沉夜
不死
地區: 乾涸湖岸
Nightwane
幽魂N
地區乾涸湖岸
標籤archer_boss, bone_armour, bones, has_bow, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
生命
162%
護甲
+100%
閃避
+10%
異常狀態臨界值
162%
抗性
0 0 85 0
傷害
162%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
2 ~ 80
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
180%
Model Size
120%
類型
SkeletonSoldierRangedBoss
Metadata
SkeletonSoldierRangedBoss
等級
34
生命
1,021
護甲
1,633
閃避
1,212
能量護盾
0
傷害
96
法術傷害
96
命中
0
攻擊間隔
1.5
經驗值
4,295
異常狀態臨界值
1,021
冰緩
3
感電
3
易碎
18
焦灼
3
殘喘
9
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 77–116
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonBossBlinkArrow
投射物速度, 攻擊, 召喚物, 範圍攻擊, 召喚物爆炸, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 位移, 可觸發, 創造召喚物, 快行, 雨, 冷卻
基本傷害: 77–116
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 4.2 秒
+5 秒基礎持續時間
alternate minion [1]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
SkeletonBossMirrorArrow
投射物速度, 攻擊, 召喚物, 範圍攻擊, 召喚物爆炸, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 位移, 可觸發, 創造召喚物, 快行, 雨, 冷卻
基本傷害: 77–116
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 4.2 秒
+5 秒基礎持續時間
alternate minion [1]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
MonsterSnipe
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 範圍攻擊, 技能可幻影射手, 可觸發
基本傷害: 77–116
暴擊率: 5%
攻擊傷害: 111%
攻擊間隔: 1.5 秒
冷卻時間: 3.5 秒
投射物穿透全部目標
造成 11% 更多攻擊傷害
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"

Object Type Codes

version 2
extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"

BaseEvents 
{ 
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/supports/arrow_rain/rain_rig.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedBoss"] = {
    name = "Nightwane",
    life = 1.62,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 1.62,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SkeletonBossBlinkArrow",
        "SkeletonBossMirrorArrow",
        "MonsterSnipe",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonBossBlinkArrow"] = {
    name = "SkeletonBossBlinkArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
    },
    levels = {
        [1] = {5000, 1, 1, 2, levelRequirement = 34, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonBossMirrorArrow"] = {
    name = "SkeletonBossMirrorArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
    },
    levels = {
        [1] = {5000, 1, 1, 2, levelRequirement = 34, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipe"] = {
    name = "MonsterSnipe",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "always_pierce",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
沉夜
不死
625% 更多最大生命
gain x vaal souls at 2% life thresholds [0]
cannot have affliction mods [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Nightwane
幽魂N
標籤bone_armour, bones, has_bow, is_clone, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
生命
162%
護甲
+100%
閃避
+10%
異常狀態臨界值
162%
抗性
0 0 85 0
傷害
162%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
2 ~ 80
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
180%
Model Size
120%
類型
SkeletonSoldierRangedBossClone
Metadata
SkeletonSoldierRangedBossClone
等級
68
生命
10,422
護甲
28,790
閃避
4,739
能量護盾
0
傷害
605
法術傷害
605
命中
0
攻擊間隔
1.5
經驗值
18,459
異常狀態臨界值
10,422
冰緩
33
感電
33
易碎
186
焦灼
33
殘喘
91
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 484–726
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterSnipe
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 範圍攻擊, 技能可幻影射手, 可觸發
基本傷害: 484–726
暴擊率: 5%
攻擊傷害: 111%
攻擊間隔: 1.5 秒
冷卻時間: 3.5 秒
投射物穿透全部目標
造成 11% 更多攻擊傷害
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"

DiesAfterTime
{
}

Pathfinding
{
	immobile = true
}

Life
{
	corpse_usable = false

	on_death = "Delete();"
}

Stats
{
	set_item_drop_slots = 0
	set_is_double = 1
	set_energy_shield_recharge_rate_per_minute_% = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"

Render
{
	allow_attached_arrows = false
	//turn_duration = 0.3
}

BaseEvents 
{ 
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedBossClone"] = {
    name = "Nightwane",
    life = 1.62,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 1.62,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterSnipe",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipe"] = {
    name = "MonsterSnipe",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "always_pierce",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
625% 更多最大生命
gain x vaal souls at 2% life thresholds [0]
IdMonsterMakeCloneUniqueLife
FamilyMaximumLifeIncreasePercent
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster life +% final from rarity Min: 625 Max: 625 全域
  • gain x vaal souls at 2% life thresholds Min: 0 Max: 0 全域
  • Craft Tagsresource life vaal
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • Edit

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