядка: 10 сек.
trigger cascade A [20]
trigger cascade B [30]
trigger cascade angle between arms [72]
trigger cascade arm angle offset [30]
trigger cascade ms between spikes [400]
trigger cascade number of arms [8]
trigger cascade number of spikes [1]
trigger cascade B [30]
trigger cascade angle between arms [72]
trigger cascade arm angle offset [30]
trigger cascade ms between spikes [400]
trigger cascade number of arms [8]
trigger cascade number of spikes [1]
IncursionMeteorUpheavalUltimate
Spell, Damage, Fire, Triggerable
Шанс критического удара: 5%
Время применения: 2.5 сек.
Наносит от 231.9 до 347.9 физического урона
30% физического урона становится уроном хаосом
Вызывает +3 взрыва(-ов)
active skill area of effect radius +% final [-25]
cast on trigger cascade event [1]
is area damage [1]
30% физического урона становится уроном хаосом
Вызывает +3 взрыва(-ов)
active skill area of effect radius +% final [-25]
cast on trigger cascade event [1]
is area damage [1]
IncursionChaosArchitectProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
EmptyActionIncursionProjectileRuckus
Spell
Время применения: 8.13 сек.
Перезарядка: 20 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ChaosArchitectProjectileNova
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 337 до 505.6 урона хаосом
Выпускает дополнительных снарядов: 10
Выпускает снаряды по кругу
base is projectile [1]
monster projectile variation [56]
Выпускает дополнительных снарядов: 10
Выпускает снаряды по кругу
base is projectile [1]
monster projectile variation [56]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect" Actor { on_event_effect_for_EmptyActionSpell = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" on_event_effect_end_for_EmptyActionSpell = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" on_event_effect_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" on_event_effect_end_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalArchitect/VaalArchitect8Gauntlet"] = { name = "Paquate, Architect of Corruption", life = 3, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "IncursionChaosArchitectProjectile1", "IncursionChaosArchitectProjectile2", "IncursionChaosArchitectProjectile3", "IncursionChaosArchitectProjectile4", "IncursionChaosArchitectProjectile5", "IncursionChaosArchitectProjectile6", "IncursionMeteorUpheavalUltimate", "IncursionArchitectChaosStomp", "EmptyActionAttackArchitectCombo", "EmptyActionSpellArchitectCombo", "EmptyActionIncursionProjectileRuckus", "TriggerCascadeIncursionChaos", "ChaosArchitectProjectileNova", "VaalIncursionArchitectProjectileChaos", "VaalIncursionArchitectProjectileChaos2", "VaalIncursionArchitectProjectileChaosCombo", "IncursionArchitectChaosSlashLeft", "IncursionArchitectChaosSlashRight", "ArchitectBloodBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile1"] = { name = "IncursionChaosArchitectProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 1000, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile2"] = { name = "IncursionChaosArchitectProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -20, 750, 250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile3"] = { name = "IncursionChaosArchitectProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -15, 500, 500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile4"] = { name = "IncursionChaosArchitectProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -10, 250, 300, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile5"] = { name = "IncursionChaosArchitectProjectile5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -5, -500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile6"] = { name = "IncursionChaosArchitectProjectile6", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -250, -250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionMeteorUpheavalUltimate"] = { name = "IncursionMeteorUpheavalUltimate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_on_trigger_cascade_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 30, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectChaosStomp"] = { name = "IncursionArchitectChaosStomp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArchitectCombo"] = { name = "EmptyActionAttackArchitectCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellArchitectCombo"] = { name = "EmptyActionSpellArchitectCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionIncursionProjectileRuckus"] = { name = "EmptyActionIncursionProjectileRuckus", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 8.13, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeIncursionChaos"] = { name = "TriggerCascadeIncursionChaos", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_A", "trigger_cascade_ms_between_spikes", "trigger_cascade_B", "trigger_cascade_number_of_arms", "trigger_cascade_angle_between_arms", "trigger_cascade_arm_angle_offset", }, levels = { [1] = {1, 20, 400, 30, 8, 72, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosArchitectProjectileNova"] = { name = "ChaosArchitectProjectileNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 56, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaos"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaos2"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaosCombo"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectChaosSlashLeft"] = { name = "IncursionArchitectChaosSlashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectChaosSlashRight"] = { name = "IncursionArchitectChaosSlashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArchitectBloodBeam"] = { name = "ArchitectBloodBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.43, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_to_deal_per_minute", "base_secondary_skill_effect_duration", "base_skill_effect_duration", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cannot_stun", }, levels = { [1] = {0.63999998569489, 0.95999997854233, 0.80000001192093, 2000, 6000, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {0.63999998569489, 0.95999997854233, 0.89999997615814, 2250, 6000, levelRequirement = 20, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {0.63999998569489, 0.95999997854233, 1, 2500, 6000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [4] = {0.63999998569489, 0.95999997854233, 1.1000000238419, 2750, 6000, levelRequirement = 60, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [5] = {0.63999998569489, 0.95999997854233, 1.2000000476837, 3000, 6000, levelRequirement = 70, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Паквате, Архитектор осквернения
Гуманоид
Paquate, Architect of Corruption
Spectre | N |
---|---|
Tags | Чародейский, chaos_affinity, cultist, fast_movement, human, humanoid, incursion_architect_card_sharp, is_unarmed, light_armour, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_incursion |
Здоровье
500%
Energy Shield From Life
100%
Ailment Threshold
500%
Сопротивление
30 30 30 20
Damage
134%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
VaalArchitect
Metadata
VaalArchitect8MemoryLine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
32,167
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
501
Урон от чар
501
Точность
290
Attack Time
1.755
Опыт
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalIncursionArchitectProjectileChaos
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 1.33 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 293.1 до 439.7 урона хаосом
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileChaos2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 1.67 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 293.1 до 439.7 урона хаосом
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileChaosCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 3 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 206.9 до 310.3 урона хаосом
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
IncursionArchitectChaosSlashLeft
Triggerable, Attack
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит на 30% меньше урона атаками
25% физического урона становится уроном хаосом
Скорость атаки на 25% меньше
is area damage [1]
25% физического урона становится уроном хаосом
Скорость атаки на 25% меньше
is area damage [1]
IncursionArchitectChaosSlashRight
Triggerable, Attack
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит на 30% меньше урона атаками
25% физического урона становится уроном хаосом
Скорость атаки на 25% меньше
is area damage [1]
25% физического урона становится уроном хаосом
Скорость атаки на 25% меньше
is area damage [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
Шанс критического удара: 5%
Attack Time: 1.755 сек.
Перезарядка: 10 сек.
Скорость атаки на 25% меньше
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectChaosStomp
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 285.3 до 428 урона хаосом
is area damage [1]
is area damage [1]
EmptyActionSpellArchitectCombo
Spell
Время применения: 3 сек.
Перезарядка: 10 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ArchitectBloodBeam
Spell, Area, Damage, AreaSpell
Время применения: 3.43 сек.
Перезарядка: 12 сек.
Наносит от 159.7 до 239.6 физического урона
Ваши удары не могут оглушать врагов
Наносит 76.3 базового физического урона в секунду
Базовая длительность - 6 секунд(-ы)
Длительность вторичного эффекта: 2.75 секунд
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Ваши удары не могут оглушать врагов
Наносит 76.3 базового физического урона в секунду
Базовая длительность - 6 секунд(-ы)
Длительность вторичного эффекта: 2.75 секунд
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TriggerCascadeIncursionChaos
Triggerable
Перезарядка: 10 сек.
trigger cascade A [20]
trigger cascade B [30]
trigger cascade angle between arms [72]
trigger cascade arm angle offset [30]
trigger cascade ms between spikes [400]
trigger cascade number of arms [8]
trigger cascade number of spikes [1]
trigger cascade B [30]
trigger cascade angle between arms [72]
trigger cascade arm angle offset [30]
trigger cascade ms between spikes [400]
trigger cascade number of arms [8]
trigger cascade number of spikes [1]
IncursionMeteorUpheavalUltimate
Spell, Damage, Fire, Triggerable
Шанс критического удара: 5%
Время применения: 2.5 сек.
Наносит от 231.9 до 347.9 физического урона
30% физического урона становится уроном хаосом
Вызывает +3 взрыва(-ов)
active skill area of effect radius +% final [-25]
cast on trigger cascade event [1]
is area damage [1]
30% физического урона становится уроном хаосом
Вызывает +3 взрыва(-ов)
active skill area of effect radius +% final [-25]
cast on trigger cascade event [1]
is area damage [1]
IncursionChaosArchitectProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
EmptyActionIncursionProjectileRuckus
Spell
Время применения: 8.13 сек.
Перезарядка: 20 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ChaosArchitectProjectileNova
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 337 до 505.6 урона хаосом
Выпускает дополнительных снарядов: 10
Выпускает снаряды по кругу
base is projectile [1]
monster projectile variation [56]
Выпускает дополнительных снарядов: 10
Выпускает снаряды по кругу
base is projectile [1]
monster projectile variation [56]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect" Actor { on_event_effect_for_EmptyActionSpell = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" on_event_effect_end_for_EmptyActionSpell = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" on_event_effect_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" on_event_effect_end_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalArchitect/VaalArchitect8MemoryLine"] = { name = "Paquate, Architect of Corruption", life = 5, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "IncursionChaosArchitectProjectile1", "IncursionChaosArchitectProjectile2", "IncursionChaosArchitectProjectile3", "IncursionChaosArchitectProjectile4", "IncursionChaosArchitectProjectile5", "IncursionChaosArchitectProjectile6", "IncursionMeteorUpheavalUltimate", "IncursionArchitectChaosStomp", "EmptyActionAttackArchitectCombo", "EmptyActionSpellArchitectCombo", "EmptyActionIncursionProjectileRuckus", "TriggerCascadeIncursionChaos", "ChaosArchitectProjectileNova", "VaalIncursionArchitectProjectileChaos", "VaalIncursionArchitectProjectileChaos2", "VaalIncursionArchitectProjectileChaosCombo", "IncursionArchitectChaosSlashLeft", "IncursionArchitectChaosSlashRight", "ArchitectBloodBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile1"] = { name = "IncursionChaosArchitectProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 1000, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile2"] = { name = "IncursionChaosArchitectProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -20, 750, 250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile3"] = { name = "IncursionChaosArchitectProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -15, 500, 500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile4"] = { name = "IncursionChaosArchitectProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -10, 250, 300, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile5"] = { name = "IncursionChaosArchitectProjectile5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -5, -500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile6"] = { name = "IncursionChaosArchitectProjectile6", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -250, -250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionMeteorUpheavalUltimate"] = { name = "IncursionMeteorUpheavalUltimate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_on_trigger_cascade_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 30, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectChaosStomp"] = { name = "IncursionArchitectChaosStomp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArchitectCombo"] = { name = "EmptyActionAttackArchitectCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellArchitectCombo"] = { name = "EmptyActionSpellArchitectCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionIncursionProjectileRuckus"] = { name = "EmptyActionIncursionProjectileRuckus", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 8.13, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeIncursionChaos"] = { name = "TriggerCascadeIncursionChaos", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_A", "trigger_cascade_ms_between_spikes", "trigger_cascade_B", "trigger_cascade_number_of_arms", "trigger_cascade_angle_between_arms", "trigger_cascade_arm_angle_offset", }, levels = { [1] = {1, 20, 400, 30, 8, 72, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosArchitectProjectileNova"] = { name = "ChaosArchitectProjectileNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 56, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaos"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaos2"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaosCombo"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectChaosSlashLeft"] = { name = "IncursionArchitectChaosSlashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectChaosSlashRight"] = { name = "IncursionArchitectChaosSlashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArchitectBloodBeam"] = { name = "ArchitectBloodBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.43, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_to_deal_per_minute", "base_secondary_skill_effect_duration", "base_skill_effect_duration", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cannot_stun", }, levels = { [1] = {0.63999998569489, 0.95999997854233, 0.80000001192093, 2000, 6000, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {0.63999998569489, 0.95999997854233, 0.89999997615814, 2250, 6000, levelRequirement = 20, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {0.63999998569489, 0.95999997854233, 1, 2500, 6000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [4] = {0.63999998569489, 0.95999997854233, 1.1000000238419, 2750, 6000, levelRequirement = 60, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [5] = {0.63999998569489, 0.95999997854233, 1.2000000476837, 3000, 6000, levelRequirement = 70, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, }
Паквате, Архитектор осквернения
Гуманоид
is incursion temple architect [1]
is incursion temple boss [1]
is incursion temple boss [1]
Paquate, Architect of Corruption
Spectre | N |
---|---|
Tags | Чародейский, chaos_affinity, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_temple |
Здоровье
500%
Energy Shield From Life
100%
Ailment Threshold
500%
Сопротивление
30 30 30 20
Damage
134%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
TempleVaalArchitect
Metadata
TempleVaalArchitect8
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
32,167
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
501
Урон от чар
501
Точность
290
Attack Time
1.755
Опыт
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalIncursionArchitectProjectileChaos
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 1.33 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 293.1 до 439.7 урона хаосом
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileChaos2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 1.67 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 293.1 до 439.7 урона хаосом
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileChaosCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 3 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 206.9 до 310.3 урона хаосом
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
Базовый радиус равен 0.9 м
base is projectile [1]
projectile uses contact position [1]
IncursionArchitectChaosSlashLeft
Triggerable, Attack
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит на 30% меньше урона атаками
25% физического урона становится уроном хаосом
Скорость атаки на 25% меньше
is area damage [1]
25% физического урона становится уроном хаосом
Скорость атаки на 25% меньше
is area damage [1]
IncursionArchitectChaosSlashRight
Triggerable, Attack
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит на 30% меньше урона атаками
25% физического урона становится уроном хаосом
Скорость атаки на 25% меньше
is area damage [1]
25% физического урона становится уроном хаосом
Скорость атаки на 25% меньше
is area damage [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
Шанс критического удара: 5%
Attack Time: 1.755 сек.
Перезарядка: 10 сек.
Скорость атаки на 25% меньше
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectChaosStomp
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 285.3 до 428 урона хаосом
is area damage [1]
is area damage [1]
EmptyActionSpellArchitectCombo
Spell
Время применения: 3 сек.
Перезарядка: 10 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ArchitectBloodBeam
Spell, Area, Damage, AreaSpell
Время применения: 3.43 сек.
Перезарядка: 12 сек.
Наносит от 159.7 до 239.6 физического урона
Ваши удары не могут оглушать врагов
Наносит 76.3 базового физического урона в секунду
Базовая длительность - 6 секунд(-ы)
Длительность вторичного эффекта: 2.75 секунд
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Ваши удары не могут оглушать врагов
Наносит 76.3 базового физического урона в секунду
Базовая длительность - 6 секунд(-ы)
Длительность вторичного эффекта: 2.75 секунд
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TriggerCascadeIncursionChaos
Triggerable
Перезарядка: 10 сек.
trigger cascade A [20]
trigger cascade B [30]
trigger cascade angle between arms [72]
trigger cascade arm angle offset [30]
trigger cascade ms between spikes [400]
trigger cascade number of arms [8]
trigger cascade number of spikes [1]
trigger cascade B [30]
trigger cascade angle between arms [72]
trigger cascade arm angle offset [30]
trigger cascade ms between spikes [400]
trigger cascade number of arms [8]
trigger cascade number of spikes [1]
IncursionMeteorUpheavalUltimate
Spell, Damage, Fire, Triggerable
Шанс критического удара: 5%
Время применения: 2.5 сек.
Наносит от 231.9 до 347.9 физического урона
30% физического урона становится уроном хаосом
Вызывает +3 взрыва(-ов)
active skill area of effect radius +% final [-25]
cast on trigger cascade event [1]
is area damage [1]
30% физического урона становится уроном хаосом
Вызывает +3 взрыва(-ов)
active skill area of effect radius +% final [-25]
cast on trigger cascade event [1]
is area damage [1]
IncursionChaosArchitectProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
IncursionChaosArchitectProjectile6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
Наносит от 168.5 до 252.8 урона хаосом
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
Наносит на 30% меньше урона атаками
Выпускает снаряды по кругу
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-50]
EmptyActionIncursionProjectileRuckus
Spell
Время применения: 8.13 сек.
Перезарядка: 20 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ChaosArchitectProjectileNova
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 337 до 505.6 урона хаосом
Выпускает дополнительных снарядов: 10
Выпускает снаряды по кругу
base is projectile [1]
monster projectile variation [56]
Выпускает дополнительных снарядов: 10
Выпускает снаряды по кругу
base is projectile [1]
monster projectile variation [56]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitect"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitect" Actor { on_event_effect_for_Fireball = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" on_event_effect_end_for_Fireball = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" on_event_effect_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" on_event_effect_end_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalArchitect/TempleVaalArchitect8"] = { name = "Paquate, Architect of Corruption", life = 5, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "IncursionChaosArchitectProjectile1", "IncursionChaosArchitectProjectile2", "IncursionChaosArchitectProjectile3", "IncursionChaosArchitectProjectile4", "IncursionChaosArchitectProjectile5", "IncursionChaosArchitectProjectile6", "IncursionMeteorUpheavalUltimate", "IncursionArchitectChaosStomp", "EmptyActionAttackArchitectCombo", "EmptyActionSpellArchitectCombo", "EmptyActionIncursionProjectileRuckus", "TriggerCascadeIncursionChaos", "ChaosArchitectProjectileNova", "VaalIncursionArchitectProjectileChaos", "VaalIncursionArchitectProjectileChaos2", "VaalIncursionArchitectProjectileChaosCombo", "IncursionArchitectChaosSlashLeft", "IncursionArchitectChaosSlashRight", "ArchitectBloodBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile1"] = { name = "IncursionChaosArchitectProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 1000, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile2"] = { name = "IncursionChaosArchitectProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -20, 750, 250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile3"] = { name = "IncursionChaosArchitectProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -15, 500, 500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile4"] = { name = "IncursionChaosArchitectProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -10, 250, 300, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile5"] = { name = "IncursionChaosArchitectProjectile5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -5, -500, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionChaosArchitectProjectile6"] = { name = "IncursionChaosArchitectProjectile6", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_visual_scale_+%", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -250, -250, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionMeteorUpheavalUltimate"] = { name = "IncursionMeteorUpheavalUltimate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_on_trigger_cascade_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 30, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectChaosStomp"] = { name = "IncursionArchitectChaosStomp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArchitectCombo"] = { name = "EmptyActionAttackArchitectCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellArchitectCombo"] = { name = "EmptyActionSpellArchitectCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionIncursionProjectileRuckus"] = { name = "EmptyActionIncursionProjectileRuckus", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 8.13, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeIncursionChaos"] = { name = "TriggerCascadeIncursionChaos", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_A", "trigger_cascade_ms_between_spikes", "trigger_cascade_B", "trigger_cascade_number_of_arms", "trigger_cascade_angle_between_arms", "trigger_cascade_arm_angle_offset", }, levels = { [1] = {1, 20, 400, 30, 8, 72, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosArchitectProjectileNova"] = { name = "ChaosArchitectProjectileNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 56, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaos"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaos2"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileChaosCombo"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectChaosSlashLeft"] = { name = "IncursionArchitectChaosSlashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectChaosSlashRight"] = { name = "IncursionArchitectChaosSlashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {0, 25, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArchitectBloodBeam"] = { name = "ArchitectBloodBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.43, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_to_deal_per_minute", "base_secondary_skill_effect_duration", "base_skill_effect_duration", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cannot_stun", }, levels = { [1] = {0.63999998569489, 0.95999997854233, 0.80000001192093, 2000, 6000, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {0.63999998569489, 0.95999997854233, 0.89999997615814, 2250, 6000, levelRequirement = 20, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {0.63999998569489, 0.95999997854233, 1, 2500, 6000, levelRequirement = 40, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [4] = {0.63999998569489, 0.95999997854233, 1.1000000238419, 2750, 6000, levelRequirement = 60, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [5] = {0.63999998569489, 0.95999997854233, 1.2000000476837, 3000, 6000, levelRequirement = 70, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, }
is incursion temple architect [1]
Id | MonsterIncursionArchitect |
---|---|
Family | MonsterIncursionArchitect |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
is incursion temple boss [1]
Id | MonsterIncursionBoss |
---|---|
Family | MonsterIncursionBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |