Settlers_league

Old: chuanhsing 2024-07-19 07:33:02

New: chuanhsing 2024-07-20 06:53:53

OldNewDifferences
1-# Ritual league
1+# Settlers of Kalguur
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3-## Settlers Patch Notes
4-
5-* Corpses that you can use to Raise as Spectres can now be found as a reward in Ritual. These Corpses have been rebalanced to be appropriate for the core game compared to their debut in Affliction League.
6-* The lowest-tier Ritual bases cannot be found in Maps, and the highest-tier can only be found in Maps with an Area Level of 83 or higher.
7-* The Archdemon Crown Implicit modifier is now -2 to Level of Socketed Support Gems, and +2 to Level of Socketed Skill Gems, instead of "Socketed Skills apply Fire, Cold and Lightning Exposure on Hit" and -10% to all Elemental Resistances.
8-* The Brimstone Treads Implicit modifier is now "50% increased Stun and Block Recovery, and "20% reduced Stun Threshold", replacing "+4-5% Chance to Block Attack Damage" and "You take 20% of Damage from Blocked Hits".
9-* The Debilitation Gauntlets have been renamed to Thwarting Gauntlets. The Implicit modifier is now "+5-6% Chance to Block Attack Damage" and "You take 10% of Damage from Blocked Hits". This replaces the previous "Exerted Attacks deal 40-50% increased Damage" and "Warcry Skills have +2 Seconds to Cooldown".
10-* The Dreamquest Slippers Implicit modifier is now 10% reduced Movement Speed, and 45-50% increased Cooldown Recovery Rate of Movement Skills (previously 30-40%).
11-* The Sinistral Gloves have been renamed to Trapsetter Gloves. They no longer provide 25% reduced Attack Damage with Main Hand, and 40-50% increased Attack Damage with Off Hand as an Implicit modifier. Instead, they now provide 30% reduced Cooldown Recovery Rate for throwing Traps, and cause Trap Skills to have 20-25% increased Skill Effect Duration.
12-* The Penitent Mask Implicit modifier now provides +4% to maximum Chaos Resistance instead of +2-3 to maximum Fortification.
13-
14-## Ultimatum Patch Notes
15-
16-Ritual Changes
17-* Ritual Altars can now be found once you reach maps. Each map has a 8% base chance to contain Ritual Altars. Deferred items will reappear at later Areas at a higher rate to account for these changes.
18-* [[Ritual Splinter]]s will no longer be offered as rewards from Ritual encounters in maps that have been opened with a [[Blood-filled Vessel]].
19-* Added four Ritual Atlas passive nodes to the Haewark Hamlet Atlas region, which grant various bonuses to Ritual encounters. Please read the Atlas Passive Balance section for more information.
20-* Added three Ritual Watchstone modifiers, which grant various bonuses to Ritual encounters.
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225 ## Introduction
23-The Ritual league is a challenge league that launched on January 15, 2021 alongside the Echoes of the Atlas expansion.
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25-In this league, a Ritual Altar can be found in each zone. Interacting with the altar encloses the player into a ritual circle, and they must fight a wave of enemies. [[Ritual]]s award Tribute which can be exchanged for items, including exclusive item bases.
7+In Path of Exile: Settlers of Kalguur, help Kalguuran pioneers to build the town of Kingsmarch and establish trade between Wraeclast and their homeland.
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27-## League mechanic
28-The Ritual league introduced the Ritual mechanic, which appears during the Acts and in Maps. Rituals allow players to activate Ritual Altars, slay enemies, and gain drops. It is one of the few mechanics in the game that allows players to select a drop of their choice. After activating the ritual altar you have to fight off a wave of enemies, who give you favor by defeating them; after the fight is over you can spend Tribute at the ritual altar and pick from a list of various pre-identified items that cost favor.
9+Our July expansion introduces the Settlers of Kalguur challenge league, a new trade market system for currency, balance improvements including two Ascendancy Class changes, Endgame improvements, some further additions to the Campaign and some Quality of Life features.
2910
30-## Minimap
31-These new icons are introduced to the minimap:
11+### Settlers of Kalguur Challenge League
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33-<span class="minimap_icon minimap_64" style="background-position-x: -512px; background-position-y: -2560px;"></span ><span class="minimap_icon minimap_64" style="background-position-x: -640px; background-position-y: -2560px;">
13+In the Settlers of Kalguur Challenge League you will encounter some familiar faces from the Expedition league. Dannig, Rog, Tujen and Gwennen are seeking out resources in Wraeclast that can be used to begin town construction and establish a shipping trade route to Kalguur. They have recruited many characters from Wraeclast, including some you may recognise - but are also seeking the help of a powerful Exile, like yourself.
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35-
15+### Harness the Resources of Wraeclast
16+
17+On your adventures you might find minerals such as Crimson Iron, which are veins of Iron that have been overrun with corruption, spawning dangerous foes when you approach. Or perhaps Orichalcum, which you will have to liberate from the demons worshipping it. Petrified Amber attracts mindless Blighted Enemies, while Bismuth has a strong affinity to the elements and causes the area to become unstable. If you’re lucky you might find Verisium, a material as valuable as it is dangerous, and guarded by very powerful foes.
18+
19+Each of these resources become available once you defeat the enemies guarding it. You’ll then be able to tag the deposit for mining. Now, who’s going to be doing the hard labour?
20+
21+* Crimson Iron
22+* Orichalcum Ore
23+* Petrified Amber
24+* Bismuth
25+* Verisium
26+
27+### Manage Kingsmarch
28+
29+Theopolis wasn't built in a day, and neither will Kingsmarch, but many hands make light work. Head to the town and hire skilled workers who will aid you in mining, smelting, disenchanting, farming and other jobs needed in Kingsmarch. You'll notice each person has their specialties, and a wage cost. It’ll be up to you to hire and fire as you please. Over the course of the league you'll be searching for your perfect employees for each job. Once you have them, you’ll have to keep them paid, safe, and alive.
30+
31+
32+Town | Content | Improvements
33+- | - | -
34+2 | Can establish Smelting and Farming<br>Recruits can have job speciality up to rank 2<br>(This improvement increases the reroll cost for new recruits)<br>26 Gold | 10 Maximum Town Population<br>Recruiment Agency lists up to 3 recruits<br>Recruits can specialise in Mining or Shipping
35+3 | +10 to Maximum Town Population<br>115 Gold | 10 Maximum Town Population<br>Recruiment Agency lists up to 3 recruits<br>Recruits can specialise in Mining, Shipping, Smelting or Farming<br>Recruits can have job specialty up to rank 2
36+
37+Mining | Content | Improvements
38+- | - | -
39+2 | +3 to Maximum Miners<br>Can Mine Petrified Amber<br>39 Gold | Can Mine Crimson Iron and Orichalcum<br>3 Maximum Miners
40+3 | 20% increased Mining Speed<br>203 Gold
41+
42+Smelting | Content | Improvements
43+- | - | -
44+1 | Establish Smelting<br>39 Gold
45+2 | Can Smelt Petrified Amber Ore<br>203 Gold | Can Smelt Crimson Iron and Orichalcum Ores<br>1 Maximum Smelter
46+
47+Disenchanting | Content | Improvements
48+- | - | -
49+1 | Establish Disenchanting <br>744 Gold | Thaumaturgic Dust
50+2 | Can Disenchant Rare Items<br>1802 Gold | Can Disenchant Magic Equipment Items<br>1 Maximum Disenchanter
51+
52+Farming | Content | Improvements
53+- | - | -
54+1 | Establish Farming<br>39 Gold
55+2 | Can grow Pumpkins <br>203 Gold | Faming Plots can grow Wheat and Corn<br>3 Maximum Farmers per Plot<br>1 Farming Plot
56+
57+### Establish Trade Routes
58+
59+Eventually you can build a Harbour and establish a shipping route between a number of different Kalguuran and Karui ports for trade. Pile your acquired resources onto these ships and send them to a port of your choosing, where your traders will haggle for the best deals! Each Port will return specific rewards based on what you send them. When your shipment has returned you’ll get notified, and you can return to the town to collect your rewards at your leisure.
60+
61+Shipping | Content | Improvements
62+- | - | -
63+1 | Establish Shipping<br>26 Gold
64+2 | +2 to Maximum Ship Crew<br>115 Gold | Can Ship to Kalguur and Ngakanu<br>2 Maximum Ship Crew<br>1 Ship
65+
66+### Delegate Map Running
67+
68+Aside from shipping, the Kalguurans are big on their technology. They have hired Isla, an engineer from the Heist League. Once at Endgame, Isla can help you build a series of Kalguuran-modified Map Devices which you can put a queue of Maps into. If you’ve hired a few skilled combatants, they will put themselves to work running those maps for you one after another.
69+
70+### Benefit from Kalguuran Crafting Techniques
71+
72+Operated by Dannig himself, a Runesmithing Table is using powerful Kalguuran blacksmithing arts to engrave runic magic onto your weapons. There are many rune-types and combinations to choose from, and you can unlock new crafts that can be applied to your weapons as enchantments.
73+
74+The Kalguuran tech benefits don’t end there. We’re also bringing back a community-favourite recombination system. Isla is trying to master this, she just needs you to help her with getting resources. While recombination is not entirely the same as it used to be in the Sentinel league, it still allows you to combine two items together, hoping to get the best modifiers of each onto a single item.
75+
76+### Discover a Currency Trade Market
77+
78+In this expansion we're introducing a Currency Trade Market. The Kalguurans have recruited Faustus, another NPC from the Heist league who is proficient at Black Market trade and shady deals. He allows you to asynchronously buy and sell currency and most other stackable items with other players. All you need to do is select what currency you want, say what you have, and your ideal ratio. Faustus will make the trade happen for you, so long as there is someone selling on the other end for the same rate or less.
79+
80+### Defend What You've Built
81+
82+As your town grows, it will attract more attention, good and bad. Settlers of Kalguur features three endgame bosses that will close in on your operations, wanting a piece of the pie. They might capture and ransom your workers, even your entire ships. You’ll have to make some tough decisions - will you take them on, or pay them off?
83+
84+### Pledge Your Allegiance to Glory
85+
86+The Gladiator Ascendancy Class has received its long-awaited rework. Like before there are passive skills that allow you to invest in Bleeding, and Block. We’ve also designed new Skills replacing some of the old ones, and added a new branch which allows you to invest into Retaliation Skills, which are a new type of skill that allows you to unleash devastating damage upon meeting certain conditions in combat.
87+
88+### New Ascendancy: Warden
89+
90+We're introducing the Warden, a new Ascendancy class that replaces the Raider Ascendancy. This class is largely inspired by its predecessor from the Affliction league, with a few changes. The Warden focuses on Elemental Attacks, grants Barkskin which can be used to mitigate Physical Damage from Hits, and specialises in Tinctures which have been reworked and introduced into the game as a core item type you can find throughout Wraeclast.
91+
92+### Massive Balance Overhaul
93+
94+In Path of Exile: Settlers of Kalguur, we've done a lot of balance work including drastic alterations to Melee Skills, Block, Rage, Warcries, Banners, Bleed, Impale, added new Base Types to Endgame, buffed Modifiers on Endgame Items, buffed Critical Strike Chances on Weapons and much much more. Check out the full changes in the Path of Exile: Settlers of Kalguur Patch Notes.
95+
96+### Endgame Content Improvements
97+
98+There are a myriad of changes coming to Endgame in Settlers of Kalguur. We're changing many Scarabs, adding a 6th Map Device Slot, introducing exciting new encounters in Tier 16 and Tier 17 Maps, updating Blight and Ritual in Endgame and more. We've also added a set of new Chisel types and massively increased the drop rate of Valdo's Puzzle Boxes.
99+
100+### Console Native Ports
101+
102+We’ve been hard at work improving the Path of Exile experience on consoles. The game now takes full advantage of the console hardware: loading times have been reduced even further, pop-in has been reduced, and textures won't start unloading in heavy scenes.
103+
104+Furthermore, overall visual fidelity has been improved for all new generation consoles. Path of Exile now uses the highest available resolution textures and water effects. We’ve installed a new upscaling algorithm that improves the crispness of dynamic resolution, with an additional anti-aliasing pass on top of that.
105+
106+## Timeline
107+
108+Settlers of Kalguur predicted lasts 19 weeks (2024 Dec 13th)
109+* PoE2 Early Access expected in November
110+* PoE1 has averaged 16.5 weeks over the past two years
111+* PoE1 has never been updated in November in 11 years
112+* PoE1 will release the Core Supporter package in mid-December
113+
114+## Teaser
115+
116+https://www.pathofexile.com/forum/view-thread/3530603
117+
118+### In Path of Exile: Settlers of Kalguur we're shipping a bunch of quality of life improvements. For example, reservation effects such as Heralds and Auras, persist through death now.
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