枯骨獵者
不死地區: 絕望深淵
emerge speed +% [0,20]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Risen Hunter
| 幽魂 | |
|---|---|
| 地區 | 絕望深淵, 絕望深淵, 絕望深淵, 絕望深淵 |
| 標籤 | abyssal, bone_armour, bones, 法術, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
生命
170%
護甲值
+25%
異常狀態臨界值
170%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.605 秒
傷害分佈
±30%
經驗值
100%
Model Size
100%
類型
SkeletonAbyssLance
Metadata
SkeletonMeleeBlackAbyssLichMinionBoneLance
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
78
生命
31,005
護甲值
78,668
閃避值
6,667
傷害
675
法術傷害
675
命中
856
攻擊間隔
1.605
經驗值
12,377
召喚物生命
6,166
召喚物傷害
559
異常狀態臨界值
31,005
冰緩
98
感電
98
易碎
555
焦灼
98
殘喘
271
Phys Convert Ele
290%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 473—878
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
SkeletonBlackAbyssBoneLance
法術, 投射物, 玩家投射物, 圖騰技能, 地雷技能, 陷阱技能, 可觸發, 傷害, 法術可重複, 可齊射, 範圍, 範圍法術, 物理, CreatesCorpse
屍術矢
施放時間: 1.5 秒
冷卻時間: 6 秒
發射一個可以穿透所有敵人的投射物,並撞到目標位置後製造一個骷髏之弓於標的地。
造成 536.5 至 804.8 物理傷害
投射物穿透全部目標
基礎持續時間為 6 秒
減少 35% 投射物速度
最多允許 3 個屍體
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2
extends "Metadata/Monsters/Skeletons/Skeleton"
Life
{
corpse_usable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeBlackAbyssLichMinionBoneLance"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
name = "Risen Hunter",
life = 1.7,
damage = 1,
damageSpread = 0.3,
attackTime = 1.605,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"Melee",
"SkeletonBlackAbyssBoneLance",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonBlackAbyssBoneLance"] = {
name = "Unearth",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Trappable] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.CreatesCorpse] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"desecrate_maximum_number_of_corpses",
"base_projectile_speed_+%",
"base_is_projectile",
"always_pierce",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 6000, 3, -35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
},
}
emerge speed +% [0,20]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be used as minion [1]
| Family | CannotBeUsedAsMinion |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
| Family | BeyondPortalChance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
emerge speed +% [0,20]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















