碎骨君王
不死
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
permanent actor scale +% on minion death [-2]
permanent damage taken +% on minion death [2]
permanent item quantity +% on minion death [-40]
permanent item rarity +% on minion death [-80]
增加 800% 物品掉落數量
增加 1600% 物品掉落稀有度
減少 40% 承受傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Splinter Liege
幽魂N
標籤bone_armour, bones, fire_affinity, has_bow, large_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
生命
300%
護甲
+100%
閃避
+10%
異常狀態臨界值
300%
抗性
40 40 40 25
傷害
162%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
2 ~ 80
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
SkeletonSoldierRangedMapBoss2
Metadata
SkeletonSoldierRangedMapBoss2
等級
68
生命
418,039
護甲
28,790
閃避
4,739
能量護盾
0
傷害
689
法術傷害
1,029
命中
0
攻擊間隔
1.005
經驗值
112,805
異常狀態臨界值
263,365
冰緩
833
感電
833
易碎
4,711
焦灼
833
殘喘
2,301
SkeletonMapBossBlinkArrow2
投射物速度, 攻擊, 召喚物, 範圍攻擊, 召喚物爆炸, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 位移, 可觸發, 創造召喚物, 快行, 雨, 冷卻
基本傷害: 1095–1642
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
+12 秒基礎持續時間
alternate minion [12]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
SkeletonMapBossMirrorArrow2
投射物速度, 攻擊, 召喚物, 範圍攻擊, 召喚物爆炸, 持續時間, 圖騰技能, 陷阱技能, 地雷技能, 位移, 可觸發, 創造召喚物, 快行, 雨, 冷卻
基本傷害: 1095–1642
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
+12 秒基礎持續時間
alternate minion [12]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
NightwaneBossBlastRain
攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
爆裂箭雨
基本傷害: 1095–1642
暴擊率: 5%
攻擊傷害: 50%
攻擊傷害: 50%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
造成 50% 更少攻擊傷害
造成 33% 更多傷害
發射 4 個額外箭矢
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
MonsterSnipe
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 範圍攻擊, 技能可幻影射手, 可觸發
基本傷害: 1095–1642
暴擊率: 5%
攻擊傷害: 111%
攻擊間隔: 1.5 秒
冷卻時間: 3.5 秒
投射物穿透全部目標
造成 11% 更多攻擊傷害
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"

Object Type Codes

version 2
extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"

BaseEvents 
{ 
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/supports/arrow_rain/rain_rig.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBoss2"] = {
    name = "Splinter Liege",
    life = 3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.62,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "SkeletonMapBossBlinkArrow2",
        "SkeletonMapBossMirrorArrow2",
        "MonsterSnipe",
        "NightwaneBossBlastRain",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMapBossBlinkArrow2"] = {
    name = "SkeletonMapBossBlinkArrow2",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
    },
    levels = {
        [1] = {12000, 1, 12, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMapBossMirrorArrow2"] = {
    name = "SkeletonMapBossMirrorArrow2",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
    },
    levels = {
        [1] = {12000, 1, 12, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipe"] = {
    name = "MonsterSnipe",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "always_pierce",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["NightwaneBossBlastRain"] = {
    name = "Blast Rain",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Fire] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_additional_arrows",
        "blast_rain_arrow_delay_ms",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {50, 4, 80, 33, -5, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • permanent actor scale +% on minion death [-2]
    permanent damage taken +% on minion death [2]
    permanent item quantity +% on minion death [-40]
    permanent item rarity +% on minion death [-80]
    IdMirageOfBonesPerMinionDeath
    FamilyMirageOfBonesPerMinionDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • permanent actor scale +% on minion death Min: -2 Max: -2 全域
  • permanent item rarity +% on minion death Min: -80 Max: -80 全域
  • permanent damage taken +% on minion death Min: 2 Max: 2 全域
  • permanent item quantity +% on minion death Min: -40 Max: -40 全域
  • Craft Tagsminion
    增加 800% 物品掉落數量
    增加 1600% 物品掉落稀有度
    IdMonsterNightwaneMapBoss_
    FamilyMonsterInvasionBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 1600 Max: 1600 全域
  • monster dropped item quantity +% Min: 800 Max: 800 全域
  • 減少 40% 承受傷害
    IdMirageOfBonesDamageTaken
    FamilyMirageOfBonesDamageTaken
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -40 Max: -40 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 碎骨君王
    不死
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Splinter Liege
    幽魂N
    標籤bone_armour, bones, has_bow, is_clone, large_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    生命
    300%
    護甲
    +100%
    閃避
    +10%
    異常狀態臨界值
    300%
    抗性
    40 40 40 25
    傷害
    114%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    2 ~ 80
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    120%
    類型
    SkeletonSoldierRangedMapBossClone
    Metadata
    SkeletonSoldierRangedMapBoss2Clone__
    等級
    68
    生命
    418,039
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    485
    法術傷害
    724
    命中
    0
    攻擊間隔
    1.005
    經驗值
    112,805
    異常狀態臨界值
    263,365
    冰緩
    833
    感電
    833
    易碎
    4,711
    焦灼
    833
    殘喘
    2,301
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 770–1155
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"
    
    DiesAfterTime
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = "Delete();"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged"
    
    Render
    {
    	allow_attached_arrows = false
    	//turn_duration = 0.3
    }
    
    BaseEvents 
    { 
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBoss2Clone__"] = {
        name = "Splinter Liege",
        life = 3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.14,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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