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# Bloodline Ascendancy class Added Bloodline Classes to the base game as a new means of character customisation in the Endgame. These are secondary Ascendancy Classes that are unlocked on a character-by-character basis through defeating specific Endgame Bosses. Bloodline Classes can be paired with any Ascendancy Class and are allocated with your normal Ascendancy Passive Skill Points. You can decide how many points to allocate to your original Ascendancy Class, and how many to allocate to your Bloodline. There are 10 Bloodline Classes to discover. To unlock your Bloodline, hunt down the Endgame boss whose power you desire, defeat them, and claim their power for yourself. ## Nameless Bloodline Defeat [[The King in the Mists]] Type | Passive | Stats - | - | - Minor | Life | 8% increased maximum Life Minor | Serpent's Price | Unaffected by Curses<br>Can't use Amulets Minor | Toad's Price | Unaffected by Poison<br>Utility Flasks are Disabled Minor | Beetle's Price | Unaffected by Bleeding<br>Can't use Belts Notable | Unlight Silhouette | Skills gain Added Chaos Damage equal to 20% of Life Costs, if Life Cost is not higher than the maximum you could spend<br>Skills gain a Base Life Cost equal to 100% of Base Mana Cost Notable | The Unseen Hand | +1 Ring Slot ## Oshabi Bloodline Defeat [[Oshabi, Avatar of the Grove]] Type | Passive | Stats - | - | - Minor | Seal gain frequency | Skills Supported by Unleash have 20% increased Seal gain freqency Minor | Elusive effect | 20% increased Elusive Effect Minor | Rage | Gain 2 Rage on Attack Hit Notable | The Primal Owl | Unsealed Spells gain 5% more Damage each time their effects Reoccur<br>Skills supported by Unleash have +3 to maximum number of Seals Notable | The Vivid Cat | Elusive has 50% chance to be removed from you at 100% effect<br>50% increased Stealth while Elusive Notable | The Wild Bear | +20 to Maximum Rage<br>Lose all rage on reaching Maximum Rage and gain Adrenaline for 1 second per 10 Rage lost this way ## Chaos Bloodline Defeat [[The Trialmaster]] Type | Passive | Stats - | - | - Minor | Vaal Souls | Gain 1 Vaal Soul per second Minor | Life | 8% increased maximum Life Notable | Priest of Yaomac |20% reduced Soul Gain Prevention Duration<br>Vaal Skills require 30% less Souls per Use<br>Vaal Skills have 20% chance to regain consumed Souls when used Notable | Priest of Kopec |Vaal Skills deal 1% more Damage per Soul Required<br>Vaal Skills require 40% increased Souls per Use<br>Vaal Skill can store +1 Use Notable | Priest of Kamasa |Vaal Skills have 50% increased Skill Effect Duration<br>Vaal Skills have 50% increased Area of Effect<br>50% increasd Effect of Auras from your Vaal Skills Notable | Corruption's Embrace |You have Shepherd of Souls if at least 4 Corrupted Items are Equipped<br>You have Everlasting Sacrifice if at least 6 Corrupted Items are Equipped<br>You have Sacrifice of Blood if at least 8 Corrupted Items are Equipped<br><span style="color:grey">(Vaal Non-Aura Skills require 80% less Souls. Vaal Non-Aura Skills require 100% increased Souls per Vaal Skill used in the past 8 seconds)<br>(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)<br>(Life Recovery from Regeneration grants Blood Barrier while on Full Life. Maximum Blood Barrier is equal to 30% of your Maximum Life. Damage from Hits is taken from Blood Barrier before your Life or Energy Shield. 50% less Life Regeneration Rate)</span> ## Aul Bloodline Defeat [[Aul, the Crystal King]] Type | Passive | Stats - | - | - ## Lycia Bloodline Defeat [[Lycia, Herald of the Scourge]] Type | Passive | Stats - | - | - Minor | Curse Effect| 10% increased Effect of your Curses Notable | Bitter Heresy | Create Profane Ground instead of Consecrated Ground<br>Profane Ground you create inflicts Malediction on Enemies<br>Profane Ground you create also affects you and your allies, granting Chaotic Might<br><span style="grey">(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)<br>(Malediction causes 10% reduced damage dealt and 10% increased damage taken)<br>(Chaotic Might grants 30% of Physical Damage as extra Chaos Damage)</span> Minor | Herald Buff Effect | 20% increased Effect of Herald Buffs on you Notable | Farewell to Flesh | Herald Skills have 2% more Buff Effect for every 1% of Maximum Mana they Reserve<br>Herald Skills and Minions from Herald Skills deal 1% more Damage for every 1% of Maximum Life those Skills Reserve Minor | Chaos Damage | 25% increased Chaos Damage Notable | Sinner Saint | 50% of Lightning Damage Converted to Chaos Damage<br>50% of Cold Damage Converted to Chaos Damage<br>50% of Fire Damage Converted to Chaos Damage <a href="https://web.poecdn.com/public/news/2025-10-27/BloodlinesAscendancy/Herald_Lycia.png" data-lightbox="panel"></a> ## Delirious Bloodline Complete the [[Simulacrum]] Type | Passive | Stats - | - | - Minor | Debuff Expiry Rate | Debuffs on you expire 15% faster Notable | Manic Episodes | Grants Level 1 Embrace Madness Skill<br>While affected by Glorious Madness, inflict Mania on nearby Enemies every second<br><span style="color: grey">(Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)<br>(Mania applies 4% increased Damage taken, 2% reduced Action Speed and 10% reduced Life and Energy Shield Recovery Rate for 15 seconds, and can be inflicted up to 15 times)</span> Minor | Cooldown Recovery Rate | 15% increased Cooldown Recovery Rate Notable | Hallucinogenic Tendencies | Grants Level 20 Misty Reflection Skill<br><span style="color: grey">(Dash backwards, leaving a short-lived mist copy of yourself. The copy can be damaged by Enemies, and copies that are killed by an Enemy will apply a debuff in an area that makes affected targets take 30% increased Damage and deal 30% less Damage for 4 seconds)</span> Minor | Life Recovery Rate | 10% increased Life Recovery rate Notable | Schizophrenic Dissociation | Take 40% less Damage from Hits<br>Four seconds after each Hit you take, lose Life equal to 40% of the Damage taken from that Hit<br>Non-Cluster Jewels Socketed in your Passive Skill Tree have no effect <a href="https://web.poecdn.com/public/news/2025-10-27/BloodlinesAscendancy/Imposter_Delirious.png" data-lightbox="panel"></a> ## Olroth Bloodline Defeat [[Olroth, Origin of the Fall]] Type | Passive | Stats - | - | - ## Catarina Bloodline Defeat [[Catarina, Master of Undeath]] Minor | Minion Life | Minions have 25% increased maximum Life Notable | Umbral Army | 2% increased Attack and Cast Speed per Summoned Raging Spirit<br>15% increased Attack Damage per Raised Zombie<br>12% increased Defences per Raised Spectre<br>2% increased Movement Speed per Summoned Phantasm<br>6% increased Spell Damage per Summoned Skeleton Minor | Minion Damage | Minions deal 25% increased Damage Notable | Prolonged Servitude | Minions deal 15% more Damage while they are on Low Life<br>Minions cannot be Killed, but die 6 seconds after being reduced to 1 Life<br>(You are on Low Life if you have 50% of your Maximum Life or less) Minor | Offering Duration | Offering Skills have 20% increased Duration Notable | Death Offering | 50% increased effect of Offerings<br>Offerings kill affected Damageable targets when Offering Duration expires <a href="https://web.poecdn.com/public/news/2025-10-27/BloodlinesAscendancy/Lich_Catarina.png" data-lightbox="panel"></a> Type | Passive | Stats - | - | - ## Farrul Bloodline Defeat [[Farrul, First of the Plains]] Type | Passive | Stats - | - | - Minor | Warcry Speed | 25% increased Warcry Speed Notable | Primal Road | 2% increased Attack Speed per Minion, up to a maximum of 80%<br>Minions deal 80% increased Damage if you have Warcried Recently Minor | Minion Damage | Minion deal 25% increased Damage Notable | Huntleader | Trigger Level 20 Summon Spectral Tiger on Critical Strike<br><span style="color: grey">(Summons a spectral tiger companion that attacks nearby enemies and dies after a duration. Each spectral tiger grants you a buff that increases Critical Strike Chance, and Increased Attack and Cast Speed. If you have maximum number of them, refreshes the duration and life of an existing one instead.)</span> Minor | Maximum Spectres and Minion Life | Minions have 25% increased Life<br>Maximum number of Raised Spectres is 1 Notable | Farric Will | Raised Beast Spectres have Farrul's Farric Presence<br>Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area<br><span style="color: grey">(Farrul's Farric Presence is an Aura which grants 80% increased Accuracy Rating, 120% increased Critical Strike Chance and Take no Extra Damage from Critical Hits.)</span> Notable | Fertile Will | Raised Spectres have Farrul's Fertile Presence<br>Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area<br><span style="color: grey">(Farrul's Fertile Presence is an Aura which grants 100% increased Damage, Regenerate 3% of Life per second and Cannot be Stunned.)</span> Notable | Wild Will | Raised Spectres have Farrul's Wild Presence<br>Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area<br><span style="color: grey">(Farrul's Wild Presence is an Aura which grants 20% increased Attack, Cast and Movement Speed and prevents Action Speed from being lowered below the Base Value.)</span> <a href="https://web.poecdn.com/public/news/2025-10-27/BloodlinesAscendancy/Animist_Farrul.png" data-lightbox="panel"></a>
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