[DNT] Merc Scion 1
人形cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster no drops or experience [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster no drops or experience [1]
| 幽魂 | N |
|---|---|
| 標籤 | human, humanoid, light_armour, medium_height, medium_movement, red_blood |
生命
35%
異常狀態臨界值
35%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
MercenaryScion1
Metadata
MercenaryScion1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
2,252
護甲值
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.005
經驗值
10,255
召喚物生命
488
召喚物傷害
298
異常狀態臨界值
2,252
冰緩
7
感電
7
易碎
40
焦灼
7
殘喘
20
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EASMercenaryPortalOut
法術
施放時間: 1 秒
SummonSacredWisp
SkillGrantedBySupport, 可觸發, 被觸發, InbuiltTrigger, 持續時間, 法術
召喚聖潔妖精
施放時間: 1 秒
此技能由受到輔助的技能觸發,藉此召喚同步使用觸發技能的聖潔妖精。
+10 秒基礎持續時間
召喚 2 個聖潔妖精
最多 2 個聖潔妖精
最多 2 個聖潔妖精
當你使用觸發的技能發射 1 個投射物時,聖潔妖精有 25% 機率
使用此技能
使用此技能
當你使用觸發的技能發射 1 個投射物且有稀有或傳奇敵人在你視線中時,聖潔妖精有 +25% 機率使用此技能
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mercenaries/MercenaryScion1"] = {
name = "[DNT] Merc Scion 1",
life = 0.35,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 40,
accuracy = 1,
skillList = {
"EASMercenaryPortalOut",
"SummonSacredWisp",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["EASMercenaryPortalOut"] = {
name = "EASMercenaryPortalOut",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonSacredWisp"] = {
name = "Summon Sacred Wisps",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "This skill is triggered by supported skills to summon Sacred Wisps which use the triggering skill when you do.",
skillTypes = {
[SkillType.SkillGrantedBySupport] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"base_number_of_sacred_wisps_allowed",
"support_sacred_wisps_wisp_%_chance_to_attack",
"support_sacred_wisps_wisp_additional_%_chance_to_attack_when_rare_or_unique_enemy_in_presence",
},
levels = {
[1] = {10000, 2, 25, 25, levelRequirement = 18, statInterpolation = {}, cost = { }, },
[2] = {10000, 2, 25, 25, levelRequirement = 22, statInterpolation = {}, cost = { }, },
[3] = {10000, 2, 25, 25, levelRequirement = 26, statInterpolation = {}, cost = { }, },
[4] = {10000, 2, 25, 25, levelRequirement = 29, statInterpolation = {}, cost = { }, },
[5] = {10000, 2, 25, 25, levelRequirement = 32, statInterpolation = {}, cost = { }, },
[6] = {10000, 2, 25, 25, levelRequirement = 35, statInterpolation = {}, cost = { }, },
[7] = {10000, 2, 25, 25, levelRequirement = 38, statInterpolation = {}, cost = { }, },
[8] = {10000, 2, 25, 25, levelRequirement = 41, statInterpolation = {}, cost = { }, },
[9] = {10000, 2, 25, 25, levelRequirement = 44, statInterpolation = {}, cost = { }, },
[10] = {10000, 2, 25, 25, levelRequirement = 47, statInterpolation = {}, cost = { }, },
[11] = {10000, 2, 25, 25, levelRequirement = 50, statInterpolation = {}, cost = { }, },
[12] = {10000, 2, 25, 25, levelRequirement = 53, statInterpolation = {}, cost = { }, },
[13] = {10000, 2, 25, 25, levelRequirement = 56, statInterpolation = {}, cost = { }, },
[14] = {10000, 2, 25, 25, levelRequirement = 58, statInterpolation = {}, cost = { }, },
[15] = {10000, 2, 25, 25, levelRequirement = 60, statInterpolation = {}, cost = { }, },
[16] = {10000, 2, 25, 25, levelRequirement = 62, statInterpolation = {}, cost = { }, },
[17] = {10000, 2, 25, 25, levelRequirement = 64, statInterpolation = {}, cost = { }, },
[18] = {10000, 2, 25, 25, levelRequirement = 66, statInterpolation = {}, cost = { }, },
[19] = {10000, 2, 25, 25, levelRequirement = 68, statInterpolation = {}, cost = { }, },
[20] = {10000, 2, 25, 25, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[21] = {10000, 2, 25, 25, levelRequirement = 72, statInterpolation = {}, cost = { }, },
[22] = {10000, 2, 25, 25, levelRequirement = 74, statInterpolation = {}, cost = { }, },
[23] = {10000, 2, 25, 25, levelRequirement = 76, statInterpolation = {}, cost = { }, },
[24] = {10000, 2, 25, 25, levelRequirement = 78, statInterpolation = {}, cost = { }, },
[25] = {10000, 2, 25, 25, levelRequirement = 80, statInterpolation = {}, cost = { }, },
[26] = {10000, 2, 25, 25, levelRequirement = 82, statInterpolation = {}, cost = { }, },
[27] = {10000, 2, 25, 25, levelRequirement = 84, statInterpolation = {}, cost = { }, },
[28] = {10000, 2, 25, 25, levelRequirement = 86, statInterpolation = {}, cost = { }, },
[29] = {10000, 2, 25, 25, levelRequirement = 88, statInterpolation = {}, cost = { }, },
[30] = {10000, 2, 25, 25, levelRequirement = 90, statInterpolation = {}, cost = { }, },
[31] = {10000, 2, 25, 25, levelRequirement = 91, statInterpolation = {}, cost = { }, },
[32] = {10000, 2, 25, 25, levelRequirement = 92, statInterpolation = {}, cost = { }, },
[33] = {10000, 2, 25, 25, levelRequirement = 93, statInterpolation = {}, cost = { }, },
[34] = {10000, 2, 25, 25, levelRequirement = 94, statInterpolation = {}, cost = { }, },
[35] = {10000, 2, 25, 25, levelRequirement = 95, statInterpolation = {}, cost = { }, },
[36] = {10000, 2, 25, 25, levelRequirement = 96, statInterpolation = {}, cost = { }, },
[37] = {10000, 2, 25, 25, levelRequirement = 97, statInterpolation = {}, cost = { }, },
[38] = {10000, 2, 25, 25, levelRequirement = 98, statInterpolation = {}, cost = { }, },
[39] = {10000, 2, 25, 25, levelRequirement = 99, statInterpolation = {}, cost = { }, },
[40] = {10000, 2, 25, 25, levelRequirement = 100, statInterpolation = {}, cost = { }, },
},
}
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
[DNT] Merc Scion 1
人形cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster no drops or experience [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster no drops or experience [1]
| 幽魂 | N |
|---|---|
| 標籤 | human, humanoid, light_armour, medium_height, medium_movement, red_blood |
生命
35%
異常狀態臨界值
35%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
MercenaryScion1
Metadata
MercenaryScion1Allied
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
2,252
護甲值
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.005
經驗值
10,255
召喚物生命
488
召喚物傷害
298
異常狀態臨界值
2,252
冰緩
7
感電
7
易碎
40
焦灼
7
殘喘
20
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EASMercenaryPortalOut
法術
施放時間: 1 秒
SummonSacredWisp
SkillGrantedBySupport, 可觸發, 被觸發, InbuiltTrigger, 持續時間, 法術
召喚聖潔妖精
施放時間: 1 秒
此技能由受到輔助的技能觸發,藉此召喚同步使用觸發技能的聖潔妖精。
+10 秒基礎持續時間
召喚 2 個聖潔妖精
最多 2 個聖潔妖精
最多 2 個聖潔妖精
當你使用觸發的技能發射 1 個投射物時,聖潔妖精有 25% 機率
使用此技能
使用此技能
當你使用觸發的技能發射 1 個投射物且有稀有或傳奇敵人在你視線中時,聖潔妖精有 +25% 機率使用此技能
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mercenaries/MercenaryScion1Allied"] = {
name = "[DNT] Merc Scion 1",
life = 0.35,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 40,
accuracy = 1,
skillList = {
"EASMercenaryPortalOut",
"SummonSacredWisp",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["EASMercenaryPortalOut"] = {
name = "EASMercenaryPortalOut",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonSacredWisp"] = {
name = "Summon Sacred Wisps",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "This skill is triggered by supported skills to summon Sacred Wisps which use the triggering skill when you do.",
skillTypes = {
[SkillType.SkillGrantedBySupport] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"base_number_of_sacred_wisps_allowed",
"support_sacred_wisps_wisp_%_chance_to_attack",
"support_sacred_wisps_wisp_additional_%_chance_to_attack_when_rare_or_unique_enemy_in_presence",
},
levels = {
[1] = {10000, 2, 25, 25, levelRequirement = 18, statInterpolation = {}, cost = { }, },
[2] = {10000, 2, 25, 25, levelRequirement = 22, statInterpolation = {}, cost = { }, },
[3] = {10000, 2, 25, 25, levelRequirement = 26, statInterpolation = {}, cost = { }, },
[4] = {10000, 2, 25, 25, levelRequirement = 29, statInterpolation = {}, cost = { }, },
[5] = {10000, 2, 25, 25, levelRequirement = 32, statInterpolation = {}, cost = { }, },
[6] = {10000, 2, 25, 25, levelRequirement = 35, statInterpolation = {}, cost = { }, },
[7] = {10000, 2, 25, 25, levelRequirement = 38, statInterpolation = {}, cost = { }, },
[8] = {10000, 2, 25, 25, levelRequirement = 41, statInterpolation = {}, cost = { }, },
[9] = {10000, 2, 25, 25, levelRequirement = 44, statInterpolation = {}, cost = { }, },
[10] = {10000, 2, 25, 25, levelRequirement = 47, statInterpolation = {}, cost = { }, },
[11] = {10000, 2, 25, 25, levelRequirement = 50, statInterpolation = {}, cost = { }, },
[12] = {10000, 2, 25, 25, levelRequirement = 53, statInterpolation = {}, cost = { }, },
[13] = {10000, 2, 25, 25, levelRequirement = 56, statInterpolation = {}, cost = { }, },
[14] = {10000, 2, 25, 25, levelRequirement = 58, statInterpolation = {}, cost = { }, },
[15] = {10000, 2, 25, 25, levelRequirement = 60, statInterpolation = {}, cost = { }, },
[16] = {10000, 2, 25, 25, levelRequirement = 62, statInterpolation = {}, cost = { }, },
[17] = {10000, 2, 25, 25, levelRequirement = 64, statInterpolation = {}, cost = { }, },
[18] = {10000, 2, 25, 25, levelRequirement = 66, statInterpolation = {}, cost = { }, },
[19] = {10000, 2, 25, 25, levelRequirement = 68, statInterpolation = {}, cost = { }, },
[20] = {10000, 2, 25, 25, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[21] = {10000, 2, 25, 25, levelRequirement = 72, statInterpolation = {}, cost = { }, },
[22] = {10000, 2, 25, 25, levelRequirement = 74, statInterpolation = {}, cost = { }, },
[23] = {10000, 2, 25, 25, levelRequirement = 76, statInterpolation = {}, cost = { }, },
[24] = {10000, 2, 25, 25, levelRequirement = 78, statInterpolation = {}, cost = { }, },
[25] = {10000, 2, 25, 25, levelRequirement = 80, statInterpolation = {}, cost = { }, },
[26] = {10000, 2, 25, 25, levelRequirement = 82, statInterpolation = {}, cost = { }, },
[27] = {10000, 2, 25, 25, levelRequirement = 84, statInterpolation = {}, cost = { }, },
[28] = {10000, 2, 25, 25, levelRequirement = 86, statInterpolation = {}, cost = { }, },
[29] = {10000, 2, 25, 25, levelRequirement = 88, statInterpolation = {}, cost = { }, },
[30] = {10000, 2, 25, 25, levelRequirement = 90, statInterpolation = {}, cost = { }, },
[31] = {10000, 2, 25, 25, levelRequirement = 91, statInterpolation = {}, cost = { }, },
[32] = {10000, 2, 25, 25, levelRequirement = 92, statInterpolation = {}, cost = { }, },
[33] = {10000, 2, 25, 25, levelRequirement = 93, statInterpolation = {}, cost = { }, },
[34] = {10000, 2, 25, 25, levelRequirement = 94, statInterpolation = {}, cost = { }, },
[35] = {10000, 2, 25, 25, levelRequirement = 95, statInterpolation = {}, cost = { }, },
[36] = {10000, 2, 25, 25, levelRequirement = 96, statInterpolation = {}, cost = { }, },
[37] = {10000, 2, 25, 25, levelRequirement = 97, statInterpolation = {}, cost = { }, },
[38] = {10000, 2, 25, 25, levelRequirement = 98, statInterpolation = {}, cost = { }, },
[39] = {10000, 2, 25, 25, levelRequirement = 99, statInterpolation = {}, cost = { }, },
[40] = {10000, 2, 25, 25, levelRequirement = 100, statInterpolation = {}, cost = { }, },
},
}
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.