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Сгнивший Матриарх
The Rotten Matriarch
SpectreN
Area{Разорённой площади}{Разорённая площадь}
TagsЧародейский, fire_affinity, human, humanoid, is_unarmed, light_armour, medium_height, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement, templar
Здоровье
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Сопротивление
MonsterResistanceIconFire85 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
Damage
134%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 8
Attack Time
1.8 Second
Damage Spread
±20%
Опыт
200%
Model Size
130%
Type
MotherOfFlamesBoss
Metadata
MotherOfFlamesBossZombie2
Уровень
64
Здоровье
19,072
Броня
20,943
Уклонение
4,112
Энергетический щит
19,072
Damage
409
Урон от чар
409
Точность
494
Attack Time
1.8
Опыт
18,566
Minion Life
4,288
Minion Energy Shield
4,288
Minion Damage
322
Ailment Threshold
19,072
Chill
60
Shock
60
Brittle
341
Scorch
60
Sap
167
Phys Convert Ele
220%
MatriachFireMortarZombie
Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, Multicastable, Chains, AreaSpell
Шанс критического удара: 5%
Время применения: 2 сек.
Ваши удары всегда накладывают поджог
Наносит от 1173 до 1760 урона от огня
Поражает целей по цепи: +1
base is projectile [1]
fire mortar second hit damage +% final [-60]
is area damage [1]
projectile uses contact position [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 327—490
Шанс критического удара: 5%
Attack Time: 1.8 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MotherOfFlames/MotherOfFlamesBossZombie2"] = {
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "The Rotten Matriarch",
    life = 4,
    energyShield = 1,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.8,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "MatriachFireMortarZombie",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MatriachFireMortarZombie"] = {
    name = "MatriachFireMortarZombie",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chains] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "fire_mortar_second_hit_damage_+%_final",
        "number_of_chains",
        "is_area_damage",
        "base_is_projectile",
        "always_ignite",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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