Избранник Атзири
Механизм
undead description [1]
30% увеличение глобального физического урона
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
30% увеличение глобального физического урона
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Atziri's Chosen
Spectre | N |
---|---|
Tags | bone_armour, bones, construct, has_two_hand_sword, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Здоровье
221%
Броня
+100%
Ailment Threshold
221%
Сопротивление
42 42 42 0
Damage
274%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 11
Attack Time
1.32 Second
Damage Spread
±20%
Опыт
170%
Model Size
120%
Type
ConstructMeleeArmouredBoss
Metadata
MapSkeletonMeleeKnightElementalBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
307,955
Броня
57,580
Уклонение
4,739
Энергетический щит
0
Damage
1,166
Урон от чар
1,740
Точность
290
Attack Time
0.8844
Опыт
95,884
Ailment Threshold
194,012
Chill
613
Shock
613
Brittle
3,471
Scorch
613
Sap
1,695
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1851–2777
Шанс критического удара: 5%
Attack Time: 1.32 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ElementalHitSkeletonKnight
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Удар стихии
Base Damage: 1851–2777
Шанс критического удара: 5%
Урон от атаки: 150%
Attack Time: 1.32 сек.
Каждая атака этим умением случайно выбирает стихию и наносит урон только от этой стихии. При нанесении удара этой атакой по врагу, урон будет нанесен и в области вокруг него, при этом радиус поражения будет больше, если на врага действует состояние от выбранной умением стихии. Умение будет пытаться не использовать одну и ту же стихию два раза подряд.
Наносит на 50% больше урона атаками
Наносит на 359% больше урона
50% шанс заморозить, поджечь и наложить шок
Базовый радиус равен 1 м
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Наносит на 359% больше урона
50% шанс заморозить, поджечь и наложить шок
Базовый радиус равен 1 м
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/MapSkeletonMeleeKnightElementalBoss"] = { name = "Atziri's Chosen", life = 2.21, fireResist = 42, coldResist = 42, lightningResist = 42, chaosResist = 0, damage = 2.74, damageSpread = 0.2, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "ElementalHitSkeletonKnight", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnight"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {150, 50, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {300, 50, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {400, 50, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
30% увеличение глобального физического урона
Id | MonsterImplicitAuraMediumDamage1 |
---|---|
Family | MonsterAura |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | physical_damage damage physical |
Средняя аура физического урона
Радиус: 50
Союзники наносят дополнительный физический урон
30% увеличение физического урона
Medium Physical Damage Aura
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |