Заражённый дух льда
Механизм
Устойчив к башням холода
Blighted Icy Manifestation
SpectreN
Tagsblight_monster, Чародейский, cold_affinity, construct, hard_armour, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, ranged, slashing_weapon, very_slow_movement, water
Здоровье
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Сопротивление
0 75 0 0
Damage
140%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
100%
Model Size
80%
Type
BlightColdIceElemental
Metadata
BlightIceElemental
Уровень
68
Здоровье
25,733
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
523
Урон от чар
523
Точность
290
Attack Time
1.17
Опыт
10,255
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 418–628
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlightIceElementalTowerFreeze
Triggerable, Spell
Время применения: 1 сек.
spell maximum action distance +% [-95]
IceElementalSpearRepeated
Projectile, ProjectilesFromUser, Spell, Trappable, Totemable, Triggerable
Копьё ледяного элементаля
Время применения: 1 сек.
Перезарядка: 3 сек.
Наносит от 269.1 до 403.6 урона от холода
Умения повторяются ещё раз
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]
DeathExplodeIceElemental
Spell, Triggerable
Время применения: 1.33 сек.
Наносит от 500.8 до 751.3 урона от холода
100% шанс вызвать срабатывание этих чар при смерти
active skill area of effect radius +% final [20]
is area damage [1]
spell uncastable if triggerable [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
    //turn_duration = 0.5
	fade_arrows = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Cold/BlightIceElemental"] = {
    name = "Blighted Icy Manifestation",
    life = 4,
    energyShield = 1,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "DeathExplodeIceElemental",
        "IceElementalSpearRepeated",
        "BlightIceElementalTowerFreeze",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeathExplodeIceElemental"] = {
    name = "DeathExplodeIceElemental",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "cast_on_death_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "spell_uncastable_if_triggerable",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 20, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IceElementalSpearRepeated"] = {
    name = "Ice Elemental Spear",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_repeat_count",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightIceElementalTowerFreeze"] = {
    name = "BlightIceElementalTowerFreeze",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-95, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Устойчив к башням холода
IdBlightColdType
FamilyBlightMonsterType
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • is blight cold monster Min: 1 Max: 1 Global
  • Edit

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