Resistance_penetration
Old: Yueren 2021-08-26 22:01:08
New: horsepowerhsu 2021-08-26 12:48:26
Old | New | Differences | |
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1 | - | # | |
2 | - | ** | |
1 | + | # Resistance penetration | |
2 | + | **Resistance penetration** is a property of [[hit]]s that reduces the target's effective [[resistance]] to specific [[damage]] types. | |
3 | 3 | ||
4 | 4 | ## Mechanics | |
5 | - | ||
5 | + | When a target is struck by a hit with resistance penetration, that target's effective resistance is reduced for determining the amount of [[damage]] dealt by the hit. Resistance penetration does not modify the target's resistance or maximum resistance [[stat]]s. | |
6 | 6 | ||
7 | - | ||
7 | + | The target's effective resistance to damage type  is | |
8 | 8 | ||
9 | - | ||
9 | + |  | |
10 | 10 | ||
11 | - | ||
11 | + | where  is the target's resistance to damage type  ,  is the target's maximum resistance to damage type  and  is the resistance penetration of the hit for damage type  . | |
12 | 12 | ||
13 | - | ||
13 | + | Just like resistance stats, effective resistance can be a negative number. There is no minimum limit on effective resistance imposed by the game mechanics. | |
14 | 14 | ||
15 | - | ||
15 | + | Due to the fact that resistance penetration is a property of hits, it cannot apply to damage over time. | |
16 | 16 | ||
17 | - | - [[Void Manipulation Support]] | |
17 | + | ### Efficacy of resistance penetration versus resistances | |
18 | + | <table> | |
19 | + | <tr> | |
20 | + | <td> | |
21 | + | <img align="center" | |
22 | + | valign="center" | |
23 | + | src="https://i.imgur.com/vsTHSiI.png" | |
24 | + | style="float: right; margin: 10px; width: 30%" | |
25 | + | /> | |
26 | + | It can be shown that resistance penetration is more effective in terms of | |
27 | + | damage dealt against targets with higher resistances. The percentage | |
28 | + | increase to damage type | |
29 | + | <img src="https://wikimedia.org/api/rest_v1/media/math/render/png/a560ca97a4463f425319717b6466fa4540ae76e0"> | |
30 | + | as a result of resistance penetration is | |
31 | + | <br> | |
32 | + | <br> | |
33 | + | <img src="https://wikimedia.org/api/rest_v1/media/math/render/png/c1732cd6c3c2c89dae82a084af66462ec242086e"> | |
34 | + | </td> | |
35 | + | </tr> | |
36 | + | </table> | |
37 | + | ||
38 | + | ## Sources of resistance penetration | |
18 | 39 | ||
19 | - | ||
40 | + | Currently, resistance penetration exists only for [[elemental damage]] types. | |
20 | 41 | ||
21 | - | - [[Less Duration Support]] (<span class="explicitMod">Supported Skills deal #% more Damage</span> gem mod only; not affected by other mod of the gem) | |
22 | - | ||
23 | - | - [[Item Rarity Support]] | |
24 | - | ||
25 | - | - [[Item Quantity Support]] (currently unobtainable normally) | |
26 | - | ||
27 | - | These gems depend on second active skill to gain buff that in turn benefit Death Aura skill: | |
28 | - | ||
29 | - | - [[Lifetap Support]] (the gem mod <span class="explicitMod">Supported Skills deal #% more Damage while you have Lifetap</span>, as long as another active skill uses Lifetap Support and meets the cost requirements to gain the [[Lifetap]] buff, due to the mod <span class="explicitMod">Gain Lifetap after Spending a total of # Life with a Supported Skill</span>) | |
30 | - | ||
31 | - | - [[Arcane Surge Support]] (the gem mod <span class="explicitMod">Supported Skills deal #% more Spell Damage while you have Arcane Surge</span>, as long as another active skill uses [[Arcane Surge Support]] and meets the cost requirements to gain the [[Arcane Surge]] buff (or other means to gain the buff), due to the mod <span class="explicitMod">Gain Arcane Surge after Spending a total of (15-400) Mana with Supported Skills</span>) | |
32 | - | ||
33 | - | Since **Death Aura** is a [[trigger]]ed skill, it will not be activated if equipped on [[Animate Guardian]]. The on-kill damage taken, however, still applies. | |
42 | + | 'Damage Penetrates x% Fire Resistance' on weapon affects player's skills and spells, not minions (Source: PoB). | |
43 | + |