Harvest_league
Old: chuanhsing 2023-03-09 11:34:45
New: ChuanHsing 2023-02-25 19:17:12
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # | |
| 1 | + | # Harvest league | |
| 2 | 2 | ||
| 3 | - | ||
| 3 | + | ## Kalandra Patch Notes | |
| 4 | 4 | ||
| 5 | - | ## 流亡嘉年華的活動 | |
| 5 | + | Harvest | |
| 6 | + | * Rather than being presented with a selection of crafting options that must be used immediately, you now receive itemised, tradeable lifeforce of the appropriate colour. This lifeforce can be used later, in your own time, at the horticrafting bench in your hideout. Its crafting options are now priced in terms of this itemised lifeforce currency. | |
| 7 | + | * Tier 4 bosses are now encountered much more frequently and can drop a key to fight Oshabi. She yields special lifeforce that can be used for a specific set of crafts. | |
| 8 | + | * We have rebalanced all Harvest crafts for the new system and have removed a bunch of filler crafts and some ones with deterministic outcomes that were incredibly RNG-gated before. Some crafts that provided access to exclusive content, like the special Offerings to the Goddess, have been removed because these items can now be found in more appropriate locations elsewhere in the game. | |
| 9 | + | * The result of these changes is that when you complete a harvest, you aren't presented with 30 crafts which must be either used immediately or unsafely traded to some player you've found on a community discord server. It also means that every bit of lifeforce you receive is going towards a craft that you actually want to use on one of your items, when you're ready to use it. Your interaction with the sacred grove is now far simpler as well. Just enter, pick your plots, defeat the monsters and get on with your mapping. | |
| 10 | + | * Like with Archnemesis and Beyond, we have also addressed the monster composition of Harvest's fights, so that it doesn't contain too many rare monster mods and so that it is of appropriate difficulty for its rewards. In addition, the rewards for Harvest now scale with map quantity and pack size, incentivising you to juice your maps. Previously the crafts you received were not scaled up at all if you played a harder map. | |
| 6 | 11 | ||
| 7 | - | * 流亡黯道 2 和手機版展示 | |
| 8 | - | * Beta 日期公告 | |
| 9 | - | * GGG 開發人員演講 | |
| 10 | - | * 遊玩流亡黯道 2 和手機版 | |
| 11 | - | * 商品商店 | |
| 12 | - | * 認識其他社區成員 | |
| 13 | - | * 獨占數位商城物品 | |
| 14 | - | * 競賽決賽 | |
| 15 | - | * 流亡嘉年華會後聚會 | |
| 12 | + | Details: | |
| 13 | + | * Harvest monsters are no longer associated with specific crafting options and do not grant uses of crafting options on death. Instead, monsters defeated now drop a stack of lifeforce. | |
| 14 | + | * Lifeforce are tradable currency items which come in three types, Primal, Wild and Vivid, matching the three types of Harvest monster. Slots for these items have been added to the Currency Stash Tab. | |
| 15 | + | * Lifeforce can be used at the Horticrafting Station, which has been reworked, in your hideout. Instead of functioning as a way to store crafts for later use, the Horticrafting Station is now similar to the Crafting Bench, providing a list of every Harvest crafting option to choose from. | |
| 16 | + | * Each craft costs a certain amount of lifeforce to use. They can be used as many times as you like, as long as you have the necessary lifeforce. | |
| 17 | + | * Harvest Bosses, including Oshabi, Avatar of the Grove, are now encountered more frequently. | |
| 18 | + | * Oshabi, Avatar of the Grove, no longer drops Infused Beachheads, Dedication, Gift and Tribute to the Goddess, Lures, Infused Engineer's Orbs, or Facetor's Lenses. She now has a chance to drop Crystallised Lifeforce, which can be used for a specific set of crafting options. | |
| 19 | + | * The Harvest crafting options have been overhauled. Many have been rebalanced and tweaked, while others have been removed or found new homes. | |
| 20 | + | * Harvest crafting options currently stored in Horticrafting Stations will be deleted upon the release of 3.19.0. Use them before you lose them! | |
| 21 | + | * Dedication, Gift and Tribute to the Goddess now have a chance to drop from reward chests at the end of the Eternal Labyrinth. | |
| 22 | + | * Infused Beachhead Unique Maps now have a chance to drop from the Tier 15 The Beachhead Unique Map Boss encounter. | |
| 23 | + | * Lures and Infused Engineer's Orbs can no longer be obtained. | |
| 24 | + | * The Bumper Crop Notable Atlas Passive no longer grants "The Sacred Grove in your Maps contains an additional Harvest". Instead, it now grants "The Sacred Grove in your Maps has 50% chance to contain an additional Harvest". | |
| 25 | + | * The Heart of the Grove Notable Atlas Passive no longer grants "Harvest Bosses in your Maps always drop a Sacred Blossom". Instead, it now grants "Harvest Crops in your maps have 60% increased chance to contain a Tier 4 Plant". | |
| 26 | + | * The Bountiful Harvest Notable Atlass Passive now grants Harvested Plants in your Maps have 10% chance to spawn an additional Monster (previously 50%). | |
| 27 | + | * The small Harvest Atlas Passives that granted "Plants Harvested in your Maps have 3% chance to give an additional Crafting option" now provide "Harvest Monsters in your Maps drop 3% increased quantity of Lifeforce". | |
| 28 | + | * The Harvest Sextant modifiers that granted "Plants Harvested in your Maps are more likely to give less common Crafting Options" has been replaced with a modifier that causes Lifeforce dropped by Harvest Monsters in your Maps to be duplicated. | |
| 29 | + | * Leo's Betrayal Research Safehouse crafting bench rewards have been replaced. They no longer Randomise the numeric values of the Implicit Modifiers of an item, randomise the numeric values of the Random Modifiers of an item, or Augment a Rare item with a new Random Modifier. Instead, they now Reforge the colours of, number of, or links between sockets on an item 50 times, using the outcome with the greatest number of less-common socket colours, sockets, or linked sockets respectively. | |
| 16 | 30 | ||
| 17 | - | ## | |
| 31 | + | ## Scourge Patch Notes | |
| 18 | 32 | ||
| 19 | - | 活動都會透過直播供大家免費觀看,無須購買數位門票。 | |
| 33 | + | Harvest Craft Changes | |
| 34 | + | Problem: | |
| 35 | + | * The Harvest crafts that upgrade a Normal or Magic item to a Rare item with a modifier of a certain type are close in function to their matching craft that reforge a Rare item, while being unable to be used on a single item repeatedly. | |
| 20 | 36 | ||
| 21 | - | ## 展覽期間 (紐西蘭時區) | |
| 37 | + | Solution: | |
| 38 | + | * Combine the two harvest crafts into a single craft that reforges a Normal, Magic or Rare item as a Rare item with new Modifiers. | |
| 22 | 39 | ||
| 23 | - | * 週五 7月28日 取得進場門票,VIP 午餐 | |
| 24 | - | * 週六 7月29日 整天會議 | |
| 25 | - | * 週日 7月30日 整天會議,晚上聚會 | |
| 40 | + | Specifics: | |
| 41 | + | * Crafts that previously reforged a Normal or Magic item to a Rare with a specific Modifier now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier. | |
| 42 | + | * Crafts that previously reforged a Rare with a specific Modifier now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier. | |
| 43 | + | * Crafts that previously reforged a Rare with a specific Modifier, and made that Modifier group more common, now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier, and make that Modifier group more common. | |
| 26 | 44 | ||
| 27 | - | ## | |
| 45 | + | ## Ultimatum Patch Notes | |
| 28 | 46 | ||
| 29 | - | [Aotea Centre](https://www.aucklandlive.co.nz/venue/aotea-centre), 紐西蘭, 奧克蘭 | |
| 47 | + | Harvest Changes | |
| 48 | + | * Unfortunately the version of Harvest that was active during the Ritual league was far too rewarding. Various adjustments have been made to Harvest crafting, and the chance to encounter a portal to The Sacred Grove has been increased. We have published a development manifesto that goes into more detail about the changes and the reasoning behind them. | |
| 49 | + | * Increased the chance for Map Areas to contain The Sacred Grove by 60%. The chance to encounter a Zana mission requiring you to complete a Harvest encounter has also been increased by the same amount. | |
| 50 | + | * The Sacred Grove now contains a minimum of three pairs of plots that can be harvested from. | |
| 51 | + | * The Heart of the Grove encounter will no longer appear in place of a normal Harvest encounter. Instead, it can now be accessed through a Sacred Blossom map fragment that sometimes drops from Tier 4 Harvest bosses. | |
| 52 | + | * Completing the Heart of the Grove encounter for the first time now unlocks 5 extra Horticrafting Station crafting slots, allowing you to store up to a maximum of 15 crafting options. | |
| 53 | + | * Crafts are no longer guaranteed from seeds. Now, seeds of Tiers 1, 2 and 3 each have a chance to provide a craft, with Tier 4 seeds still guaranteeing a craft. Please note that the number of Tier 2 and 3 seeds encountered in Harvest Plots has remained unchanged, so the encounters will remain as challenging as they were before. | |
| 54 | + | * Some crafts that had overly-deterministic behaviour have been removed. These include most Annulment-type crafts (crafts that removed a modifier of a specific type), and all type-specific Divine crafts (crafts that rerolled the value of specific modifiers). | |
| 55 | + | * Type-specific Exalted crafts (crafts that augmented modifiers of specific types to items) can now only be applied to non-influenced items. This does not apply to the existing modifier which applies an Influenced modifier to an already Influenced item. | |
| 56 | + | * Crafts that added random Atlas Influences to certain types of non-Influenced items have been removed. In their place, crafts that randomise the existing Influence on an item while also reforging it with new modifiers have been added. | |
| 57 | + | * Rebalanced the weightings of seeds so that you're seeing type-specific crafts at a more equal rate (for example Cold, Fire and Lightning). The weightings of crafts have also been rebalanced so that the more powerful crafts such as the Exalted-type crafts are now rarer. Weaker crafts such as "Set an item to three sockets" have also been removed, making the higher tier versions of these crafts more common. | |
| 30 | 58 | ||
| 31 | - | * [流亡黯道嘉年華 2019](exilecon2019) | |
| 59 | + | ## Ritual Patch Notes | |
| 60 | + | ||
| 61 | + | Harvest Changes | |
| 62 | + | * Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots. | |
| 63 | + | * Each plot is presented as a pair of options. Harvesting one plot destroys the other, so choose carefully. Like previously, harvesting will cause monsters to emerge, and upon defeating the monsters you'll be able to craft your items at the Lifeforce Collector. | |
| 64 | + | * Once you have completed your first Harvest, you will be given a Horticrafting Station which can store up to 10 crafting options. You'll be able to place a copy of the Horticrafting Station in your hideout, meaning you don't have to do all your crafting in the Sacred Grove. | |
| 65 | + | * On very rare occasions, you'll be able to harvest the Heart of the Grove and fight the Avatar of the Grove. | |
| 66 | + | * The Tier 3 Seed modifier that originally doubled Lifeforce from a harvest (from the Primal Reborn monster) now instead causes crafting options to be Lucky (they will roll outcomes twice and select the rarest outcome). | |
| 67 | + | ||
| 68 | + | ## Introduction | |
| 69 | + | The Harvest league was a challenge league. The PC version launched on June 19, 2020 (UTC), alongside the Version 3.11.0 patch. It ended on September 14, 2020, alongside the version 3.11.2b patch. | |
| 70 | + | ||
| 71 | + | In this league, you will find caches of seeds in each zone. You can take these to Oshabi's Sacred Grove to plant them. With time these plants will fully mature and they can be harvested by killing the monsters emerging out of them for their Lifeforce. Once the harvest is complete, the plants will provide special crafting options in exchange for Lifeforce. Higher tier seeds will need other seeds and extra Lifeforce in order to grow, which will require plotting your grove to maximize your bounty. | |
| 72 | + | ||
| 73 | + | ## League mechanic | |
| 74 | + | This section is for archival purposes only. The current core mechanics differ drastically from the league mechanics. See Harvest for the current mechanics. | |
| 75 | + | ||
| 76 | + | In this league, each zone will contain a seed cache. When you interact with the seed cache, it drops Tier 1 seeds, advances a growth cycle, and [[Oshabi]] opens a portal to [[the Sacred Grove]]. | |
| 77 | + | ||
| 78 | + | Once you've acquired a seed, you can plant them in any free space within the Sacred Grove. Tier 1 seeds only need to advance growth cycles to grow, but higher tier seeds need plants of one tier lower adjacent to them and require extra condensed Lifeforce from a [[Disperser]] in order to grow. Seed enhancers can be placed in any unoccupied space. Their effect will activate when any seed within radius is harvested. | |
| 79 | + | ||
| 80 | + | Once you have at least 8 fully grown crops of the same color within range of a Collector, you can begin the harvest, spawning monsters from each crop. Once all monsters are killed, you can use then use the Collector to craft. Each crop gives Lifeforce and a random one-time use crafting option from its specified crafting pool. Monsters will be stronger and more rewarding the more Lifeforce you harvest at once. Monsters may also drop seeds of one tier higher and seed enhancers when killed. | |
| 81 | + | ||
| 82 | + | You must use your crafting options as soon as it is revealed, unless you have a Horticrafting Station to store crafting options for future use. Any unused lifeforce can be condensed and stored to be used to fertilize crops. Condensed Lifeforce cannot be used for future crafting. Collectors and Storage Tanks can store condensed Lifeforce up to a capacity. If you do not have enough storage space, the excess is lost. | |
| 83 | + | ||
| 84 | + | Harvesting a Tier 4 seed will cause a Heart of the Grove to grow. It takes 100 cycles to grow. Once it finishes growing, you can harvest it to challenge the Avatar of the Grove. | |
| 85 | + | ||
| 86 | + | The player is responsible for planting seeds and placing equipment and arranging the plot. Equipment costs Lifeforce to craft. The list of equipment are as follows: | |
| 87 | + | ||
| 88 | + | ### Lifeforce Collector | |
| 89 | + | Lifeforce Collectors are used to harvest fully grown plants of matching color within a 5x5 grid around itself. You must have at least 8 fully grown plants in order to start harvesting. It costs 25 Lifeforce to craft. It has 3 variants: Primal, Vivid and Wild Lifeforce Collector. | |
| 90 | + | ||
| 91 | + | Each collector can also store up to 50 Lifeforce. You can use the auto-plant button to automatically plants seeds of the same color in your inventory around it. | |
| 92 | + | ||
| 93 | + | ### Disperser | |
| 94 | + | Dispersers use stored lifeforce to fertilize crops in a 5x5 grid around itself. It costs 30 Lifeforce to craft. | |
| 95 | + | ||
| 96 | + | ### Storage Tank | |
| 97 | + | Storage Tanks are used to store condensed lifeforce to be used for fertilizing crops. Each Storage Tank can hold up to 1000 Lifeforce. It costs 75 Lifeforce to craft. | |
| 98 | + | ||
| 99 | + | ### Advanced Storage Tank | |
| 100 | + | Advanced Storage Tanks are higher capacity Storage Tanks that can hold up to 5000 Lifeforce. It costs 5000 Lifeforce to craft. | |
| 101 | + | ||
| 102 | + | ### Horticrafting Station | |
| 103 | + | Horticrafting Stations allows you to spend Lifeforce to store a craft from a harvest, allowing you to save crafting options for later. Up to 3 crafting options can be stored. It costs 1800 Lifeforce to craft, which means you must harvest multiple higher tier crops at once in order to craft one. | |
| 104 | + | ||
| 105 | + | ### Pylon | |
| 106 | + | Pylons are used to connect equipment with each other. They have a range of approximately 4 tiles. You can have up to 4 connections for each pylon. All connected equipment must have matching colors. It costs 10 Lifeforce to craft. | |
| 107 | + | ||
| 108 | + | ## Minimap | |
| 109 | + | These new icons are introduced to the minimap: | |
| 110 | + | ||
| 111 | + | <span class="minimap_icon minimap_64" style="background-position-x:-768px;background-position-y:-2240px"></span><span class="minimap_icon minimap_64" style="background-position-x:-832px;background-position-y:-2240px"></span><span class="minimap_icon minimap_64" style="background-position-x:-0px;background-position-y:-2304px"></span><span class="minimap_icon minimap_64" style="background-position-x:-64px;background-position-y:-2304px"></span><span class="minimap_icon minimap_64" style="background-position-x:-128px;background-position-y:-2304px"></span><span class="minimap_icon minimap_64" style="background-position-x:-192px;background-position-y:-2304px"></span><span class="minimap_icon minimap_64" style="background-position-x:-256px;background-position-y:-2304px"></span><span class="minimap_icon minimap_64" style="background-position-x:-320px;background-position-y:-2304px"></span><span class="minimap_icon minimap_64" style="background-position-x:-384px;background-position-y:-2304px"></span><span class="minimap_icon minimap_64" style="background-position-x:-448px;background-position-y:-2304px"></span><span class="minimap_icon minimap_64" style="background-position-x:-512px;background-position-y:-2304px"></span><span class="minimap_icon minimap_64" style="background-position-x:-576px;background-position-y:-2304px"></span><span class="minimap_icon minimap_64" style="background-position-x:-640px;background-position-y:-2304px"></span><span class="minimap_icon minimap_64" style="background-position-x:-704px;background-position-y:-2304px"></span><span class="minimap_icon minimap_64" style="background-position-x:-768px;background-position-y:-2304px"></span><span class="minimap_icon minimap_64" style="background-position-x:-832px;background-position-y:-2304px"></span><span class="minimap_icon minimap_64" style="background-position-x:-0px;background-position-y:-2368px"></span><span class="minimap_icon minimap_64" style="background-position-x:-64px;background-position-y:-2368px"></span><span class="minimap_icon minimap_64" style="background-position-x:-128px;background-position-y:-2368px"></span><span class="minimap_icon minimap_64" style="background-position-x:-192px;background-position-y:-2368px"></span><span class="minimap_icon minimap_64" style="background-position-x:-256px;background-position-y:-2368px"></span><span class="minimap_icon minimap_64" style="background-position-x:-320px;background-position-y:-2368px"></span><span class="minimap_icon minimap_64" style="background-position-x:-384px;background-position-y:-2368px"></span> | |
| 112 | + | ||
| 113 | + | ## Modifiers | |
| 114 | + | All map and most areas have the modifiers: | |
| 115 | + | ||
| 116 | + | - <span class="explicitMod">MapHarvestLeague</span> | |
| 117 | + |