阿莉亞的寵物
不死
地區: 西部密林
Alira's Dearest
幽魂Y
地區西部密林
標籤flesh_armour, humanoid, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, undead, zombie
Packs
  • 西部密林: 阿莉亞的寵物
  • 生命
    200%
    護甲
    +50%
    異常狀態臨界值
    200%
    抗性
    20 20 20 0
    傷害
    90%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.17 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    NecromancerRaisedZombie
    Metadata
    ZombieCauldron
    等級
    48
    生命
    3,370
    護甲
    8,432
    閃避
    2,239
    能量護盾
    0
    傷害
    118
    法術傷害
    118
    命中
    129
    攻擊間隔
    1.17
    經驗值
    5,086
    異常狀態臨界值
    3,370
    冰緩
    11
    感電
    11
    易碎
    60
    焦灼
    11
    殘喘
    29
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 95–142
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    BaseEvents
    {
    	on_construction_complete = "parent.PlayAnimationByIndex( 0 );"
    }
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.3
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/ZombieCauldron"] = {
        name = "Alira's Dearest",
        life = 2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    阿莉亞的寵物
    不死
    Alira's Dearest
    幽魂Y
    標籤flesh_armour, humanoid, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, undead, zombie
    生命
    200%
    護甲
    +50%
    異常狀態臨界值
    200%
    抗性
    20 20 20 0
    傷害
    90%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.17 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    NecromancerRaisedZombie
    Metadata
    ZombieCauldron2
    等級
    68
    生命
    12,867
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    336
    法術傷害
    336
    命中
    290
    攻擊間隔
    1.17
    經驗值
    10,255
    異常狀態臨界值
    12,867
    冰緩
    41
    感電
    41
    易碎
    230
    焦灼
    41
    殘喘
    112
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 269–403
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    BaseEvents
    {
    	on_construction_complete = "parent.PlayAnimationByIndex( 0 );"
    }
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.3
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/ZombieCauldron2"] = {
        name = "Alira's Dearest",
        life = 2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    阿莉亞的至親
    不死
    cannot be used as minion [1]
    Alira's Dearest
    幽魂N
    標籤flesh_armour, humanoid, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, undead, zombie
    生命
    200%
    護甲
    +50%
    異常狀態臨界值
    200%
    抗性
    20 20 20 0
    傷害
    90%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.17 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    NecromancerRaisedZombie
    Metadata
    SynthesisSarcophagusZombie
    等級
    68
    生命
    12,867
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    336
    法術傷害
    336
    命中
    290
    攻擊間隔
    1.17
    經驗值
    10,255
    異常狀態臨界值
    12,867
    冰緩
    41
    感電
    41
    易碎
    230
    焦灼
    41
    殘喘
    112
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 269–403
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Zombies/Zombie"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.3
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSarcophagusZombie"] = {
        name = "Alira's Dearest",
        life = 2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • Edit

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