塔瓦努庫之靈
人形
Spirit of Tawhanuku
幽魂Y
標籤human, humanoid, medium_movement, not_dex, not_str, red_blood
生命
200%
生命轉為護盾
100%
異常狀態臨界值
200%
抗性
0 0 0 0
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 10
攻擊間隔
1 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AncestralTawhanukuMinion
Metadata
AncestralTawhanukuMinion
IsSummoned
Y
等級
68
生命
12,867
護甲
28,790
閃避
4,739
能量護盾
6,127
傷害
448
法術傷害
448
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
GSAncestralTawhanukuWave
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 330.1495.2 混沌傷害
is area damage [1]
spell maximum action distance +% [-75]
AncestralTawhanukuSoulRend
法術, 範圍, 持續時間, 投射物, DoT, 混沌, 法術可重複, 可觸發, 陷阱技能, 地雷技能, 圖騰技能, DegenOnlySpellDamage, 範圍法術
施放時間: 1 秒
每秒造成 356.6 基本混沌傷害
+2 秒基礎持續時間
active skill area of effect radius +% final [-30]
active skill projectile speed +% variation final [25]
base is projectile [1]
GTTawhanukuMultiSoulrend
可觸發, 法術
施放時間: 1 秒
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-70]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"

Life
{
	on_death =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ancestral/Tawhanuku/epk/alive.epk );
	"

	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ancestral/Tawhanuku/epk/alive.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralTawhanukuMinion"] = {
    name = "Spirit of Tawhanuku",
    life = 2,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "GSAncestralTawhanukuWave",
        "GTTawhanukuMultiSoulrend",
        "AncestralTawhanukuSoulRend",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralTawhanukuWave"] = {
    name = "GSAncestralTawhanukuWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTawhanukuMultiSoulrend"] = {
    name = "GTTawhanukuMultiSoulrend",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-70, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AncestralTawhanukuSoulRend"] = {
    name = "AncestralTawhanukuSoulRend",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "base_is_projectile",
    },
    levels = {
        [1] = {4, 25, -30, 2000, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}