邪口首領
惡魔
Spawn Boss
幽魂N
標籤animal_claw_weapon, demon, extra_small_height, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, melee, not_int, not_str, physical_affinity, red_blood
生命
55%
閃避
+10%
異常狀態臨界值
55%
抗性
0 40 0 0
傷害
83%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
3 ~ 7
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
55%
Model Size
100%
類型
Spawn
Metadata
SpawnBossWaterfallCave
等級
68
生命
3,538
護甲
28,790
閃避
5,213
能量護盾
0
傷害
310
法術傷害
310
命中
290
攻擊間隔
1.005
經驗值
5,640
異常狀態臨界值
3,538
冰緩
11
感電
11
易碎
63
焦灼
11
殘喘
31
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 248–372
暴擊率: 5%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Spawn/Spawn"

Object Type Codes

version 2
extends "Metadata/Monsters/Spawn/Spawn"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Spawn/SpawnBossWaterfallCave"] = {
    name = "Spawn Boss",
    life = 0.55,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.83,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}