Проходчик
Нежить
Область: Шахты — уровень 1, Шахты — уровень 2, Лаборатория вечных, Ужасающая шахта, Пустота памяти, Фрагмент воспоминаний, Карта жеоды, Карта кристальной шахты
stance movement speed +% final [112]
Tunneler
Здоровье
132%
Уклонение
+50%
Ailment Threshold
132%
Сопротивление
0 40 0 0
Damage
165%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
110%
Model Size
110%
Type
Handfinger
Metadata
Handfinger
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
83
Здоровье
42,262
Броня
92,477
Уклонение
11,790
Энергетический щит
0
Damage
1,486
Урон от чар
1,486
Точность
518
Attack Time
1.5
Опыт
14,445
Ailment Threshold
42,262
Chill
134
Shock
134
Brittle
756
Scorch
134
Sap
369
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1189–1783
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HandfingerHammerThrow
Attack, Projectile, ProjectilesFromUser, DualWieldOnly, RangedAttack
Base Damage: 1189–1783
Шанс критического удара: 5%
Attack Time: 1.5 сек.
base is projectile [1]
projectile spread radius [100]
projectile spread radius [100]
HandfingerHammerThrowMultipleProjectiles
Attack, Projectile, ProjectilesFromUser, DualWieldOnly, RangedAttack
Base Damage: 1189–1783
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 4 сек.
Выпускает дополнительных снарядов: 2
base is projectile [1]
projectile spread radius [100]
base is projectile [1]
projectile spread radius [100]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Handfinger/Handfinger"] = { name = "Tunneler", life = 1.32, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "HandfingerHammerThrow", "HandfingerHammerThrowMultipleProjectiles", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerHammerThrow"] = { name = "HandfingerHammerThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.DualWieldOnly] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "base_is_projectile", }, levels = { [1] = {100, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerHammerThrowMultipleProjectiles"] = { name = "HandfingerHammerThrowMultipleProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.DualWieldOnly] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "projectile_spread_radius", "base_is_projectile", }, levels = { [1] = {2, 100, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Проходчик
Нежить
stance movement speed +% final [112]
Tunneler
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, cannot_be_monolith, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_model, melee, mud_blood, not_int, not_str, physical_affinity, ranged, slow_movement, undead |
Packs |
Здоровье
132%
Уклонение
+50%
Ailment Threshold
132%
Сопротивление
0 40 0 0
Damage
165%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
110%
Model Size
110%
Type
Handfinger
Metadata
HandfingerHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,492
Броня
28,790
Уклонение
7,109
Энергетический щит
0
Damage
616
Урон от чар
616
Точность
290
Attack Time
1.5
Опыт
11,281
Ailment Threshold
8,492
Chill
27
Shock
27
Brittle
152
Scorch
27
Sap
74
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 493–740
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HandfingerHammerThrow
Attack, Projectile, ProjectilesFromUser, DualWieldOnly, RangedAttack
Base Damage: 493–740
Шанс критического удара: 5%
Attack Time: 1.5 сек.
base is projectile [1]
projectile spread radius [100]
projectile spread radius [100]
HandfingerHammerThrowMultipleProjectiles
Attack, Projectile, ProjectilesFromUser, DualWieldOnly, RangedAttack
Base Damage: 493–740
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 4 сек.
Выпускает дополнительных снарядов: 2
base is projectile [1]
projectile spread radius [100]
base is projectile [1]
projectile spread radius [100]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Handfinger/HandfingerHellscape"] = { name = "Tunneler", life = 1.32, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "HandfingerHammerThrow", "HandfingerHammerThrowMultipleProjectiles", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerHammerThrow"] = { name = "HandfingerHammerThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.DualWieldOnly] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "base_is_projectile", }, levels = { [1] = {100, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HandfingerHammerThrowMultipleProjectiles"] = { name = "HandfingerHammerThrowMultipleProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.DualWieldOnly] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "projectile_spread_radius", "base_is_projectile", }, levels = { [1] = {2, 100, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |