死刃之曲
創造物
地區: InvasionBoss
增加 300% 物品掉落數量
增加 800% 物品掉落稀有度
獲得等同 35% 最大生命值的額外能量護盾
monster no map drops [1]
monster is invasion boss [1]
增加 1000% 護甲
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Tailsinger
幽魂N
地區InvasionBoss
End Game增加 50% 最大生命
標籤beast, 法術, chaos_affinity, cold_affinity, construct, extra_extra_small_height, fast_movement, has_dagger, has_one_handed_melee, invasion_boss, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, reptile_beast
Packs
  • InvasionBoss: 死刃之曲, 叢林眼鏡蛇
  • 生命
    220%
    閃避
    +10%
    異常狀態臨界值
    220%
    抗性
    30 30 30 20
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.095 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    130%
    類型
    SnakeSlitherBossInvasion
    Metadata
    SnakeMeleeBossInvasion
    等級
    68
    生命
    14,153
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    0
    攻擊間隔
    1.095
    經驗值
    20,510
    異常狀態臨界值
    14,153
    冰緩
    45
    感電
    45
    易碎
    253
    焦灼
    45
    殘喘
    124
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 299–448
    暴擊率: 5%
    攻擊間隔: 1.095 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterPunctureInvasion
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, 近戰單一目標, 攻擊可重複, 近戰, DoT, 可觸發, 物理
    放血
    基本傷害: 299–448
    暴擊率: 5%
    攻擊傷害: 120%
    攻擊間隔: 1.095 秒
    對目標進行一個放血攻擊,對其造成一個流血的減益效果,效果可被作用期間詞綴影響。限定弓、匕首、爪與劍。
    造成 20% 更多攻擊傷害
    +57% 更多流血傷害
    造成流血
    skill can fire arrows [1]
    MonsterFrostWallInvasion
    法術, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可秘能爆發, 冷卻
    冰牆
    暴擊率: 5%
    施放時間: 0.5 秒
    冷卻時間: 9 秒
    聚集空氣中的水分,製造一堵能阻擋敵人行動的冰牆。在冰牆成形位置的敵人將會受到傷害並且被擊退。
    造成 118.1177.2 冰冷傷害
    +4 秒基礎持續時間
    牆出現延遲 0.4
    牆壁長度 +8
    MonsterGroundCausticInvasion
    法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, DoT, 混沌, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    造成 125.9167.9 混沌傷害
    每秒造成 233.1 基本混沌傷害
    +7.5 秒基礎持續時間
    active skill area of effect radius +% final [33]
    ground caustic art variation [2]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-80]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeBossInvasion"] = {
        name = "Tailsinger",
        life = 2.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterFrostWallInvasion",
            "MonsterPunctureInvasion",
            "MonsterGroundCausticInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFrostWallInvasion"] = {
        name = "Frost Wall",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "wall_expand_delay_ms",
            "wall_maximum_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPunctureInvasion"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {57, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterGroundCausticInvasion"] = {
        name = "MonsterGroundCausticInvasion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {0.30000001192093, 0.40000000596046, 1, 2500, -80, -25, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.30000001192093, 0.40000000596046, 1.5, 5000, -80, -25, 2, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.30000001192093, 0.40000000596046, 2, 7500, 0, 33, -80, -25, 2, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    增加 300% 物品掉落數量
    增加 800% 物品掉落稀有度
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 全域
  • monster dropped item quantity +% Min: 300 Max: 300 全域
  • 獲得等同 35% 最大生命值的額外能量護盾
    IdMonsterImplicitAuraEnergyShield1
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level4 (Effective: 3)
    Stats
  • maximum life % to add as maximum energy shield Min: 35 Max: 35 全域
  • Craft Tagsdefences energy_shield
    護盾光環
    範圍: 50
    周圍友方獲得能量護盾
    獲得等同 35% 最大生命值的額外能量護盾
    Energy Shield Aura
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 全域
  • 增加 1000% 護甲
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 全域
  • physical damage reduction rating +% Min: 1000 Max: 1000 全域
  • Craft Tagsdefences armour speed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    Edit

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