Золотой колосс
Механизм
monster base type attack cast speed +% and damage -% final [33]
Auric Colossus
SpectreY
Spectre OverrideMetadata/Monsters/Statue/GoldStatueLargeMaleSwordSpectre
Tagsconstruct, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement
Здоровье
576%
Броня
+100%
Ailment Threshold
576%
Сопротивление
0 0 0 0
Damage
130%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 16
Attack Time
1.875 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
StatueLarge
Metadata
GoldStatueLargeMaleSword
Уровень
68
Здоровье
37,056
Броня
57,580
Уклонение
4,739
Энергетический щит
0
Damage
486
Урон от чар
486
Точность
290
Attack Time
1.875
Опыт
20,510
Ailment Threshold
37,056
Chill
117
Shock
117
Brittle
663
Scorch
117
Sap
324
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 388–583
Шанс критического удара: 5%
Attack Time: 1.875 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Statue/Statue"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	off_hand_unarmed_type = "Shield"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Statue/Statue"

Animated
{
	on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
	on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
	on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"	
	on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"
	on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/GoldStatueLargeMaleSword"] = {
    name = "Auric Colossus",
    life = 5.76,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.875,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Золотой колосс
    Механизм
    monster base type attack cast speed +% and damage -% final [33]
    Auric Colossus
    SpectreY
    Tagsconstruct, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement
    Здоровье
    360%
    Броня
    +100%
    Ailment Threshold
    360%
    Сопротивление
    0 0 0 0
    Damage
    130%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.875 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    100%
    Type
    StatueLargeSpectre
    Metadata
    GoldStatueLargeMaleSwordSpectre
    Уровень
    68
    Здоровье
    23,160
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    486
    Урон от чар
    486
    Точность
    290
    Attack Time
    1.875
    Опыт
    20,510
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 388–583
    Шанс критического удара: 5%
    Attack Time: 1.875 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "Shield"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"	
    	on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"
    	on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueLargeMaleSwordSpectre"] = {
        name = "Auric Colossus",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Золотой колосс
    Механизм
    monster base type attack cast speed +% and damage -% final [33]
    Auric Colossus
    SpectreY
    Spectre OverrideMetadata/Monsters/Statue/GoldStatueLargeFemaleSwordSpectre
    Tagsconstruct, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement
    Здоровье
    576%
    Броня
    +100%
    Ailment Threshold
    576%
    Сопротивление
    0 0 0 0
    Damage
    130%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.875 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    100%
    Type
    StatueLarge
    Metadata
    GoldStatueLargeFemaleSword
    Уровень
    68
    Здоровье
    37,056
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    486
    Урон от чар
    486
    Точность
    290
    Attack Time
    1.875
    Опыт
    20,510
    Ailment Threshold
    37,056
    Chill
    117
    Shock
    117
    Brittle
    663
    Scorch
    117
    Sap
    324
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 388–583
    Шанс критического удара: 5%
    Attack Time: 1.875 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "Shield"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"	
    	on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"
    	on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueLargeFemaleSword"] = {
        name = "Auric Colossus",
        life = 5.76,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Auric Colossus
    Механизм
    monster base type attack cast speed +% and damage -% final [33]
    monster no drops or experience [1]
    SpectreY
    Tagsconstruct, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, very_slow_movement
    Packs
  • Auric Champion, Auric Colossus, Auric Colossus
  • Здоровье
    1120%
    Броня
    +100%
    Ailment Threshold
    1120%
    Сопротивление
    0 0 0 0
    Damage
    200%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.875 Second
    Damage Spread
    ±0%
    Опыт
    200%
    Model Size
    100%
    Type
    StatueLargeGauntlet
    Metadata
    GoldStatueLargeFemaleSwordGauntlet
    Уровень
    68
    Здоровье
    72,054
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    747
    Урон от чар
    747
    Точность
    290
    Attack Time
    1.875
    Опыт
    20,510
    Ailment Threshold
    72,054
    Chill
    228
    Shock
    228
    Brittle
    1,289
    Scorch
    228
    Sap
    629
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 747
    Шанс критического удара: 5%
    Attack Time: 1.875 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "Shield"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"	
    	on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"
    	on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueLargeFemaleSwordGauntlet"] = {
        name = "Auric Colossus",
        life = 11.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0,
        attackTime = 1.875,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Золотой колосс
    Механизм
    monster base type attack cast speed +% and damage -% final [33]
    Auric Colossus
    SpectreY
    Tagsconstruct, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement
    Здоровье
    360%
    Броня
    +100%
    Ailment Threshold
    360%
    Сопротивление
    0 0 0 0
    Damage
    130%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.875 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    100%
    Type
    StatueLargeSpectre
    Metadata
    GoldStatueLargeFemaleSwordSpectre
    Уровень
    68
    Здоровье
    23,160
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    486
    Урон от чар
    486
    Точность
    290
    Attack Time
    1.875
    Опыт
    20,510
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 388–583
    Шанс критического удара: 5%
    Attack Time: 1.875 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "Shield"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"	
    	on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"
    	on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueLargeFemaleSwordSpectre"] = {
        name = "Auric Colossus",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Золотой колосс
    Механизм
    monster base type attack cast speed +% and damage -% final [33]
    Auric Colossus
    SpectreY
    Spectre OverrideMetadata/Monsters/Statue/GoldStatueLargeFemaleUnarmedSpectre
    Tagsconstruct, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement
    Здоровье
    576%
    Броня
    +100%
    Ailment Threshold
    576%
    Сопротивление
    0 0 0 0
    Damage
    130%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.875 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    100%
    Type
    StatueLarge
    Metadata
    GoldStatueLargeFemaleUnarmed
    Уровень
    68
    Здоровье
    37,056
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    486
    Урон от чар
    486
    Точность
    290
    Attack Time
    1.875
    Опыт
    20,510
    Ailment Threshold
    37,056
    Chill
    117
    Shock
    117
    Brittle
    663
    Scorch
    117
    Sap
    324
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 388–583
    Шанс критического удара: 5%
    Attack Time: 1.875 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "Shield"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"	
    	on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"
    	on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueLargeFemaleUnarmed"] = {
        name = "Auric Colossus",
        life = 5.76,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Auric Colossus
    Механизм
    monster base type attack cast speed +% and damage -% final [33]
    monster no drops or experience [1]
    SpectreY
    Tagsconstruct, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, very_slow_movement
    Packs
  • Auric Champion, Auric Colossus, Auric Colossus
  • Здоровье
    1120%
    Броня
    +100%
    Ailment Threshold
    1120%
    Сопротивление
    0 0 0 0
    Damage
    200%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.875 Second
    Damage Spread
    ±0%
    Опыт
    200%
    Model Size
    100%
    Type
    StatueLargeGauntlet
    Metadata
    GoldStatueLargeFemaleUnarmedGauntlet
    Уровень
    68
    Здоровье
    72,054
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    747
    Урон от чар
    747
    Точность
    290
    Attack Time
    1.875
    Опыт
    20,510
    Ailment Threshold
    72,054
    Chill
    228
    Shock
    228
    Brittle
    1,289
    Scorch
    228
    Sap
    629
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 747
    Шанс критического удара: 5%
    Attack Time: 1.875 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "Shield"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"	
    	on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"
    	on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueLargeFemaleUnarmedGauntlet"] = {
        name = "Auric Colossus",
        life = 11.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0,
        attackTime = 1.875,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Золотой колосс
    Механизм
    monster base type attack cast speed +% and damage -% final [33]
    Auric Colossus
    SpectreY
    Tagsconstruct, has_one_hand_mace, has_one_handed_melee, humanoid, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement
    Здоровье
    360%
    Броня
    +100%
    Ailment Threshold
    360%
    Сопротивление
    0 0 0 0
    Damage
    130%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.875 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    100%
    Type
    StatueLargeSpectre
    Metadata
    GoldStatueLargeFemaleUnarmedSpectre
    Уровень
    68
    Здоровье
    23,160
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    486
    Урон от чар
    486
    Точность
    290
    Attack Time
    1.875
    Опыт
    20,510
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 388–583
    Шанс критического удара: 5%
    Attack Time: 1.875 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "Shield"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Animated
    {
    	on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);"
    	on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"	
    	on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);"
    	on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueLargeFemaleUnarmedSpectre"] = {
        name = "Auric Colossus",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Edit

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