幽魂Y
地區巨獸之腹:第 1 層, 巨獸之腹:第 2 層, 育靈之室, 永恆實驗室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 卡蘭德迷湖
標籤demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
Packs
  • 巨獸之腹:第 1 層, 巨獸之腹:第 2 層, 育靈之室: 幽靈亡魂, 裂臟鋒刃
  • 永恆實驗室: 裂臟鋒刃
  • 裂臟鋒刃, 裂臟剝皮刃
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空: 裂臟鋒刃, 裂臟剝皮刃
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空: 裂臟鋒刃, 裂臟剝皮刃, 審閱者
  • 生命
    121%
    閃避
    +50%
    異常狀態臨界值
    121%
    抗性
    20 20 20 0
    傷害
    173%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    110%
    Model Size
    100%
    類型
    HalfSkeletonRanged
    Metadata
    HalfSkeletonRanged
    等級
    83
    生命
    38,740
    護甲值
    92,477
    閃避值
    11,790
    傷害
    1,558
    法術傷害
    1,558
    命中
    1,036
    攻擊間隔
    1.5
    經驗值
    14,445
    召喚物生命
    7,382
    召喚物傷害
    1,316
    異常狀態臨界值
    38,740
    冰緩
    122
    感電
    122
    易碎
    693
    焦灼
    122
    殘喘
    338
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1246–1869
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HalfSkeletonProjectile
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 1246–1869
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    25% 更少攻擊速度
    base is projectile [1]
    monster projectile variation [11]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HalfSkeleton/HalfSkeletonRanged"] = {
        name = "Gut Spiker",
        life = 1.21,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "HalfSkeletonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HalfSkeletonProjectile"] = {
        name = "HalfSkeletonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {11, -60, -25, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    裂臟鋒刃
    惡魔
    Gut Spiker
    幽魂Y
    標籤demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • 裂臟剝皮刃, 裂臟鋒刃
  • 生命
    121%
    閃避
    +50%
    異常狀態臨界值
    121%
    抗性
    20 20 20 0
    傷害
    173%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    110%
    Model Size
    100%
    類型
    HalfSkeletonRanged
    Metadata
    HalfSkeletonRangedHellscape
    等級
    68
    生命
    7,784
    護甲值
    28,790
    閃避值
    7,109
    傷害
    646
    法術傷害
    646
    命中
    580
    攻擊間隔
    1.5
    經驗值
    11,281
    召喚物生命
    1,688
    召喚物傷害
    516
    異常狀態臨界值
    7,784
    冰緩
    25
    感電
    25
    易碎
    139
    焦灼
    25
    殘喘
    68
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 517–775
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HalfSkeletonProjectile
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 517–775
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    25% 更少攻擊速度
    base is projectile [1]
    monster projectile variation [11]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HalfSkeleton/HalfSkeletonRangedHellscape"] = {
        name = "Gut Spiker",
        life = 1.21,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "HalfSkeletonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HalfSkeletonProjectile"] = {
        name = "HalfSkeletonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {11, -60, -25, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    
    裂臟鋒刃
    惡魔
    Gut Spiker
    幽魂Y
    地區獸穴之腹, 腐敗之核
    標籤demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • 獸穴之腹: 幽靈亡魂, 裂臟鋒刃
  • 腐敗之核: 幽靈亡魂, 裂臟鋒刃
  • 生命
    121%
    閃避
    +50%
    異常狀態臨界值
    121%
    抗性
    20 20 20 0
    傷害
    173%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    110%
    Model Size
    100%
    類型
    HalfSkeletonRanged
    Metadata
    HalfSkeletonRangedPart2
    等級
    64
    生命
    5,769
    護甲值
    20,943
    閃避值
    6,168
    傷害
    528
    法術傷害
    528
    命中
    494
    攻擊間隔
    1.5
    經驗值
    10,211
    召喚物生命
    1,297
    召喚物傷害
    416
    異常狀態臨界值
    5,769
    冰緩
    18
    感電
    18
    易碎
    103
    焦灼
    18
    殘喘
    50
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 422–633
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HalfSkeletonProjectile
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 422–633
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    25% 更少攻擊速度
    base is projectile [1]
    monster projectile variation [11]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HalfSkeleton/HalfSkeletonRangedPart2"] = {
        name = "Gut Spiker",
        life = 1.21,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "HalfSkeletonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HalfSkeletonProjectile"] = {
        name = "HalfSkeletonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {11, -60, -25, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    
    裂臟鋒刃
    惡魔
    Gut Spiker
    幽魂Y
    標籤demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • 幽靈亡魂, 裂臟剝皮刃, 裂臟鋒刃
  • 生命
    121%
    閃避
    +50%
    異常狀態臨界值
    121%
    抗性
    20 20 20 0
    傷害
    173%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    110%
    Model Size
    100%
    類型
    HalfSkeletonRanged
    Metadata
    HalfSkeletonRangedPart2Hellscape
    等級
    68
    生命
    7,784
    護甲值
    28,790
    閃避值
    7,109
    傷害
    646
    法術傷害
    646
    命中
    580
    攻擊間隔
    1.5
    經驗值
    11,281
    召喚物生命
    1,688
    召喚物傷害
    516
    異常狀態臨界值
    7,784
    冰緩
    25
    感電
    25
    易碎
    139
    焦灼
    25
    殘喘
    68
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 517–775
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HalfSkeletonProjectile
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 517–775
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    25% 更少攻擊速度
    base is projectile [1]
    monster projectile variation [11]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HalfSkeleton/HalfSkeletonRangedPart2Hellscape"] = {
        name = "Gut Spiker",
        life = 1.21,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "HalfSkeletonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HalfSkeletonProjectile"] = {
        name = "HalfSkeletonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {11, -60, -25, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    
    裂臟鋒刃
    惡魔
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    Gut Spiker
    幽魂Y
    地區鬼島殺戮戰
    標籤demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • 鬼島殺戮戰: 裂臟鋒刃, 裂臟剝皮刃
  • 生命
    132%
    閃避
    +50%
    異常狀態臨界值
    132%
    抗性
    20 20 20 0
    傷害
    121%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    HalfSkeletonRangedRoyale
    Metadata
    HalfSkeletonRangedRoyale
    等級
    2
    生命
    34
    護甲值
    23
    閃避值
    129
    傷害
    7
    法術傷害
    7
    命中
    30
    攻擊間隔
    1.5
    經驗值
    24
    召喚物生命
    21
    召喚物傷害
    7
    異常狀態臨界值
    34
    冰緩
    0
    感電
    0
    易碎
    1
    焦灼
    0
    殘喘
    0
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 5–8
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HalfSkeletonProjectile
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 5–8
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    造成50%更少攻擊傷害
    25% 更少攻擊速度
    base is projectile [1]
    monster projectile variation [11]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HalfSkeleton/HalfSkeletonRangedRoyale"] = {
        name = "Gut Spiker",
        life = 1.32,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "HalfSkeletonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HalfSkeletonProjectile"] = {
        name = "HalfSkeletonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {11, -60, -25, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    
    royale monster armour drop chance permyriad [80]
    royale monster currency drop chance permyriad [200]
    royale monster flask drop chance permyriad [0]
    royale monster skill gem drop chance permyriad [300]
    royale monster support gem drop chance permyriad [75]
    royale monster unique drop chance permyriad [8]
    royale monster weapon drop chance permyriad [80]
    FamilyRoyaleAdditionalMonsterDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • royale monster flask drop chance permyriad Min: 0 Max: 0 全域
  • royale monster armour drop chance permyriad Min: 80 Max: 80 全域
  • royale monster unique drop chance permyriad Min: 8 Max: 8 全域
  • royale monster weapon drop chance permyriad Min: 80 Max: 80 全域
  • royale monster currency drop chance permyriad Min: 200 Max: 200 全域
  • royale monster skill gem drop chance permyriad Min: 300 Max: 300 全域
  • royale monster support gem drop chance permyriad Min: 75 Max: 75 全域
  • 裂臟鋒刃
    惡魔
    Gut Spiker
    幽魂N
    標籤demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    生命
    100%
    閃避
    +50%
    異常狀態臨界值
    100%
    抗性
    20 20 20 0
    傷害
    108%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.08 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    SynthesisHalfSkeletonRanged
    Metadata
    HalfSkeletonRangedSpawned
    等級
    68
    生命
    6,433
    護甲值
    28,790
    閃避值
    7,109
    傷害
    403
    法術傷害
    403
    命中
    580
    攻擊間隔
    1.08
    經驗值
    10,255
    召喚物生命
    1,395
    召喚物傷害
    322
    異常狀態臨界值
    6,433
    冰緩
    20
    感電
    20
    易碎
    115
    焦灼
    20
    殘喘
    56
    WalkEmergeSynthesis
    walk emerge distance [300]
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 323–484
    暴擊率: 5%
    攻擊間隔: 1.08 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HalfSkeletonProjectile
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 323–484
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊傷害: 50%
    攻擊間隔: 1.08 秒
    造成50%更少攻擊傷害
    25% 更少攻擊速度
    base is projectile [1]
    monster projectile variation [11]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/HalfSkeletonRangedSpawned"] = {
        name = "Gut Spiker",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.08,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "HalfSkeletonProjectile",
            "WalkEmergeSynthesis",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HalfSkeletonProjectile"] = {
        name = "HalfSkeletonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {11, -60, -25, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSynthesis"] = {
        name = "WalkEmergeSynthesis",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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