琉璃石像
創造物
獲得 100% 物理傷害的冰冷傷害
Chromatic Gargoyle
幽魂N
地區空中花園, 大浴堂, 永恆實驗室, 藏身處 - 奢華帝堡
標籤beast, construct, has_one_hand_mace, has_one_handed_melee, medium_height, medium_movement, melee, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, stone_armour, stone_construct
Packs
  • 空中花園: 琉璃石像, 琉璃精工石像
  • 大浴堂: 琉璃石像
  • 永恆實驗室: 琉璃石像, 琉璃精工石像
  • 生命
    150%
    護甲
    +100%
    異常狀態臨界值
    150%
    抗性
    0 40 0 0
    傷害
    101%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.875 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    Gargoyle
    Metadata
    ChromeGargoyle
    等級
    68
    生命
    9,650
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    377
    法術傷害
    377
    命中
    0
    攻擊間隔
    1.875
    經驗值
    15,383
    異常狀態臨界值
    9,650
    冰緩
    31
    感電
    31
    易碎
    173
    焦灼
    31
    殘喘
    84
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 302–453
    暴擊率: 5%
    攻擊間隔: 1.875 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SummonSilverOrbOnDeath
    法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
    施放時間: 1 秒
    死亡時,有 25% 機率觸發此法術
    alternate minion [244]
    monster no drops or experience [1]
    number of monsters to summon [1]
    spell uncastable if triggerable [1]
    summon specific monsters radius +% [-95]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Gargoyle/Gargoyle"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Gargoyle/Gargoyle"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/ChromeGargoyle"] = {
        name = "Chromatic Gargoyle",
        life = 1.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.01,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "SummonSilverOrbOnDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSilverOrbOnDeath"] = {
        name = "SummonSilverOrbOnDeath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "cast_on_death_%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "spell_uncastable_if_triggerable",
        },
        levels = {
            [1] = {1, 244, -95, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    獲得 100% 物理傷害的冰冷傷害
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    琉璃石像
    創造物
    獲得 100% 物理傷害的冰冷傷害
    Chromatic Gargoyle
    幽魂N
    標籤beast, construct, has_one_hand_mace, has_one_handed_melee, medium_movement, melee, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, stone_armour, stone_construct
    Packs
  • 琉璃石像, 琉璃精工石像
  • 生命
    150%
    護甲
    +100%
    異常狀態臨界值
    150%
    抗性
    0 40 0 0
    傷害
    101%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.875 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    Gargoyle
    Metadata
    ChromeGargoyleHellscape
    等級
    68
    生命
    9,650
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    377
    法術傷害
    377
    命中
    0
    攻擊間隔
    1.875
    經驗值
    15,383
    異常狀態臨界值
    9,650
    冰緩
    31
    感電
    31
    易碎
    173
    焦灼
    31
    殘喘
    84
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 302–453
    暴擊率: 5%
    攻擊間隔: 1.875 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SummonSilverOrbOnDeath
    法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
    施放時間: 1 秒
    死亡時,有 25% 機率觸發此法術
    alternate minion [244]
    monster no drops or experience [1]
    number of monsters to summon [1]
    spell uncastable if triggerable [1]
    summon specific monsters radius +% [-95]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Gargoyle/Gargoyle"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Gargoyle/Gargoyle"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/ChromeGargoyleHellscape"] = {
        name = "Chromatic Gargoyle",
        life = 1.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.01,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "SummonSilverOrbOnDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSilverOrbOnDeath"] = {
        name = "SummonSilverOrbOnDeath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "cast_on_death_%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "spell_uncastable_if_triggerable",
        },
        levels = {
            [1] = {1, 244, -95, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    獲得 100% 物理傷害的冰冷傷害
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.