塔瓦努庫之靈
人形
Spirit of Tawhanuku
| 幽魂 | Y |
|---|---|
| 標籤 | human, humanoid, medium_movement, not_dex, not_str, red_blood |
生命
200%
生命轉為護盾
100%
異常狀態臨界值
200%
抗性
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 10
攻擊間隔
1 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AncestralTawhanukuMinion
Metadata
AncestralTawhanukuMinion
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
12,254
傷害
448
法術傷害
448
命中
580
攻擊間隔
1
經驗值
10,255
召喚物生命
0
Minion Energy Shield
2,658
召喚物傷害
358
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GSAncestralTawhanukuWave
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 330.1 至 495.2 混沌傷害
is area damage [1]
spell maximum action distance +% [-75]
AncestralTawhanukuSoulRend
法術, 範圍, 持續時間, 投射物, DoT, 混沌, 法術可重複, 可觸發, 陷阱技能, 地雷技能, 圖騰技能, DegenOnlySpellDamage, 範圍法術
施放時間: 1 秒
每秒造成 356.6 基本混沌傷害
+2 秒基礎持續時間
active skill area of effect radius +% final [-30]
active skill projectile speed +% variation final [25]
base is projectile [1]
GTTawhanukuMultiSoulrend
可觸發, 法術
施放時間: 1 秒
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-70]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
Life
{
on_death =
"
AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );
RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ancestral/Tawhanuku/epk/alive.epk );
"
on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ancestral/Tawhanuku/epk/alive.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralTawhanukuMinion"] = {
name = "Spirit of Tawhanuku",
life = 2,
energyShield = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1,
attackRange = 10,
accuracy = 1,
skillList = {
"GSAncestralTawhanukuWave",
"GTTawhanukuMultiSoulrend",
"AncestralTawhanukuSoulRend",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralTawhanukuWave"] = {
name = "GSAncestralTawhanukuWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_maximum_action_distance_+%",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTTawhanukuMultiSoulrend"] = {
name = "GTTawhanukuMultiSoulrend",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-70, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AncestralTawhanukuSoulRend"] = {
name = "AncestralTawhanukuSoulRend",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Projectile] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DegenOnlySpellDamage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"active_skill_projectile_speed_+%_variation_final",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"base_is_projectile",
},
levels = {
[1] = {4, 25, -30, 2000, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.