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# Chilled ground **Chilled ground** is a detrimental [[ground effect]] that inflicts [[chill]]. It affects all actions, effectively being multiplicative with [[cast speed]]s, [[attack speed]]s and [[movement speed]]s since chill is affecting the enemy's animations themselves. Unless otherwise specified chilled ground slows for 10%. Since version 3.9.0, the magnitude of chilled ground from map mods are 10/20/30 depends on tier. It is not shown in the mod description, and only stored in the stat id "map_ground_ice_base_magnitude" internally. <table style="margin:auto; padding:20px"> <img align="center" valign="center" src="https://i.imgur.com/8lt09GZ.jpg" style="float: right; margin: 30px; width: 30%"> ## Sources - [[Arctic Armour]] - [[Creeping Frost]] (wording of the gem is "chilling area") - [[Cold Snap]] (leave Chilled Ground that deals Cold DOT and chill ailment; in the status icon, it is known as "Cold Snap") - [[Frostblink]] - [[Aquamarine Flask]] - [[Nuro's Harp]] - [[The Brine Crown]] - Freezing Shrines - Maps with the 'of Ice' suffix - Delve area mods - Synthesis area mods - various monster skill </table>
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