Ground_effect
Old: horsepowerhsu 2021-08-24 04:46:16
New: Yueren 2021-08-24 13:01:55
Old | New | Differences | |
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1 | - | # Character class | |
1 | + | # Ground effect | |
2 | + | A **ground effect** is the general term for a patch of terrain that has some consequence on [[character]]s or monsters positioned on it. [[Burning ground]] created by the [[Fire Trap]] skill is one common example of a ground effect. | |
2 | 3 | ||
3 | - | ||
4 | + | ## List of ground effects | |
4 | 5 | ||
5 | - | The following stats are the same for all new [[character]]s, and gain the same amount per level. Characters start with different [[accuracy]] ratings, but all gain 2 base accuracy per level. | |
6 | + | - [[Burning ground]] | |
7 | + | - [[Chilled ground]] | |
8 | + | - [[Frozen ground]] | |
9 | + | - [[Shocked ground]] | |
10 | + | - [[Consecrated ground]] | |
11 | + | - [[Desecrated ground]] | |
12 | + | - [[Caustic ground]] | |
13 | + | - [[Profane ground]] | |
14 | + | - [Smoke Cloud](https://poedb.tw/us/Smoke_cloud) | |
15 | + | - [[Tarred ground]] | |
16 | + | - [[Fungal ground]] | |
17 | + | - [[Eldritch decay]] | |
18 | + | - [[Mana Rune]] | |
19 | + | - [[Net throw]] | |
20 | + | - [[Slipstream]] | |
21 | + | - [[Blood Ritual]] | |
6 | 22 | ||
7 | - | - 50 [[life]] and gains additional 12 life per level. | |
8 | - | - 40 [[mana]] and gains additional 6 mana per level. | |
9 | - | - 15 [[evasion]] rating and no longer gains additional evasion rating per level. | |
23 | + | ## Mechanics | |
24 | + | Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects. | |
10 | 25 | ||
11 | - | ||
26 | + | Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment. | |
12 | 27 | ||
13 | - | ||
28 | + | 'Flying' monsters, including [[Summon Raging Spirit]] and Watchers, are not affected by certain ground effects that lie close to the ground. Other ground effects, such as those that consist of vapor or smoke, can influence monsters above the ground as well. | |
14 | 29 | ||
15 | - | There are three "pure" characters, classes that are aligned with one of the three core attributes. | |
16 | - | ||
17 | - | ### Strength | |
18 | - | ||
19 | - | <img align="center" valign="center" src="https://i.imgur.com/UWvvGKZ.png" style="float: left; margin: 15px"> | |
20 | - | <img align="center" valign="center" src="https://i.imgur.com/zMSwN7G.png" style="float: right; margin: 15px"> | |
21 | - | ||
22 | - | [[Strength]] confers raw brute power, and its character class is the [[Marauder]]. He wields maces to deal high physical damage, and Strength armour pieces grant him physical damage reduction. Monsters aligned with Strength generally hit hard and take many blows to defeat. The element aligned with Strength is [[fire]]. The Marauder's Ascendancy classes are [[Juggernaut]], [[Berserker]], and [[Chieftain]]. | |
23 | - | ||
24 | - |   | |
25 | - | ||
26 | - | The Marauder starts with the following attributes: | |
27 | - | - 32 STR | |
28 | - | - 14 DEX | |
29 | - | - 14 INT | |
30 | - | ||
31 | - |   | |
32 | - | ||
33 | - | ### Dexterity | |
34 | - | ||
35 | - | <img align="center" valign="center" src="https://i.imgur.com/qtdp8Jh.png" style="float: left; margin: 15px"> | |
36 | - | <img align="center" valign="center" src="https://i.imgur.com/BvS81co.png" style="float: right; margin: 15px"> | |
37 | - | ||
38 | - | [[Dexterity]] confers agility in combat, and its character class is the [[Ranger]]. She uses bows and rapiers to attack quickly and accurately, and Dexterity armour pieces grant her the ability to evade enemy blows more often. Monsters aligned with Dexterity are nimble and difficult to hit, often attacking from a distance or with multiple weapons. The element aligned with Dexterity is [[cold]]. The Ranger's Ascendancy classes are [[Deadeye]], [[Raider]], and [[Pathfinder]]. | |
39 | - | ||
40 | - |   | |
41 | - | ||
42 | - | The Ranger starts with the following attributes: | |
43 | - | - 14 STR | |
44 | - | - 32 DEX | |
45 | - | - 14 INT | |
46 | - | ||
47 | - |   | |
48 | - | ||
49 | - | ### Intelligence | |
50 | - | ||
51 | - | <img align="center" valign="center" src="https://i.imgur.com/XSqMHh9.png" style="float: left; margin: 15px"> | |
52 | - | <img align="center" valign="center" src="https://i.imgur.com/ys6PDJT.png" style="float: right; margin: 15px"> | |
53 | - | ||
54 | - | [[Intelligence]] confers knowledge – of both arcane magic and deadly combat techniques – and its character class is the [[Witch]]. She wields weapons like the wand and sceptre with improved critical strikes, and her Intelligence armour pieces grant the wearer a mystical energy shield which protects them from damage and can recharge when they are out of combat. Monsters aligned with intelligence are often spell-casters who can be dangerous if not immediately dealt with. The element aligned with Intelligence is [[lightning]]. The Witch's Ascendancy classes are [[Necromancer]], [[Elementalist]], and [[Occultist]]. | |
55 | - | ||
56 | - |   | |
57 | - | ||
58 | - | The Witch starts with the following attributes: | |
59 | - | - 14 STR | |
60 | - | - 14 DEX | |
61 | - | - 32 INT | |
62 | - | ||
63 | - | ## Hybrid Characters | |
64 | - | There are four "hybrid" character classes in Path of Exile that use a combination of attributes. | |
65 | - | ||
66 | - | ### Strength/Dexterity | |
67 | - | ||
68 | - | <img align="center" valign="center" src="https://i.imgur.com/c8vB7OX.png" style="float: left; margin: 15px"> | |
69 | - | <img align="center" valign="center" src="https://i.imgur.com/GJloJjv.png" style="float: right; margin: 15px"> | |
70 | - | ||
71 | - | The Duelist excels at both [[Strength]] and [[Dexterity]] skills, and fights with swords and axes. He utilizes both the attack speed and evasion from Dexterity and the damage and armour of Strength to quickly deal large amounts of damage while staying safe from physical attacks. The Duelist's Ascendancy classes are [[Slayer]], [[Gladiator]], and [[Champion]]. | |
72 | - | ||
73 | - |   | |
74 | - | ||
75 | - | The Duelist starts with the following attributes: | |
76 | - | - 23 STR | |
77 | - | - 23 DEX | |
78 | - | - 14 INT | |
79 | - | ||
80 | - |   | |
81 | - | ||
82 | - | ### Strength/Intelligence | |
83 | - | ||
84 | - | <img align="center" valign="center" src="https://i.imgur.com/i53a1id.png" style="float: left; margin: 15px"> | |
85 | - | <img align="center" valign="center" src="https://i.imgur.com/j3gDDFA.png" style="float: right; margin: 15px"> | |
86 | - | ||
87 | - | The [[Templar]] represents [[Strength]] and [[Intelligence]], and fights with staves and sceptres. He can become a powerful spellcaster or use his elemental damage to perform strong melee attacks. The Templar's Ascendancy classes are [[Inquisitor]], [[Hierophant]], and [[Guardian]]. | |
88 | - | <br> | |
89 | - | <br> | |
90 | - | ||
91 | - |   | |
92 | - | ||
93 | - | The Templar starts with the following attributes: | |
94 | - | - 23 STR | |
95 | - | - 14 DEX | |
96 | - | - 23 INT | |
97 | - | ||
98 | - |   | |
99 | - | ||
100 | - | ### Dexterity/Intelligence | |
101 | - | ||
102 | - | <img align="center" valign="center" src="https://i.imgur.com/nWahbNR.png" style="float: left; margin: 15px"> | |
103 | - | <img align="center" valign="center" src="https://i.imgur.com/mGQw0OG.png" style="float: right; margin: 15px"> | |
104 | - | ||
105 | - | The [[Shadow]] is proficient with [[Dexterity]] and [[Intelligence]] skills, and fights with daggers and claws. He can deal strong critical strikes with weapons or spells, and his traps and mines can disable enemies or deal high damage. The Shadow's Ascendancy classes are [[Assassin]], [[Saboteur]], and [[Trickster]]. | |
106 | - | <br> | |
107 | - | <br> | |
108 | - | ||
109 | - |   | |
110 | - | ||
111 | - | The Shadow starts with the following attributes: | |
112 | - | - 14 STR | |
113 | - | - 23 DEX | |
114 | - | - 23 INT | |
115 | - | ||
116 | - |   | |
117 | - | ||
118 | - | ### Strength/Dexterity/Intelligence | |
119 | - | ||
120 | - | <img align="center" valign="center" src="https://i.imgur.com/9IfOWoN.png" style="float: left; margin: 15px"> | |
121 | - | <img align="center" valign="center" src="https://i.imgur.com/EJUp09V.png" style="float: right; margin: 15px"> | |
122 | - | ||
123 | - | The [[Scion]] is aligned with all three [[attribute]]s, and is therefore the most flexible class in terms of character design and skill use. She starts at the center of the passive skill tree. The Scion has one Ascendancy Class: the [[Ascendant]]. | |
124 | - | <br> | |
125 | - | <br> | |
126 | - | ||
127 | - |   | |
128 | - | ||
129 | - | The Scion starts with the following attributes: | |
130 | - | - 20 STR | |
131 | - | - 20 DEX | |
132 | - | - 20 INT | |
133 | - | ||
134 | - |   | |
135 | - | ||
136 | - | ## Other | |
137 | - | ||
138 | - | Characters, monsters, and items can all be associated with multiple attributes at once. For example, a [[staff]] weapon is generally about 70% strength and 30% intelligence. It differs from a [[Mace]] (which could be 100% strength) because it is better at scoring [[critical strike]]s, but doesn't hit for as much raw [[physical damage]]. | |
139 | - | ||
140 | - | # <center>Character Classes</center> | |
141 | - | <div class="A"> | |
142 | - | <table style="margin:auto; padding:24px"> | |
143 | - | <tbody><tr> | |
144 | - | <td align="center" valign="center">[[Marauder]]</td> | |
145 | - | <td align="center" valign="center">[[Duelist]]</td> | |
146 | - | <td align="center" valign="center">[[Ranger]]</td> | |
147 | - | <td align="center" valign="center">[[Shadow]]</td> | |
148 | - | <td align="center" valign="center">[[Witch]]</td> | |
149 | - | <td align="center" valign="center">[[Templar]]</td> | |
150 | - | <td align="center" valign="center">[[Scion]]</td> | |
151 | - | </tr> | |
152 | - | <tr> | |
153 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/UWvvGKZ.png" alt="" decoding="async" width="110" height="105"></td> | |
154 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/c8vB7OX.png" alt="" decoding="async" width="110" height="105"></td> | |
155 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/qtdp8Jh.png" alt="" decoding="async" width="110" height="105"></td> | |
156 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/nWahbNR.png" alt="" decoding="async" width="110" height="105"></td> | |
157 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/XSqMHh9.png" alt="" decoding="async" width="110" height="105"></td> | |
158 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/i53a1id.png" alt="" decoding="async" width="110" height="105"></td> | |
159 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/9IfOWoN.png" alt="" decoding="async" width="110" height="105"></td> | |
160 | - | </tr> | |
161 | - | <tr> | |
162 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/QFubXr4.png" alt="" decoding="async" width="84" height="65"><br>[[Juggernaut]]</td> | |
163 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/UMAd0yL.png" alt="" decoding="async" width="84" height="65"><br>[[Slayer]]</td> | |
164 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/NCybIiO.png" alt="" decoding="async" width="84" height="65"><br>[[Deadeye]]</td> | |
165 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/0tURSJ4.png" alt="" decoding="async" width="84" height="65"><br>[[Assassin]]</td> | |
166 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/k1debpx.png" alt="" decoding="async" width="84" height="65"><br>[[Necromancer]]</td> | |
167 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/PyzEPzP.png" alt="" decoding="async" width="84" height="65"><br>[[Inquisitor]]</td> | |
168 | - | <td align="center" valign="center">  | |
169 | - | </td></tr> | |
170 | - | <tr> | |
171 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/l2vDx4j.png" alt="" decoding="async" width="84" height="65"><br>[[Berserker]]</td> | |
172 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/F3FQxV4.png" alt="" decoding="async" width="84" height="65"><br>[[Gladiator]]</td> | |
173 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/oFwpUJO.png" alt="" decoding="async" width="84" height="65"><br>[[Raider]]</td> | |
174 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/7dNJPM4.png" alt="" decoding="async" width="84" height="65"><br>[[Saboteur]]</td> | |
175 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/BGrQsx5.png" alt="" decoding="async" width="84" height="65"><br>[[Occultist]]</td> | |
176 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/8iu1k86.png" alt="" decoding="async" width="84" height="65"><br>[[Hierophant]]</td> | |
177 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/Th9qGrm.png" alt="" decoding="async" width="84" height="65"><br>[[Ascendant]]</td></tr> | |
178 | - | <tr> | |
179 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/WSkz5xh.png" alt="" decoding="async" width="84" height="65"><br>[[Chieftain]]</td> | |
180 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/ltGrJ1K.png" alt="" decoding="async" width="84" height="65"><br>[[Champion]]</td> | |
181 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/EVg7lhR.png" alt="" decoding="async" width="84" height="65"><br>[[Pathfinder]]</td> | |
182 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/n8jtbfr.png" alt="" decoding="async" width="84" height="65"><br>[[Trickster]]</td> | |
183 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/G5fSIS8.png" alt="" decoding="async" width="84" height="65"><br>[[Elementalist]]</td> | |
184 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/sHiE02Y.png" alt="" decoding="async" width="84" height="65"><br>[[Guardian]]</td> | |
185 | - | <td align="center" valign="center">  | |
186 | - | </td></tr></tbody></table> | |
187 | - | </td></tr></tbody></table> | |
188 | - | </div> | |
189 | - | ||
30 | + | Ground effect|Affects flying | |
31 | + | -|- | |
32 | + | Burning ground|✗ | |
33 | + | Chilled ground|✗ | |
34 | + | Frozen ground|✗ | |
35 | + | Shocked ground|✗ | |
36 | + | Consecrated ground|✓ | |
37 | + | Desecrated ground|✓ | |
38 | + | Tarred ground|✗ | |
39 | + | Caustic ground|✗ | |
40 | + | Smoke cloud|✓ | |
41 | + | Fungal Ground | |
42 | + | Slipstream |