病態沙蟹
野獸
種類: 毒蛇
屬類: 甲殼動物
科類: 深潭
Infested Sniper
幽魂Y
標籤beast, extra_extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement
生命
70%
異常狀態臨界值
70%
抗性
0 0 40 0
傷害
90%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 30
攻擊間隔
0.99 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
SandSpitter
Metadata
SandSpitterParasite
等級
68
生命
4,503
護甲
28,790
閃避
4,739
能量護盾
0
傷害
336
法術傷害
336
命中
290
攻擊間隔
0.99
經驗值
10,255
異常狀態臨界值
4,503
冰緩
14
感電
14
易碎
81
焦灼
14
殘喘
39
MMASandSpitterProjectile
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 269–403
暴擊率: 5%
攻擊間隔: 0.99 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
+1.5 米近戰打擊距離
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
EASSandSpitterTaunt
法術
施放時間: 1.25 秒
冷卻時間: 4 秒
disable skill repeats [1]
MonsterWaitVeryShortWithCooldown
冷卻時間: 4 秒
+0.75 秒基礎持續時間

Object Type

version 2
extends "Metadata/Monsters/SandSpitters/SandSpitter"

Object Type Codes

version 2
extends "Metadata/Monsters/SandSpitters/SandSpitter"

BaseEvents
{
	on_construction_complete = "parent.HideMeshSegment( geo_parasiteShape );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitterParasite"] = {
    name = "Infested Sniper",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "MMASandSpitterProjectile",
        "MonsterWaitVeryShortWithCooldown",
        "EASSandSpitterTaunt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectile"] = {
    name = "MMASandSpitterProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "melee_range_+",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "maintain_projectile_direction_when_using_contact_position",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {3, 50, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShortWithCooldown"] = {
    name = "MonsterWaitVeryShortWithCooldown",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSandSpitterTaunt"] = {
    name = "EASSandSpitterTaunt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}