預言 普蘭德斯 暴怒
塗抹 星團珠寶 眾神殿系統 物品 天賦樹 化石 催化劑 譫妄玉 聖甲蟲 裂痕石 徽印 永恆珠寶 命運卡
小型烈焰魔像
Lesser Flame Golem

小型烈焰魔像(Lesser Flame Golem)

幽魂N
地區
詞綴monster no drops or experience [1]
monster base type attack cast speed +% and damage -% final [22]
標籤mud_blood, construct
傷害100%
生命250%
Energy Shield From Life100%
Ailment Threshold250%
暴擊率5%
類型LesserFlameGolemSummoned
攻擊距離6 ~ 6
攻擊間隔1.5 秒
傷害分佈20%
命中+100%

FireElementalFlameRed
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
造成 479.4719.2 火焰傷害
skill art variation []
active skill cast speed +% final [-89]
spell maximum action distance +% [-77]
monster penalty against minions damage +% final vs player minions [-25]

base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒

FireElementalCone
iconfrostnova
火元素炎錐
造成 448.5700.7 火焰傷害
is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 範圍法術 SecondWindSupport
施放時間: 0.935 秒
冷卻時間: 2 秒

FireElementalMortar
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
projectile spread radius []
造成 656.3984.5 火焰傷害
spell maximum action distance +% [-33]

is_area_damage base_is_projectile 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 6 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84小型烈焰魔像287531430.31.5190471616185481904775000

FireElementalFlameRed
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
造成 432.2648.2 火焰傷害
skill art variation []
active skill cast speed +% final [-89]
spell maximum action distance +% [-77]
monster penalty against minions damage +% final vs player minions [-25]

base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒

FireElementalCone
iconfrostnova
火元素炎錐
造成 412.3644.3 火焰傷害
is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 範圍法術 SecondWindSupport
施放時間: 0.935 秒
冷卻時間: 2 秒

FireElementalMortar
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
projectile spread radius []
造成 603.1904.7 火焰傷害
spell maximum action distance +% [-33]

is_area_damage base_is_projectile 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 6 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82小型烈焰魔像257521275.71.5158351419879451583575000

FireElementalFlameRed
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
造成 350.6525.9 火焰傷害
skill art variation []
active skill cast speed +% final [-89]
spell maximum action distance +% [-77]
monster penalty against minions damage +% final vs player minions [-25]

base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒

FireElementalCone
iconfrostnova
火元素炎錐
造成 348.1543.9 火焰傷害
is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 範圍法術 SecondWindSupport
施放時間: 0.935 秒
冷卻時間: 2 秒

FireElementalMortar
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
projectile spread radius []
造成 508.5762.8 火焰傷害
spell maximum action distance +% [-33]

is_area_damage base_is_projectile 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 6 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78小型烈焰魔像199271013.11.5106701094068521067075000

FireElementalFlameRed
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
造成 269.2403.7 火焰傷害
skill art variation []
active skill cast speed +% final [-89]
spell maximum action distance +% [-77]
monster penalty against minions damage +% final vs player minions [-25]

base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒

FireElementalCone
iconfrostnova
火元素炎錐
造成 280.8438.8 火焰傷害
is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 範圍法術 SecondWindSupport
施放時間: 0.935 秒
冷卻時間: 2 秒

FireElementalMortar
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
projectile spread radius []
造成 409.7614.5 火焰傷害
spell maximum action distance +% [-33]

is_area_damage base_is_projectile 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 6 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73小型烈焰魔像148047561.5678978725676678975000

FireElementalFlameRed
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
造成 205.9308.8 火焰傷害
skill art variation []
active skill cast speed +% final [-89]
spell maximum action distance +% [-77]
monster penalty against minions damage +% final vs player minions [-25]

base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒

FireElementalCone
iconfrostnova
火元素炎錐
造成 225.7352.7 火焰傷害
is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 火焰技能 範圍法術 SecondWindSupport
施放時間: 0.935 秒
冷卻時間: 2 秒

FireElementalMortar
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
projectile spread radius []
造成 328.9493.3 火焰傷害
spell maximum action distance +% [-33]

is_area_damage base_is_projectile 投射物 技能可齊射 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 6 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68小型烈焰魔像107685611.5430556424681430575000
FireElementalCone30TargetMediumNear
TotemFireSpray5TargetIsEnemy
MonsterMortar30TargetNotMediumNear
MonsterMortar5TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.5
	fade_arrows = true
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElementalSummoned_fx.epk ); "
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElementalSummoned_fx.epk );"
}
火焰抗性冰冷抗性閃電抗性混沌抗性
20000
45000
75000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/LesserFireElementalSummoned"] = {
    name = "Lesser Flame Golem",
    life = 2.5,
    energyShield = 1,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "FireElementalFlameRed",
        "FireElementalCone",
        "FireElementalMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FireElementalFlameRed"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.5833,
    incrementalEffectiveness = 0.042,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Totem] = true,
        [SkillType.FireSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "skill_art_variation",
        "active_skill_cast_speed_+%_final",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.8, 1.2, 4, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireElementalCone"] = {
    name = "Fire Elemental Cone",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.2444,
    incrementalEffectiveness = 0.0317,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.935,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3},  },
        [2] = {0.8, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3},  },
        [3] = {0.8, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3},  },
        [4] = {0.8, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3},  },
        [5] = {0.8, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3},  },
        [6] = {0.8, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3},  },
        [7] = {0.8, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3},  },
        [8] = {0.8, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3},  },
        [9] = {0.8, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3},  },
        [10] = {0.8, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3},  },
        [11] = {0.8, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3},  },
        [12] = {0.8, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3},  },
        [13] = {0.8, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3},  },
        [14] = {0.8, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3},  },
        [15] = {0.8, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3},  },
        [16] = {0.8, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3},  },
        [17] = {0.8, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  },
        [18] = {0.8, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  },
        [19] = {0.8, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3},  },
        [20] = {0.8, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3},  },
        [21] = {0.8, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3},  },
        [22] = {0.8, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3},  },
        [23] = {0.8, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3},  },
        [24] = {0.8, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3},  },
        [25] = {0.8, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3},  },
        [26] = {0.8, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3},  },
        [27] = {0.8, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3},  },
        [28] = {0.8, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3},  },
        [29] = {0.8, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3},  },
        [30] = {0.8, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMortar"] = {
    name = "FireElementalMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.7778,
    incrementalEffectiveness = 0.032,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {15, 0.8, 1.2, -33, critChance = 5, levelRequirement = 34, statInterpolation = {1, 3, 3, 1},  },
    },
}