木乃伊.馬拉克斯
不死
monster base type attack cast speed +% and damage -% final [33]
Mummified Maraketh
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, zombie |
生命
255%
異常狀態臨界值
255%
抗性
20 20 20 0
傷害
219%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.755 秒
傷害分佈
±40%
經驗值
150%
Model Size
100%
類型
RaisedMummyEvent
Metadata
RaisedZombieMummyEvent
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
16,405
護甲
28,790
閃避
4,739
能量護盾
0
傷害
818
法術傷害
818
命中
290
攻擊間隔
1.755
經驗值
15,383
異常狀態臨界值
16,405
冰緩
52
感電
52
易碎
293
焦灼
52
殘喘
143
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 491–1145
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ZombieSlam
攻擊, 範圍, 可觸發
基本傷害: 491–1145
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 6 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieMummyEvent"] = { name = "Mummified Maraketh", life = 2.55, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.19, damageSpread = 0.4, attackTime = 1.755, attackRange = 11, accuracy = 1, skillList = { "Melee", "ZombieSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieSlam"] = { name = "ZombieSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
木乃伊.馬拉克斯
不死
monster base type attack cast speed +% and damage -% final [33]
monster no drops or experience [1]
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Mummified Maraketh
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, fast_movement, flesh_armour, is_unarmed, melee, physical_affinity, red_blood, undead, zombie |
生命
255%
異常狀態臨界值
255%
抗性
20 20 20 0
傷害
219%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.755 秒
傷害分佈
±40%
經驗值
150%
Model Size
100%
類型
RaisedMummyEvent
Metadata
RaisedZombieMummyEventStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
16,405
護甲
28,790
閃避
4,739
能量護盾
0
傷害
818
法術傷害
818
命中
290
攻擊間隔
1.755
經驗值
15,383
異常狀態臨界值
16,405
冰緩
52
感電
52
易碎
293
焦灼
52
殘喘
143
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 491–1145
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ZombieSlam
攻擊, 範圍, 可觸發
基本傷害: 491–1145
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 6 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/normal/normalEmergeMummyEvent.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/normal/normalDeath.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedZombies/RaisedZombieMummyEventStandalone"] = { name = "Mummified Maraketh", life = 2.55, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.19, damageSpread = 0.4, attackTime = 1.755, attackRange = 11, accuracy = 1, skillList = { "Melee", "ZombieSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieSlam"] = { name = "ZombieSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_always_hit", }, levels = { [1] = {25, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |