鍛造吞噬者
野獸
不能被擊退
Forged Devourer
幽魂 | N |
---|---|
標籤 | beast, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, insect, is_unarmed, large_model, medium_height, melee, physical_affinity, ranged, very_slow_movement |
生命
192%
異常狀態臨界值
192%
抗性
30 0 0 30
傷害
168%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 22
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
120%
Model Size
115%
類型
CrucibleDevourer
Metadata
Devourer
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,352
護甲
28,790
閃避
4,739
能量護盾
0
傷害
628
法術傷害
628
命中
290
攻擊間隔
1.5
經驗值
12,306
異常狀態臨界值
12,352
冰緩
39
感電
39
易碎
221
焦灼
39
殘喘
108
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 502–753
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RootSpiderBurrow
+2 秒基礎持續時間
spell maximum action distance +% [120]
spell maximum action distance +% [120]
RootSpiderEmerge
攻擊
基本傷害: 502–753
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 10% 更少傷害
GTCrucibleDevourerBloodOrbRing
可觸發, 法術
施放時間: 1 秒
GSCrucibleDevourerBloodOrbExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 539.3 至 808.9 物理傷害
corrupted blood on hit % average damage to deal per minute per stack [320]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
corrupted blood on hit % average damage to deal per minute per stack [320]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
GSCrucibleDevourerBloodOrbExplodeLarge
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 786.4 至 1180 物理傷害
corrupted blood on hit % average damage to deal per minute per stack [320]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
corrupted blood on hit % average damage to deal per minute per stack [320]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
SSMCrucibleSummonBloodInsect
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 2.5 秒
冷卻時間: 9 秒
alternate minion [626]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [5]
summon specific monsters radius +% [-80]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [5]
summon specific monsters radius +% [-80]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/PhysicalMonsterBase" Pathfinding { immobile = true } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/PhysicalMonsterBase" Render { visual_size_index = 1 } Monster { preload_object_type = "RootSpiderHole" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Physical/Devourer"] = { name = "Forged Devourer", life = 1.92, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1.68, damageSpread = 0.2, attackTime = 1.5, attackRange = 22, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "RootSpiderBurrow", "RootSpiderEmerge", "SSMCrucibleSummonBloodInsect", "GSCrucibleDevourerBloodOrbExplode", "GSCrucibleDevourerBloodOrbExplodeLarge", "GTCrucibleDevourerBloodOrbRing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RootSpiderBurrow"] = { name = "RootSpiderBurrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "spell_maximum_action_distance_+%", }, levels = { [1] = {2000, 120, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RootSpiderEmerge"] = { name = "RootSpiderEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMCrucibleSummonBloodInsect"] = { name = "SSMCrucibleSummonBloodInsect", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {5, 626, -80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSCrucibleDevourerBloodOrbExplode"] = { name = "GSCrucibleDevourerBloodOrbExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 4000, 320, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSCrucibleDevourerBloodOrbExplodeLarge"] = { name = "GSCrucibleDevourerBloodOrbExplodeLarge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 4000, 320, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTCrucibleDevourerBloodOrbRing"] = { name = "GTCrucibleDevourerBloodOrbRing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |