Призрачный медведь
Зверь
stance movement speed +% final [-50]
Spectral Ursa
SpectreN
Tagsanimal_claw_weapon, beast, extra_small_height, is_unarmed, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, ursine_beast
Здоровье
280%
Уклонение
+50%
Ailment Threshold
280%
Сопротивление
40 0 0 0
Damage
254%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±20%
Опыт
140%
Model Size
100%
Type
DropBearProphecySummoned
Metadata
DropBearProphecyTrap
Уровень
68
Здоровье
18,013
Броня
28,790
Уклонение
7,109
Энергетический щит
0
Damage
949
Урон от чар
949
Точность
290
Attack Time
1.65
Опыт
14,357
Ailment Threshold
18,013
Chill
57
Shock
57
Brittle
322
Scorch
57
Sap
157
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 759–1139
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DropBearAmbushNoTargeting
Attack
Base Damage: 759–1139
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Никогда не наносит критических ударов
Наносит на 50% меньше урона
DanceOnCorpse
CanTargetUnusableCorpse
Перезарядка: 30 сек.
disable skill repeats [1]

Object Type

version 2
extends "Metadata/Monsters/DropBear/DropBear"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/DropBear/DropBear"

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); "
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DropBear/DropBearProphecyTrap"] = {
    name = "Spectral Ursa",
    life = 2.8,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.54,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "DropBearAmbushNoTargeting",
        "DanceOnCorpse",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DropBearAmbushNoTargeting"] = {
    name = "DropBearAmbushNoTargeting",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_cannot_crit",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpse"] = {
    name = "DanceOnCorpse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.CanTargetUnusableCorpse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
stance movement speed +% final [-50]
IdStanceDropBearWalk
FamilyStance
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • stance movement speed +% final Min: -50 Max: -50 Global
  • Craft Tagsspeed