Unique_item

Old: ChuanHsing 2021-09-02 21:29:36

New: Yueren 2021-09-12 20:27:06

OldNewDifferences
1-# 化石
1+# 傳奇物品
2+A **傳奇物品** is an item with a specific name, unique artwork, and a predetermined list of [[modifiers]]. Unique items have the same implicit modifier as a normal item of the same type.
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3-**化石**是一種特殊類型的通貨,可以插入[鑄新儀](Resonator),以特定方式修改工藝行為,在掘獄聯盟公布。
4+Unique items are meant to be less powerful overall than high-level rare items, but offer unique gameplay and allow special character builds to be based around them.
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5-化石在物品過濾屬於**可堆疊通貨**的Class。
6+## Obtaining a unique item
7+- **World drops**. Unique items can be found as random drops just the same as any other item. Normal monsters drop items with an [[item level]] equal to the [[monster level]], magic monsters drop items with item level at monster level +1, rare/unique monsters drop items with item level at monster level +2.
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7-## 取得
9+For example: If a unique item has a base level of 50 that means it can be dropped by normal/magic/rare/unique monsters in level 50+ zones, dropped by magic/rare/unique monsters in level 49 zones, and dropped by Rare/Unique monsters in level 48 zones.
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9-部分化石可在特定的掘獄節點取得.
11+The actual drop rates of unique items are unpublished and can change. The only official public comment regarding drop rates was:
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11-- [[Crystal Spire]]: [[Hollow Fossil]]
12-- [[Haunted Tomb]]: [[Tangled Fossil]]
13-- [[Humid Fissure]]: [[Fractured Fossil]]
14-- [[Molten Cavity]]: [[Faceted Fossil]]
15-- [[Stonewood Hollow]]: [[Bloodstained Fossil]]
16-- [[Time-Lost Cavern]]: [[Glyphic Fossil]]
13+**Chris** — "[We have] stratified the drop rates of Unique items so that some of them are more common (especially build-enabling ones), and powerful ones are still extremely rare. The drop rates of unique items are no longer proportional to their item type. A common unique ring is now as likely to drop as a common Unique weapon."
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18-其他化石在沿著節點之間的道路,或是破碎牆壁後,以及[[Smuggler's Stash]]。
15+- [[Orb of Chance]]. There is a very small chance of upgrading a normal item into a unique of the same base type when using an Orb of Chance. For example if you want the [[Andvarius]] unique ring then you should use an Orb of Chance on a [[Gold Ring]] of normal rarity. Certain uniques are league-specific and will require being on a map with mods from Zana's map device for this method to work.
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17+- [[Vaal Orb]]. Certain jewels (click here for a list) and some equipment (like [[Blood of Corruption]]) can only be created by corrupting another item. The original item will be lost in the process.
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19+- [Prophecies](Prophecy). Many prophecies exist that reward uniques, many of them a specific unique item which requires you to hunt down a certain monster and kill it. Others reward you with a random unique, such as The Mysterious Gift, which requires you to trade in five uniques to a vendor.
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21+- **Vendor recipes**. Some unique items can only be produced by using a certain vendor recipe. Orb of Chance does not work, and they can't be dropped. The item level of the produced unique will be equal to the lowest ilvl of the components of the recipe. See here for a list of such items.
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23+- **Upgrading**. Some unique items can be upgraded to a superior version. See fated items and blessed items for more information.
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25+- [Divination cards](DivinationCard). Sets of divination cards may have a unique item as their reward. These can be drop-restricted items that are otherwise not available.
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27+- [Event prizes](Races). Occasionally, unique items are offered as top tier prizes in special event competitions. Please note that not all events offer unique items as prizes.
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29+## Custom uniques
30+Custom uniques are unique items specially crafted by members of our very own Path of Exile Community. These members were awarded the chance to create their one-of-a-kind items as a special thanks from GGG for purchasing either a Diamond Supporter Package during the Closed Beta phase of Path of Exile, an Eternal Supporter Package during Open Beta or simply the Custom Unique option in the Microtransaction shop.
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32+## Unique equipment and passives
33+Possessing certain passive skills and equipping a Unique item which grants the same effect (whether in whole or in part) will not double their effects – i.e. they do not stack:
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35+**Unique Item** |**Passive**
36+-|-
37+[[Atziri's Acuity]]|[[Vaal Pact]]
38+[[Cloak of Defiance]]|[[Mind Over Matter]]
39+[[Crown of Thorns]]|[[Pain Attunement]]
40+[[Essentia Sanguis]]|[[Ghost Reaver]]
41+[[Eye of Chayula]]|[[Unwavering Stance]]
42+[[Ezomyte Hold]]|[[Unwavering Stance]]
43+[[Ezomyte Peak]]|[[Unwavering Stance]]
44+[[Geofri's Baptism]]|[[Resolute Technique]]
45+[[Geofri's Sanctuary]]|[[Zealot's Oath]]
46+[[Incandescent Heart]]|[[Arcane Vision]]
47+[[Kaom's Roots]]|[[Unwavering Stance]]
48+[[Lycosidae]]|[[Resolute Technique]]
49+[[Lioneye's Glare]]|[[Resolute Technique]]
50+[[Lochtonial Caress]]|[[Conduit]]
51+[[Malachai's Simula]]|[[Blood Magic]]
52+[[Martyr's Crown]]|[[Pain Attunement]]
53+[[Ornament of the East]]|[[Resolute Technique]]
54+[[Presence of Chayula]]|[[Unwavering Stance]]
55+[[Reaper's Pursuit]]|[[Resolute Technique]]
56+[[Sin Trek]]|[[Bloodless]]
57+[[Skin of the Lords]]|Any (except [[Chaos Inoculation]]/[[Necromantic Aegis]])
58+[[The Covenant]]|[[Blood Magic]]
59+[[The Perfect Form]]|[[Phase Acrobatics]]
60+[[The Sorrow of the Divine]]|[[Zealot's Oath]]
61+[[Tukohama's Fortress]]|[[Blood Magic]]
62+[[Xoph's Blood]]|[[Avatar of Fire]]
63+
64+## Legacy variants
65+Like all items, unique items can have legacy variants. This means for some uniques there exist better versions that aren't dropping anymore. The main source of legacy items are nerfs that affect future item drops, but leave the already existing items as they were. The only way to get these legacy items is from players who had them before they were changed.
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67+## Other information
68+- A unique item, easily spotted by its <span class="unique">orange text</span> and orange banner, as well as a distinct sound affect and animation upon monster drop is one that always spawns with the same mods (sometimes with different values) on the same base item with the same requirements.
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70+- Unique items may have their mod values rerolled using [[Blessed]] or [[Divine Orbs]]. Some mods, however, have static values and cannot be changed (e.g. [[Voll's Protector]]).
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72+- [[Mirror of Kalandra]] and [[Orbs of Scouring]] cannot be used on unique items. The only way to degrade a unique is to use a [[Vaal Orb]] on it, which can turn it into a corrupted rare item.
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74+- [[Demigod's Presence]], a Closed Beta exclusive item, can no longer be obtained as an event reward.
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76+- The [[item level]] of the unique affects how many sockets can appear on it. While the stats may be the same a unique with a high item level may have a higher selling price when trading with other players.
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78+- All mods that include 'when on Low Life' are activated when Life drops below 50%. Mods that include 'when on Full Life' require the player to have 100% of their Life total.
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80+- <span class="explicitMod">Socketed Gems are Supported by level X [gem]</span> means they are supported by a [Support Gem](Support_Skill_Gem) of level X. That gem (probably) has a mana multiplier, which is applied. <span class="explicitMod">Gems in this item have [property]</span> is not using a specific support gem, so there is no mana multiplier.
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82+- There are different tiers of unique items. On drop, the rarity roll determines not only if the item will be unique but also from which tier. A random unique will then be pick from the determined tier's pool. When chancing, the probability of obtaining each tier is fixed. If there is no unique of the rolled tier or lower, a rare will be chanced instead.