Тяжёлая рана
Механизм
Область: Брюхо Зверя — уровень 2
Aggravated Wound
Spectre | N |
---|---|
Area | Брюхо Зверя — уровень 2 |
Tags | cannot_be_monolith, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, hidden_monster, liquid_armour, medium_height, melee, not_dex, not_str, physical_affinity, red_blood, unusable_corpse, very_slow_movement, water_elemental |
Packs |
Здоровье
102%
Energy Shield From Life
50%
Ailment Threshold
102%
Сопротивление
40 0 0 0
Damage
153%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BloodElemental
Metadata
BloodElementalBelly
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
39
Здоровье
923
Броня
2,571
Уклонение
1,528
Энергетический щит
453
Damage
122
Урон от чар
122
Точность
88
Attack Time
1.5
Опыт
3,872
Ailment Threshold
923
Chill
3
Shock
3
Brittle
17
Scorch
3
Sap
8
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 97–146
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/BloodElemental/BloodElementalEmerge" Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Mace" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/BloodElemental/BloodElementalEmerge" Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodElemental/BloodElementalBelly"] = { name = "Aggravated Wound", life = 1.02, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.53, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Тяжёлая рана
Механизм
Aggravated Wound
Spectre | N |
---|---|
Tags | cannot_be_monolith, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, hidden_monster, liquid_armour, melee, not_dex, not_str, physical_affinity, red_blood, unusable_corpse, very_slow_movement, water_elemental |
Packs |
Здоровье
102%
Energy Shield From Life
50%
Ailment Threshold
102%
Сопротивление
40 0 0 0
Damage
153%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BloodElemental
Metadata
BloodElementalBellyHellscape_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,562
Броня
28,790
Уклонение
4,739
Энергетический щит
3,064
Damage
572
Урон от чар
572
Точность
290
Attack Time
1.5
Опыт
12,306
Ailment Threshold
6,562
Chill
21
Shock
21
Brittle
117
Scorch
21
Sap
57
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 457–686
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/BloodElemental/BloodElementalEmerge" Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Mace" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/BloodElemental/BloodElementalEmerge" Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodElemental/BloodElementalBellyHellscape_"] = { name = "Aggravated Wound", life = 1.02, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.53, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Тяжёлая рана
Механизм
Aggravated Wound
Spectre | N |
---|---|
Tags | cannot_be_monolith, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, hidden_monster, liquid_armour, melee, not_dex, not_str, physical_affinity, red_blood, unusable_corpse, very_slow_movement, water_elemental |
Здоровье
102%
Energy Shield From Life
50%
Ailment Threshold
102%
Сопротивление
40 0 0 0
Damage
153%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BloodElemental
Metadata
BloodElementalBellyStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,562
Броня
28,790
Уклонение
4,739
Энергетический щит
3,064
Damage
572
Урон от чар
572
Точность
290
Attack Time
1.5
Опыт
12,306
Ailment Threshold
6,562
Chill
21
Shock
21
Brittle
117
Scorch
21
Sap
57
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 457–686
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge2" main_hand_unarmed_type = "One_Hand_Mace" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/blood_elemental/bloodele_emerge.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodElemental/BloodElementalBellyStandalone"] = { name = "Aggravated Wound", life = 1.02, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.53, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Тяжёлая рана
Механизм
Aggravated Wound
Spectre | N |
---|---|
Tags | cannot_be_monolith, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, hidden_monster, liquid_armour, medium_height, melee, not_dex, not_str, physical_affinity, red_blood, unusable_corpse, very_slow_movement, water_elemental |
Здоровье
102%
Energy Shield From Life
50%
Ailment Threshold
102%
Сопротивление
40 0 0 0
Damage
153%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BloodElemental
Metadata
PusElementalBelly
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,562
Броня
28,790
Уклонение
4,739
Энергетический щит
3,064
Damage
572
Урон от чар
572
Точность
290
Attack Time
1.5
Опыт
12,306
Ailment Threshold
6,562
Chill
21
Shock
21
Brittle
117
Scorch
21
Sap
57
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 457–686
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/BloodElemental/BloodElementalEmerge" Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Mace" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/BloodElemental/BloodElementalEmerge" Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodElemental/PusElementalBelly"] = { name = "Aggravated Wound", life = 1.02, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.53, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Тяжёлая рана
Механизм
Aggravated Wound
Spectre | N |
---|---|
Tags | cannot_be_monolith, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, hidden_monster, liquid_armour, melee, not_dex, not_str, physical_affinity, red_blood, unusable_corpse, very_slow_movement, water_elemental |
Здоровье
102%
Energy Shield From Life
50%
Ailment Threshold
102%
Сопротивление
40 0 0 0
Damage
153%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BloodElemental
Metadata
PusElementalBellyStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,562
Броня
28,790
Уклонение
4,739
Энергетический щит
3,064
Damage
572
Урон от чар
572
Точность
290
Attack Time
1.5
Опыт
12,306
Ailment Threshold
6,562
Chill
21
Shock
21
Brittle
117
Scorch
21
Sap
57
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 457–686
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge2" main_hand_unarmed_type = "One_Hand_Mace" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/blood_elemental/bloodele_emerge.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodElemental/PusElementalBellyStandalone"] = { name = "Aggravated Wound", life = 1.02, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.53, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Тяжёлая рана
Механизм
Область: Жатва
Aggravated Wound
Spectre | N |
---|---|
Area | Жатва |
Tags | cannot_be_monolith, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, hidden_monster, liquid_armour, medium_height, melee, not_dex, not_str, physical_affinity, red_blood, unusable_corpse, very_slow_movement, water_elemental |
Packs |
Здоровье
102%
Energy Shield From Life
50%
Ailment Threshold
102%
Сопротивление
40 0 0 0
Damage
153%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BloodElemental
Metadata
PusElementalEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
40
Здоровье
991
Броня
2,811
Уклонение
1,597
Энергетический щит
486
Damage
129
Урон от чар
129
Точность
92
Attack Time
1.5
Опыт
4,088
Ailment Threshold
991
Chill
3
Shock
3
Brittle
18
Scorch
3
Sap
9
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 103–155
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge2" main_hand_unarmed_type = "One_Hand_Mace" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/blood_elemental/bloodele_emerge.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodElemental/PusElementalEmerge"] = { name = "Aggravated Wound", life = 1.02, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.53, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Тяжёлая рана
Механизм
Aggravated Wound
Spectre | N |
---|---|
Tags | cannot_be_monolith, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, hidden_monster, liquid_armour, melee, not_dex, not_str, physical_affinity, red_blood, unusable_corpse, very_slow_movement, water_elemental |
Packs |
Здоровье
102%
Energy Shield From Life
50%
Ailment Threshold
102%
Сопротивление
40 0 0 0
Damage
153%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BloodElemental
Metadata
PusElementalEmergeHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,562
Броня
28,790
Уклонение
4,739
Энергетический щит
3,064
Damage
572
Урон от чар
572
Точность
290
Attack Time
1.5
Опыт
12,306
Ailment Threshold
6,562
Chill
21
Shock
21
Brittle
117
Scorch
21
Sap
57
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 457–686
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge2" main_hand_unarmed_type = "One_Hand_Mace" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/blood_elemental/bloodele_emerge.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodElemental/PusElementalEmergeHellscape"] = { name = "Aggravated Wound", life = 1.02, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.53, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }