Facebreaker
Old: Yueren 2021-08-18 04:32:05
New: horsepowerhsu 2021-08-17 21:54:20
Old | New | Differences | |
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1 | - | # Chernobog's Pillar | |
1 | + | # Facebreaker | |
2 | + | ||
2 | 3 | ## Mechanics | |
3 | - | Chernobog's Pillar grants a chance to inflict level 1 [[Enfeeble]] on hit. | |
4 | + | ||
5 | + | Facebreaker grants a huge boost to physical damage of unarmed attacks. | |
6 | + | ||
7 | + | **Damage Scaling** | |
8 | + | ||
9 | + | Many attacks are capable of scaling all or the majority of their flat damage from a weapon. Facebreaker removes that flat weapon damage, but gives more physical damage added from non-weapon sources. | |
10 | + | ||
11 | + | The following calculations are meant to show that facebreaker can do the same unarmed damage as builds with weapons. They are purposefully not exact or perfect in order to make them simple. The following limitations exist: | |
12 | + | ||
13 | + | - All calculations do not take into account weapon attack speed and weapon base critical strike chance. Therefore this math is equivalent to never landing critical strikes and only using a weapon with the exact same base attack speed as unarmed attacks. | |
14 | + | ||
15 | + | - All calculations use a perfectly rolled facebreaker, which adds 800% more damage. | |
16 | + | ||
17 | + | Facebreaker bonus to flat damage calculation is: | |
18 | + | ||
19 | + | - (All non-weapon sources of added physical damage X 9) = Damage facebreaker gets in scaling. | |
20 | + | ||
21 | + | Total flat damage calculation for weapon and non-weapon sources. | |
22 | + | ||
23 | + | - (Weapon damage + added physical damage from other sources) = Total flat damage for weapon. | |
24 | + | ||
25 | + | If the damage facebreaker gets from scaling is bigger than the total flat damage for weapon, then facebreaker is scaling more damage than the weapon is. |