沉夜
不死
地區: 乾涸湖岸
Nightwane
幽魂 | N |
---|---|
地區 | 乾涸湖岸 |
標籤 | archer_boss, bone_armour, bones, has_bow, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
生命
162%
護甲
+100%
閃避
+10%
異常狀態臨界值
162%
抗性
0
0
85
0
傷害
162%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
2 ~ 80
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
180%
Model Size
120%
類型
SkeletonSoldierRangedBoss
Metadata
SkeletonSoldierRangedBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
34
生命
1,021
護甲
1,633
閃避
1,212
能量護盾
0
傷害
96
法術傷害
96
命中
0
攻擊間隔
1.5
經驗值
4,295
異常狀態臨界值
1,021
冰緩
3
感電
3
易碎
18
焦灼
3
殘喘
9
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 77–116
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonBossBlinkArrow
投射物速度, 攻擊, 召喚物, 範圍攻擊, 召喚物爆炸, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 位移, 可觸發, 創造召喚物, 快行, 雨, 冷卻
基本傷害: 77–116
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 4.2 秒
+5 秒基礎持續時間
alternate minion [1]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
alternate minion [1]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
SkeletonBossMirrorArrow
投射物速度, 攻擊, 召喚物, 範圍攻擊, 召喚物爆炸, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 位移, 可觸發, 創造召喚物, 快行, 雨, 冷卻
基本傷害: 77–116
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 4.2 秒
+5 秒基礎持續時間
alternate minion [1]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
alternate minion [1]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
MonsterSnipe
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 範圍攻擊, 技能可幻影射手, 可觸發
基本傷害: 77–116
暴擊率: 5%
攻擊傷害: 111%
攻擊間隔: 1.5 秒
冷卻時間: 3.5 秒
投射物穿透全部目標
造成 11% 更多攻擊傷害
skill can fire arrows [1]
造成 11% 更多攻擊傷害
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"
Object Type Codes
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/supports/arrow_rain/rain_rig.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedBoss"] = { name = "Nightwane", life = 1.62, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 1.62, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedUnique", "SkeletonBossBlinkArrow", "SkeletonBossMirrorArrow", "MonsterSnipe", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBossBlinkArrow"] = { name = "SkeletonBossBlinkArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {5000, 1, 1, 2, levelRequirement = 34, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBossMirrorArrow"] = { name = "SkeletonBossMirrorArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {5000, 1, 1, 2, levelRequirement = 34, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipe"] = { name = "MonsterSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
沉夜
不死
625% 更多最大生命
gain x vaal souls at 2% life thresholds [0]
cannot have affliction mods [1]
gain x vaal souls at 2% life thresholds [0]
cannot have affliction mods [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Nightwane
幽魂 | N |
---|---|
標籤 | bone_armour, bones, has_bow, is_clone, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
生命
162%
護甲
+100%
閃避
+10%
異常狀態臨界值
162%
抗性
0
0
85
0
傷害
162%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
2 ~ 80
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
180%
Model Size
120%
類型
SkeletonSoldierRangedBossClone
Metadata
SkeletonSoldierRangedBossClone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
10,422
護甲
28,790
閃避
4,739
能量護盾
0
傷害
605
法術傷害
605
命中
0
攻擊間隔
1.5
經驗值
18,459
異常狀態臨界值
10,422
冰緩
33
感電
33
易碎
186
焦灼
33
殘喘
91
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 484–726
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterSnipe
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 範圍攻擊, 技能可幻影射手, 可觸發
基本傷害: 484–726
暴擊率: 5%
攻擊傷害: 111%
攻擊間隔: 1.5 秒
冷卻時間: 3.5 秒
投射物穿透全部目標
造成 11% 更多攻擊傷害
skill can fire arrows [1]
造成 11% 更多攻擊傷害
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged" DiesAfterTime { } Pathfinding { immobile = true } Life { corpse_usable = false on_death = "Delete();" } Stats { set_item_drop_slots = 0 set_is_double = 1 set_energy_shield_recharge_rate_per_minute_% = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged" Render { allow_attached_arrows = false //turn_duration = 0.3 } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedBossClone"] = { name = "Nightwane", life = 1.62, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 1.62, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "MonsterSnipe", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipe"] = { name = "MonsterSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
625% 更多最大生命
gain x vaal souls at 2% life thresholds [0]
Id | MonsterMakeCloneUniqueLife |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life vaal |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.