Update cookie preferences
PoE
DB
Предмет
Предмет
Рецепты торговцев
Камень
Камни умений
Камни поддержки
Transfigured Gems
Свойства
Свойства
Масло
Плодоремесленная
Metamods
Задание
Задание
Классы Восхождения
Древо пассивных умений
Карты
Patreon
PoE2
DB
TW 正體中文
CN 简体中文
US English
KR 한국어
JP Japanese
RU Русский
PO Português
TH ภาษาไทย
FR Français
DE Deutsch
ES Spanish
# The Lord's Labyrinth ## Scourge Patch Notes Labyrinth Changes Problem: * Finding all six Trials of Ascendancy often took a very large number of maps. Assuming players were playing alone, it averaged to around 150 maps to find them all, but could be much more if players were unlucky. By this point, players were often over-levelled for the content and were starting to encounter difficult-enough endgame content where the extra Ascendancy skills were sorely needed. This problem would be further exacerbated by the reduction in Atlas size taking place in the Scourge expansion. * We recently added a means to open random Trials of Ascendancy in the Map Device by consuming an Offering to the Goddess. While this made finding all the trials easier, it often felt lossy as it required you to sacrifice something of value. You could have used that to run an Eternal Labyrinth for more enchantment opportunities and Labyrinth reward chests. Solution: * In Path of Exile: Scourge, you'll no longer need to complete all of the Trials of Ascendancy found in maps in order to access the Eternal Labyrinth. You'll simply need to travel to the Labyrinth, paying one Offering to the Goddess. Specifics: * Accessing the Eternal Labyrinth no longer requires the completion of Trials of Ascendancy found in Maps, only the completion of previous Labyrinths. It still costs one Offering to the Goddess to access. * The Eternal Labyrinth now requires a Character Level of 68 to access (previously 60). * Trials of Ascendancy can no longer spawn in White Maps, and the ability to consume an Offering to the Goddess in the Map Device to open portals to a random Trial of Ascendancy has been removed. In Path of Exile: Scourge, we're making a number of changes to improve how characters mitigate ailments, use flasks, and build defences. We're also addressing the extreme power of Auras and Curses in parties, while improving the strength of these mechanics for builds with a smaller investment. Finally we're changing Elemental Overload and Elemental Equilibrium and massively buffing elemental damage over time to be less dependent on them. Assembled below are topics with identified problems and our intended solutions. Below each solution is a spoiler tag with the specifics of what we're changing, including patch notes. Please note that as we're still just over a week out from release, anything here is subject to change based on our further testing and your feedback. ## Introduction **The Labyrinth** is a randomly generated dungeon filled with traps, puzzles and monsters, culminating in a challenge against [[Izaro]]. Completing the Labyrinth for the first time unlocks a character’s [[Ascendancy class]] and points for the powerful Ascendancy skill tree. It also offers equipment enchantments and several unique items. ## Overview After completing the first six Trials of Ascendancy, the player can enter the Aspirant's Plaza through the Statue of the Goddess in the Sarn Encampment. The plaza has a waypoint that can be accessed from any act (it appears next to the hideout icon). The Plaza is where the player chooses which labyrinth to enter. The Labyrinth must be completed in one run **without dying**. - The Labyrinth can be attempted as many times as desired. - There are no [[waypoint]]s. Upon death, players must resurrect in town and the current Labyrinth ends. Disconnecting, logging out, or exiting the game also ends the current Labyrinth. The Player will resurrect in the town of the act they came from. - Players may not use town portals, except to leave. When using a portal, a warning message will confirm the choice to abandon the current Labyrinth. This [[portal]] will take the player to the Act 3 town, regardless of where it was entered. - Any labyrinth specific items such as keys found must be used in the current Labyrinth. Like quest items, these items cannot be traded or moved to a stash. Unused items will be dropped (destroyed) when leaving the Labyrinth. - The stash is accessible before each encounter with Izaro, and in the Ascendancy Chamber.
Update cookie preferences