靈魂侍者
惡魔
Bringer of Souls
幽魂N
地區墮道遺跡, 永恆實驗室
標籤animal_claw_weapon, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, very_slow_movement
Packs
  • 墮道遺跡: 靈魂侍者, 重生殘骨
  • 墮道遺跡: 靈魂侍者, 重生殘骨
  • 永恆實驗室: 靈魂侍者, 枯骨盜賊
  • 生命
    186%
    生命轉為護盾
    100%
    異常狀態臨界值
    186%
    抗性
    0 0 75 0
    傷害
    147%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 12
    攻擊間隔
    1.17 秒
    傷害分佈
    ±20%
    經驗值
    140%
    Model Size
    100%
    類型
    NecromancerWhite
    Metadata
    NecromancerWhite
    等級
    68
    生命
    11,966
    護甲
    28,790
    閃避
    4,739
    能量護盾
    6,127
    傷害
    549
    法術傷害
    549
    命中
    290
    攻擊間隔
    1.17
    經驗值
    14,357
    異常狀態臨界值
    11,966
    冰緩
    38
    感電
    38
    易碎
    214
    焦灼
    38
    殘喘
    105
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 439–659
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SummonSkeletonMelee
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    冷卻時間: 4 秒
    alternate minion [203]
    number of monsters to summon [3]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerWhite"] = {
        name = "Bringer of Souls",
        life = 1.86,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.47,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SummonSkeletonMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSkeletonMelee"] = {
        name = "SummonSkeletonMelee",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {203, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }